The Curious Engineer

All blogs / Game development

Ben Overmyer's Site

benovermyer.com

The personal website of Ben Overmyer

Game developmentGeneralEssays / personalGamingLinux / Unix

Posts
226 from 10 Oct 2007 to 29 Oct 2026
Posting
monthly (16 in the last year)
Kind
personal blog
Feed
https://benovermyer.com/atom.xml

2026 15

  1. Making terrain out of noise
  2. Transcribing the Accedence of Armorie
  3. What Heraldry and Japanese Mon Can Teach Us About Building Visual-Identity Generators
  4. Iron Arachne's 'Workshop' update
  5. July 2026 Update on Iron Arachne
  6. Progress on my textjam project
  7. Entering textjam spring 2026
  8. Building a custom native editor for my blog
  9. Spirit City, writing, and exercising creativity
  10. Recovering Windows Live Writer files
  11. Iron Arachne's eighth anniversary
  12. Sandwich Questionnaire
  13. Linux as daily driver, three months in
  14. Tech plans for January 2026
  15. Looking Ahead to 2026

2025 11

  1. 2025 Year in Review
  2. Running Linux on my gaming PC again
  3. Becoming a Student Again
  4. Revisiting the Kingdoms of Stone and Fire
  5. Migrated gemlog content into this site
  6. Dune: Awakening - First Impressions
  7. 2025 Mid-Year Review
  8. Awaiting Dune
  9. Old and New Experiences
  10. Small web and self-hosting in a world in crisis
  11. Looking Ahead to 2025

2024 3

  1. 2024 Year in Review
  2. 2024 Midyear Project Update
  3. Looking Ahead to 2024

2023 14

  1. 2023 Year in Review
  2. Upgrading the star and planet generators on Iron Arachne
  3. Retrospective on November 2023 wellness challenge
  4. Wellness challenge halfway point
  5. First week of wellness challenge
  6. Wellness challenge for November 2023
  7. State of my projects for October 2023
  8. Currently
  9. Old sites and art galleries
  10. Adding a coding reference section
  11. I got a tattoo!
  12. Pivoting back to full-stack developer
  13. Iron Arachne turns five
  14. Looking Ahead to 2023

2022 14

  1. 2022 Year in Review
  2. Old School Baroque
  3. Make the world small again
  4. First Day in Dragonflight
  5. Regarding social media, web presence, and dumpster fires
  6. Return to Blizzard
  7. Checking back in on Blizzard
  8. Word generation in Iron Arachne
  9. Iron Arachne Dungeon Generator and future plans
  10. Finished Shadowbringers
  11. No Man's Sky
  12. Upgrading the Iron Arachne planet generator
  13. April 2022 update on my RPG projects
  14. Looking ahead to 2022

2021 14

  1. 2021 Year in Review
  2. The New HeroQuest
  3. An Eventful Few Months
  4. Blizzard is dead to me.
  5. Hrenovuha, the horseradish liquor
  6. Open Source North 2021
  7. Old RPGs of Mine
  8. Games in progress
  9. Building things slowly, and with feeling
  10. A new wishlist for Star Wars: Galaxies 2
  11. Switching to Zola
  12. Another Forgotten Project: Mysteries of a Broken World
  13. Updating Ingenium: Dusting off the manuscript
  14. Looking Ahead to 2021

2020 10

  1. 2020 Year in Review
  2. Uvinji
  3. Just More Color
  4. On Forever Projects
  5. Leading Up to Shadowlands
  6. On Blogging Versus Social Media
  7. On right action and American politics
  8. Minimal CSS
  9. Generating Worlds: Faking Realism
  10. Predictions for 2030

2019 8

  1. Learning to use emacs
  2. News sites in a post-advertisement world
  3. Updates to Iron Arachne: The World API and more
  4. Regarding My Blogs
  5. Getting back into MMORPGs
  6. Setting up a new personal blog
  7. Iron Arachne Updates for January
  8. My Spin on the Unix Philosophy

2018 16

  1. Year in Review 2018
  2. Designing an OSR Game Part 4: Alignment, Treasure, and Exploration
  3. My Breakfast: A Recipe and a Ritual
  4. Designing an OSR Game Part 3: Names, Backgrounds, and Playtests
  5. Designing an OSR Game Part 2: Freeholds and Fatality
  6. On Gryphons and Their Kin
  7. Designing a New OSR Game
  8. Playing Characters You Hate
  9. Project Status, August 2018
  10. My Politics, 2018 Edition
  11. Heraldry Generation Pt. 3: Animal Charges and Windows Builds
  12. The Nature of DevOps
  13. Heraldry Generation Pt. 2: Go, Divisions, and Charges
  14. Heraldry Generation Pt. 1: Basics
  15. Generating Fantasy Worlds
  16. Regarding Silver Gryphon Games

2017 3

  1. Adding Blog Here
  2. Write Simple Code to Prevent Headaches Later
  3. Looking back on 2016, and forward to 2017

2016 7

  1. From Developer to DevOps: My Story
  2. Fixing the Ansible 2.1 Temporary File Permissions Issue
  3. 3 Reasons why I gave up the Ghost
  4. Moving back to WordPress.
  5. Switching away from iPhone
  6. So, You Want to Leave America
  7. 2015 Year in Review

2015 9

  1. Kettle, my personal dashboard app
  2. Tutorial: Dealing with Disk Space Errors in Linux
  3. Quick update, and Hugo
  4. Taking up the writing habit again
  5. Get Going with Laravel on Docker
  6. Making army lists in Age of Sigmar
  7. Age of Sigmar breaks Warhammer Fantasy, but it's worth it
  8. Migrated away from Heroku
  9. Monk is now a Ruby app.

