PlayCanvas Blog Blog
- Posts
- 270 from 12 Feb 2012 to 29 Oct 2026
- Posting
- monthly (18 in the last year)
- Kind
- project news
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2026 17
- New in SuperSplat: Follow Creators, a New Home Page and Enhanced XR Mode
- Snapchat Now Supports PlayCanvas Games
- New in PlayCanvas Editor: A New Projects Home, and Projects over MCP
- New in PlayCanvas Editor: Gravity Scale, the Inspector and Splat Budget Mode
- From iPhone Video to Photorealistic 3D Digital Twin - Developer Spotlight on Solaya
- New in PlayCanvas Editor: Joints, Parallax Occlusion and Splat LOD
- New in SuperSplat: Editor 3.0 Rebuilt on WebGPU
- New in SuperSplat: Introducing the New Publishing API
- Building the Grace Cathedral Experience
- New in SuperSplat: Vibe Code Splat Apps, 360° Video and splat-transform 3.0
- New in SuperSplat: WebGPU and Streaming Bring Huge Performance Wins
- New in SuperSplat: Software Attribution, Collision Generation and GPU-Powered Histogram
- Turning a Gaussian Splat Into a Videogame
- New in SuperSplat: Downloadable Splats, Licenses and Social Links
- New in SuperSplat: Walk Mode, Streamed LOD and Easy Upload
- Build Gaussian Splat Experiences with SuperSplat Studio
- AI-Powered 3DGS Product Visualization - Developer Spotlight on Voxelo
2025 11
- New PlayCanvas Visual Studio Extension
- PlayCanvas Open Sources SOG: The WebP of Gaussian Splatting
- Gaussian Splatting for E-Commerce - Developer Spotlight on Reflct
- PlayCanvas Editor Frontend is now Open Source
- Introducing SplatTransform: The Ultimate CLI Tool for 3D Gaussian Splats
- Introducing ESM Scripts in PlayCanvas
- PlayCanvas announced support for SOGS
- SuperSplat 3DGS Viewer is now Open Source
- Render Your Gaussian Splats to Video with SuperSplat 2.2
- Publish Your Gaussian Splats with SuperSplat 2.0
- Declarative 3D with React
2024 6
2023 13
- Compressing Gaussian Splats
- Boost Your Efficiency: Editor gets Support for AVIF and WebP
- glTF Viewer 4.0 Adds WebGPU Support
- PlayCanvas Adds Sketchfab Integration
- Moving from WordPress to Jekyll - A Case Study
- Announcing the New PlayCanvas Asset Store
- Initial WebGPU support lands in PlayCanvas Engine 1.62!
- WebXR AR Made Easy with PlayCanvas
- Draco Mesh Compression Arrives in the PlayCanvas Editor
- How to make your HTML5 Games Awesome!
- PlayCanvas now supports Microsoft volumetric video playback
- glTF 2.0 Import Arrives in the PlayCanvas Editor
- PlayCanvas Review of 2022
2022 12
- PCUI Framework Migrated to TypeScript
- Porting Unreal Scenes to the Browser with PlayCanvas - Developer Spotlight with Leonidas Maliokas
- Web AR Experiences - Developer Spotlight with Animech
- glTF Viewer Arrives on Mobile with AR Support
- Building WebAR Experiences - Developer Spotlight with Visionaries777
- Porting from Unity to PlayCanvas - Developer Spotlight with Christina Kaliora
- Our 2022 developer showreel is live!
- PlayCanvas Releases glTF Viewer 2.0
- Improvements and changes to Shader Chunks - PlayCanvas Bytes
- Upcoming UI changes to Dashboard and Editor - PlayCanvas Bytes
- Clustered Lighting Open Beta - Have hundreds of dynamic lights in your scene!
- PlayCanvas Review of 2021
2021 14
- Upcoming Code Editor Upgrade to Monaco!
- Editor API Beta Release
- Anim Layer Masks and Blending
- Changes to our Editor and Engine Releases
- Import Full Model Hierarchy into PlayCanvas
- Important Information about macOS Safari 15
- PlayCanvas Showcase 2021
- A Graph Rendering Library for the Web: PCUI Graph
- Learn the PlayCanvas API with the Engine Examples Browser
- Transitioning to the New Render Component and Fill Mode API
- Introducing the Anim State Graph
- Build Facebook Playable Ads with PlayCanvas!
