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- 63 from 29 Mar 2011 to 4 Oct 2026
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- now and then (5 in the last year)
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2026 2
2025 8
- A series of tricks and techniques I learned doing tiny GLSL demos
- Index math
- Text rendering and effects using GPU-computed distances
- Fast calculation of the distance to cubic Bezier curves on the GPU
- Code golfing a tiny demo using maths and a pinch of insanity
- Perfecting anti-aliasing on signed distance functions
- The current technology is not ready for proper blending
- Sharing everything I could understand about gradient noise
2024 1
2023 1
2022 11
- Improving color quantization heuristics
- Porting OkLab colorspace to integer arithmetic
- GCC undefined behaviors are getting wild
- Figuring out round, floor and ceil with integer division
- Index debug
- Investigating why Steam started picking a random font
- reverse
- Exploring intricate execution mysteries by reversing a crackme
- Deconstructing Bézier curves
- Invert a function using Newton iterations
- From roots to polynomials