A Graphics Guy's Note
This is my personal blog where I dump some notes that I think is useful.
- Posts
- 25 from 16 Jun 2015 to 29 Oct 2026
- Posting
- now and then (2 in the last year)
- Kind
- personal blog
- Feed
- https://agraphicsguynotes.com/posts/index.xml
2026 2
2025 1
2023 1
2022 1
2021 1
2020 1
2018 3
2016 6
2015 9
- Physically Based Shading in Games
- Glass Material Simulated by Microfacet BXDF
- Sampling Microfacet BRDF
- Derivation of pure Specular Reflection BRDF
- Monte Carlo Integral with Multiple Importance Sampling
- Basics about path tracing
- Directional Light Map from the Ground Up
- Unleash the power of Direct3D 12
- Tessellation on DX11