- WebGL Case Study: Rebuilding the Star-Lord PBR Demo
- Basis Texture Compression arrives in PlayCanvas
2020 12
- PCUI 1.1.0 Adds Tree Control and Array Control
- Introducing JSON Script Attributes
- Copy and Paste Assets between Projects
- Faster Load Times with glTF's GLB Format!
- Introducing PCUI - An Open Source UI Framework for the Web
- Supercharge your workflow with Template Assets!
- PlayCanvas launches glTF 2.0 Viewer Tool
- Plan Updates: More Storage, More Features, Same Price
- Porting a Large ES5 JavaScript Library to ES6 Modules and Rollup
- TANX lives! Popular WebGL online game returns
- Implementing Cloth Simulation in WebGL
- A New UI for the PlayCanvas Editor
2019 3
2018 3
2017 8
- Introducing Element & Screen Components
- PlayCanvas to Support Flash Devs as Adobe Kills its Player
- Maintenance Saturday June 10, 9am UTC
- Introducing the new Code Editor
- WebVR Lab launches with Chrome 56 for Daydream
- Mozilla Launches WebGL 2 with PlayCanvas
- Master Archer lands on Facebook Instant Games
- PlayCanvas in 2016 - WebGL Everywhere
2016 34
- Goo Create to Migrate Userbase to PlayCanvas
- Disney Selects PlayCanvas for Hour of Code
- PlayCanvas December Mega Update
- Instant Games and PlayCanvas
- Tutorials section expanded!
- PlayCanvas Interviewed Live on BBC News
- TANX Takes WebGL Gaming to a New Level
- Refinements aplenty for our WebGL Editor
- WebVR support in PlayCanvas
- workflow in 2016
- Miniclip Launches Their First PlayCanvas Game
- PlayCanvas REST API
- PlayCanvas versus Unreal WebGL
- PlayCanvas versus Unity WebGL
- Organizations & New Plans
- Realtime Chat Lands in the PlayCanvas Editor
- Classic Scripts
- Getting started with WebVR
- Variance Shadow Maps for WebGL and More!
- New Tutorials: Multiplayer with Node.js and WebGL & Facebook SDK
- Runtime Lightmap Generation for WebGL
- Easy Cardboard VR in WebGL
- PLAYHACK with PlayJam: Winners
- PlayCanvas Editor Improvements for March
- PlayCanvas brings WebGL Tools that Work to GDC 2016
- Moving playcanv.as to HTTPS
- New Publishing Features
- PLAYHACK with PlayJam starts today
- Tutorial Series: A complete PlayCanvas game
- PLAYHACK with PlayJam starts on Monday
- PLAYHACK with PlayJam
- New and Improved Sound Component
- PLAYHACK with Playjam
- PlayCanvas in 2015 - WebGL Goes Mainstream
2015 32
- Feature Update: Import Pipeline Improvements
- PlayCanvas Feature Update - November 2015
- Performance Matters: Introducing the PlayCanvas Profiler
- Better Asset Management
- Mobile Brand Experiences in WebGL
- PlayCanvas Feature Update
- Development Update: Tags, New Script Attributes
- Development Update: Major Improvements Ahoy!
- PlayCanvas pioneers 3D rich media ad format for Facebook and Twitter
- What's new? HTML Assets, New Gizmos, Viewport improvements
- Humble Game Making Bundle
- PLAYHACK: July '15 - Join the Indie Game Maker Contest
- Autocomplete and Realtime API Reference added to Code Editor
- Feature update: Real-time asset support
- DOOH and PlayCanvas debut Giant Space Invaders at Cannes Lions
- What's New: Multi-selection, Gizmos and Faster Lighting
- PLAYHACK May Winner
- Enhanced Asset API
- PlayCanvas in the Spotlight at 3D Web Fest
- PLAYHACK: We have a winner!
