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AlphaPixel Software Development

alphapixeldev.com

AlphaPixel is a veteran OpenGL, Vulkan and OpenSceneGraph software development firm solving hard 3D graphics, simulation and GPU performance problems since 2004.

GraphicsComputing historyAI / ML

Posts
50 from 8 Feb 2012 to 27 Oct 2026
Posting
monthly (14 in the last year)
Kind
company blog
Feed
https://alphapixeldev.com/feed/

2026 12

  1. Stop Vibing, Start Resonating: Pair Programming with LLM Agents
  2. Celestial Vision Navigation, or: How I Found Where an Elite Dangerous Screenshot from 2015 Was Taken, Using Computer Vision
  3. SDF vs MSDF vs Slug vs Rive vs Texture Atlas: GPU Text Rendering Explained
  4. Top 10 Technical Papers From SIGGRAPH 2026 Los Angeles (with paper links)
  5. A Comprehensive Introduction and Overview of Gaussian Splats, Part 2 – Creating Gaussian Splats: From Photos to a Trained Model
  6. Don’t let your proprietary code and IP leak to the cloud. Use on-prem air-gapped code audits.
  7. Slughorn, MIT-licensed GPU-agnostic Slug font/glyph rendering library for OpenGL/OSG/Vulkan and all GPU-driven graphics APIs
  8. Eric Graham’s 1987 Amiga Juggler raytracer (Part 2): Porting to SDL
  9. Recovering Eric Graham’s 1987 Amiga Juggler raytracer source code
  10. How AlphaPixel Uses (And Doesn’t Use) AI In Development
  11. LAN-LOK: The Antarctic DOS Sabotage Game Lost for 34 Years (Part 1)
  12. What is a Mercenary Programmer and how can we help you solve your difficult problems?

2025 4

  1. Top 10 Technical Papers From SIGGRAPH 2025 Vancouver (with paper links)
  2. clang-format Style Guide Matrix and Summaries
  3. ShaderToy shader tutorial: Color Gradient to an Animated Mandelbrot in a GPU Shader (Part 1)
  4. Programmatic GPU Selection

2024 10

  1. We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 5 – Animation and Texturing
  2. We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 4 – SDL events, PNG and CTest
  3. OpenCV Tutorial Part 1 – Camera Calibration
  4. Prompt Injection and What it Means for Large Language Models (LLMs)
  5. We Solve Your Difficult Problems: Space Domain 3D Visualization – Part 1, Mars
  6. A Comprehensive Introduction and Overview of Gaussian Splats, Part 1 – Introduction
  7. We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 3 – Adding SDL UI
  8. We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 2 – Compiling and running in VS Code
  9. We Solve Your Difficult Problems: Forward Porting with Legacy Media and Code – Part 1
  10. Dopamine-Driven Design – Code Your Way to a Productivity Rush Without Crashing and Burning [satire!]

2023 1

  1. Vision Navigation Part 2a: Implementing a Toy Vision Navigation System

2022 1

  1. Vision Navigation Part 1: Overview of Vision Navigation

2021 2

  1. AlphaPixel and Robert Osfield make OpenSceneGraph significantly faster on AR/VR/xR/Holographics displays
  2. AlphaPixel receives US Defense Logistics Agency DD2345 Certification

2015 1

  1. IITSEC 2015 AlphaPixel appearance

2014 4

  1. Digital Stone Cartography
  2. AlphaPixel Ports OSG to Yocto-based Nvidia Jetson TK1
  3. AlphaPixel 10-year Anniversary
  4. GLSL-Debugger now buildable for Windows

2013 9

  1. MMP Form Document Automation
  2. FRAGG Meeting, Saturday October 12th, Louisville
  3. Virtual Paint Spray Coating Training System
  4. FRAGG meeting, Sat April 20th, Louisville
  5. Upcoming FRAGG April 2013 Meeting, Louisville, CO
  6. glslDevil Open Sourced!
  7. FRAGG Meeting, February 2013
  8. OpenSceneGraph Virtual Planet Builder/OSGDEM Whitepaper
  9. OpenSceneGraph Level of Detail Whitepaper

2012 6

  1. Projects Portfolio
  2. FRAGG Meeting, November 2012
  3. Prime Number Diagrams in Python and SVG
  4. FizzBuzz in Python
  5. New: Team bio page!
  6. PixelSense 742 Press Release