AlphaPixel Software Development
AlphaPixel is a veteran OpenGL, Vulkan and OpenSceneGraph software development firm solving hard 3D graphics, simulation and GPU performance problems since 2004.
- Posts
- 50 from 8 Feb 2012 to 27 Oct 2026
- Posting
- monthly (14 in the last year)
- Kind
- company blog
- Feed
- https://alphapixeldev.com/feed/
2026 12
- Stop Vibing, Start Resonating: Pair Programming with LLM Agents
- Celestial Vision Navigation, or: How I Found Where an Elite Dangerous Screenshot from 2015 Was Taken, Using Computer Vision
- SDF vs MSDF vs Slug vs Rive vs Texture Atlas: GPU Text Rendering Explained
- Top 10 Technical Papers From SIGGRAPH 2026 Los Angeles (with paper links)
- A Comprehensive Introduction and Overview of Gaussian Splats, Part 2 – Creating Gaussian Splats: From Photos to a Trained Model
- Don’t let your proprietary code and IP leak to the cloud. Use on-prem air-gapped code audits.
- Slughorn, MIT-licensed GPU-agnostic Slug font/glyph rendering library for OpenGL/OSG/Vulkan and all GPU-driven graphics APIs
- Eric Graham’s 1987 Amiga Juggler raytracer (Part 2): Porting to SDL
- Recovering Eric Graham’s 1987 Amiga Juggler raytracer source code
- How AlphaPixel Uses (And Doesn’t Use) AI In Development
- LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1)
- What is a Mercenary Programmer and how can we help you solve your difficult problems?
2025 4
2024 10
- We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 5 – Animation and Texturing
- We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 4 – SDL events, PNG and CTest
- OpenCV Tutorial Part 1 – Camera Calibration
- Prompt Injection and What it Means for Large Language Models (LLMs)
- We Solve Your Difficult Problems: Space Domain 3D Visualization – Part 1, Mars
- A Comprehensive Introduction and Overview of Gaussian Splats, Part 1 – Introduction
- We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 3 – Adding SDL UI
- We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 2 – Compiling and running in VS Code
- We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 1
- Dopamine-Driven Design – Code Your Way to a Productivity Rush Without Crashing and Burning [satire!]
2023 1
2022 1
2021 2
2015 1
2014 4
2013 9
- MMP Form Document Automation
- FRAGG Meeting, Saturday October 12th, Louisville
- Virtual Paint Spray Coating Training System
- FRAGG meeting, Sat April 20th, Louisville
- Upcoming FRAGG April 2013 Meeting, Louisville, CO
- glslDevil Open Sourced!
- FRAGG Meeting, February 2013
- OpenSceneGraph Virtual Planet Builder/OSGDEM Whitepaper
- OpenSceneGraph Level of Detail Whitepaper