- What's New: HDR Cubemaps, Multi-selection and more
- PLAYHACK May: Spaceships and win a Google Cardboard
- The Making of Seemore WebGL
- Developer Spotlight: Rustam Zinurov
- PLAYHACK with ARM: Chromebook Winner
- PLAYHACK April: Rolling balls and platforms
- ENTI Brings you VideoGame Day in Mallorca
- Seemore: Physically Based Rendering in WebGL
- PLAYHACK March - Win a Chromebook 2
- Engine Update: Streamlining Components and Scripts
- Build a game for a loved one this month.
- PLAYHACK - We challenge you to a jewel!
2014 63
- PLAYHACK December - Collecting Presents
- PlayCanvas in 2014: A Year In Review
- PLAYHACK December - Creating Presents
- PlayCanvas was the first WebGL Engine to integrate PBR
- PLAYCANVAS in LUDUM DARE 31
- PLAYHACK December - Player Character
- PlayCanvas Update 5/12/14
- PLAYHACK December: Jolly Santa
- PlayCanvas Update 21/11/14
- Watching and Starring
- PlayCanvas Referrals Program
- 3D Asset Store Propsplanet upgrades from Unity to PlayCanvas
- PLAYHACK November - Turrets and shooting bullets
- PLAYHACK November - Camera types
- PLAYHACK November - Adding Tank Controls
- PlayCanvas Referrals: Just a little Thank You
- PLAYHACK - Make a game, get featured
- HTML5 Game Development Community Meet Up
- The DevLog - PlayCanvas Community Feature
- Intel gives HTML5 some love at the Buzz Workshop
- PlayCanvas Update 21/9/2014
- news we broke on this blog
- New Plans
- iOS 8 launched with WebGL
- WebGL on iPhone in less than a minute
- PlayCanvas Update 15/08/14
- PlayCanvas Update 08/08/14
- PlayCanvas Update 04/08/14
- PlayCanvas Update 25/7/14
- SWOOOP @ LadyCADE
- PlayCanvas Update 18/7/14
- developer.playcanvas.com is open source
- PlayCanvas Update 11/07/14
- Great British Summer Game Jam
- PlayCanvas Update 04/07/14
- PlayCanvas Voted the Leading WebGL Engine
- Meet the PlayCanvas team: Kevin Rooney
- PlayCanvas Update 27/06/14
- Meet the PlayCanvas team: Dave Evans
- New Custom and Built-in Post Effects
- Meet the PlayCanvas team: Maksims Mihejevs
- Meet the PlayCanvas team: Vaios Kalpias-Illias
- PlayCanvas Update 20/06/14
- Virtual Reality and the future of Web Based Gaming
- Meet the PlayCanvas team: Will Eastcott
- Platform Game Starter Kit
- PlayCanvas Update 13/06/14
- Snappy New Update
- PlayCanvas goes open source
- iOS WebGL Support
- PlayCanvas Teams with Tizen
- PlayCanvas Joins Autodesk for Nordic Game
- How to Make a Video Game in 48 Hours
- Game Development Trends Talk
- IDEALondon Welcomes PlayCanvas
- Publishing HTML5 Games on the Chrome Web Store
- Swooop
- PlayCanvas @ SXSW
- New Math API: A Transition Guide
- Primitives are Dead! Long Live the Model!
- Incoming Breaking Changes - New Maths API
- Read more
- A wild designer appears!
2013 27
- Ludum Dare 28: PlayCanvas Round-Up
- Friday Assets Mega-update
- Who Ludum Dares Wins!
- Changes for 25th November
- Changes for 18th November
- Light and Collision Component API
- Nottingham GameCity and MozFest
- Leap Motion + PlayCanvas = Physics Playground
- PlayCanvas Unleashed at Techstars Demo Day
- onGameStart Game Jam
- See Your Friends!
- New Look Designer
- PlayCanvas Game Jam
- Making an HTML5 Game: Lunar Lander
- Starter Kits
- Introduction to ammo.js
- Featured games, featured projects and activity stream
- Making an HTML5 Game: Pong
- Find Your Dream Job @ The Tech Factor
- A wild programmer appears!
- Moving to playcanvas.com
- Importing in the Cloud: New Asset Pipeline
- PlayCanvas Community Part 2 - Announcing PlayCanvas Discussion
- Welcome Ludum Darers
- London HTML5 Game Developers
- Dungeon Fury: 3D Browser Gaming Arrives on Mobile
- Part 1