2014 12

  1. The Craft of Code
  2. What Monk means for me
  3. Plans for Monk for Q1 2015
  4. A modern MUD?
  5. Gamehole Con, Day 1
  6. Gamehole Con, Day 0
  7. Star Wars Galaxies: A Community to Remember
  8. Getting Ready for Dungeons & Dragons Fifth Edition
  9. Contact Lost on Asherth
  10. The Salamanders take on Chaos Imperial Guard
  11. First Node.js Hackathon
  12. Conquering 2014: Goals for the New Year

2013 15

  1. 2013 Year in Review
  2. My Dimension in Rift
  3. My wishlist for a Star Wars Galaxies 2
  4. EverQuest Next Revealed
  5. Reawakening the Starborn
  6. Returning to Skyrim
  7. 10 Years Ago, in an MMO far, far away
  8. Build a Better Warrior in Rift
  9. Create Better Villains for your Adventure
  10. Profession Talents for Ingenium
  11. Being Defiant: Finishing Out Rift's Free Tier
  12. Being Defiant: Currencies Beyond Gold and Silver
  13. World of Warcraft, Modern RPGs, and the Gear Grind
  14. Crafting in Tabletop RPGs
  15. Conquering 2013: Goals for the Year

2012 18

  1. Succeeding Star Wars: Galaxies
  2. Star Wars: Galaxies Crafting
  3. Why I left Guild Wars 2 for EverQuest 2
  4. Guild Wars 2 is here!
  5. Anticipating Guild Wars 2
  6. Guild Wars 2 Final Beta Weekend
  7. On Game Launches
  8. Thoughts on Board Games
  9. Rediscovering Guild Wars
  10. The Lore of Starsiege: Tribes
  11. Live action role-playing. Why? Why not?
  12. Vox Draconis
  13. Lime Odyssey: Nostalgia
  14. Blacklight: Retribution First Impressions
  15. I killed Deathwing. Then, WoW died.
  16. Whatever happened to benovermyer.com and manatrance.com?
  17. Soviet Faction for DUST: Tactics
  18. SWTOR First Impressions: The Sith Sorcerer

2011 11

  1. Skyrim: A Nord's Tale, Part 4
  2. Skyrim: A Nord's Tale, Part 3
  3. Skyrim: A Nord's Tale, Part 2
  4. Skyrim: A Nord's Tale, Part 1
  5. Quick update on Eiridia
  6. New RPG in the works!
  7. Eiridia, My Fantasy Setting
  8. Two Systems, One Game
  9. Once, in a forest beyond time…
  10. A Craftsman’s Magic
  11. Coming in April–WGR 2!

2010 5

  1. Sherman Tanks for Nanocon
  2. WGR v1.0.3
  3. Tripping up.
  4. Time to lose the cards…
  5. The First Habit: Using Cash Only

2009 1

  1. Dungeons & Delectibles

2008 27

  1. Learning to let go
  2. Age of Conan
  3. Back to the World of Warcraft, and...
  4. What do I do?
  5. What the client wants isn't always what they need
  6. Earth Day 2008
  7. Moving to mobile: how to work from any computer
  8. Do you really need that?
  9. Choice in the workplace? What will they think of next?
  10. Fear and aggression; the dark side, are they?
  11. Wake up with the sun and regain control of your life
  12. Finally, at long last...
  13. Once in awhile: a recipe
  14. Forget the rules and tell a story
  15. Connect and prosper
  16. Three lists that will save you time and keep you sane
  17. The art of eating M&Ms
  18. Another clash of the generations
  19. The workplace? Nah, we need the lifeplace.
  20. On leveling and collections in Star Wars Galaxies
  21. Get an awesome new hobby to improve and enrich your life!
  22. Web workers don't need Stuff.
  23. The art of positive deletion
  24. The Imperial March
  25. Free software, free world
  26. Leveraging Web 2.0 for a tabletop gaming company
  27. From Lord of the Rings Online to...

2007 13

  1. Yuletide in Lord of the Rings Online
  2. Minstrels in green linen
  3. Web standards, browsers, and the future of the web
  4. The Lord of the Rings Online: Introducing Ceolrigan
  5. T-Mobile must be boycotted
  6. Why Jorn Barger is wrong and the rest of the world is right
  7. Fitness full time
  8. Liberty vs economy: How far can we go?
  9. Second Life, MMORPGs, and conversation
  10. Stream of consciousness, part one: the Internet
  11. Live free. Live open source.
  12. Partisanship is vile. What loss to this country...
  13. True open source - death of the individual or celebration of individualism?