The Curious Engineer

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runevision blog

blog.runevision.com

Posts about game development projects and other thoughts by indie game developer Rune Skovbo Johansen.

Game developmentGraphics

Posts
137 from 9 Oct 2000 to 29 Jul 2026
Posting
now and then (4 in the last year)
Kind
personal blog
Feed
https://blog.runevision.com/feeds/posts/default

2026 4

  1. Supercharging my procedural mountain forest
  2. Point Cloud Sound for irregular shaped audio sources
  3. Fast and Gorgeous Erosion Filter
  4. Phacelle - Cheap Directional Noise

2025 5

  1. I made a hair shader
  2. Notes on atmospheric perspective and distant mountains
  3. Photos from an inspiring trip in Japan
  4. Procedural creature progress 2021 - 2024
  5. 2024 retrospective

2024 3

  1. Procedural game progression dependency graphs
  2. The Cluster is now released
  3. 2023 retrospective and goals for the new year

2023 2

  1. Charts to visualize how much you owe Unity for their per-install Runtime Fee
  2. Behind the design of Eye of the Temple

2022 1

  1. One year later...

2021 2

  1. My experience launching Eye of the Temple
  2. Designing for a Sense of Mystery and Wonder

2020 2

  1. Getting TortoiseHg on Windows to work with SourceHut's SSH authentication
  2. Goodbye Unity

2019 1

  1. Eye of the Temple in 2019

2018 5

  1. Creaking Gorge and The Cauldron
  2. Level design workflows
  3. New pots feature, mixed reality, Discord server, Yonderplay event
  4. New trailer, public Steam page and Eye of the Temple in the press!
  5. January 2018 update

2017 6

  1. July update: Trials and triumphs of whips and levers
  2. June update: Verticality, puzzles, whip
  3. April update: Fire, blades, speedrun mode
  4. February update: Gems
  5. January update: Visuals, usability and early testing
  6. The quest for automatic smooth edges for 3d models

2016 6

  1. Spin-off game: Whip Arena
  2. Announcing Eye of the Temple
  3. Development of The Cluster put on hold
  4. The Big Forest
  5. Working with puzzle design through state space visualization
  6. Creating natural paths on terrains using pathfinding

2015 4

  1. The Cluster 2015 Retrospective
  2. A Study in Composition
  3. Procedural worlds: The simulation, functional and planning approaches
  4. A Primer on Repeatable Random Numbers

2014 8

  1. The Cluster 2014 Retrospective
  2. Unite against harassment and stop the pointless fighting over GamerGate
  3. Structured Exploration Games
  4. The Cluster
  5. Debug your procedural world generation much easier with this one simple trick
  6. Impressions and thoughts on VR and presence
  7. Revised web design
  8. Substance Designer - Impressions

2013 4

  1. Layer-Based Procedural Generation
  2. Rolling Grids for Infinite Worlds
  3. Technologies in my Procedural Game The Cluster
  4. Automatic Setup of a Humanoid

2012 3

  1. Generating a tree structure from a maze
  2. Still making that Cluster game...
  3. Google really wants my resume

2011 10

  1. 4th Place
  2. AI Challenge - My Bot Explained, Part I
  3. Epic Ant Battle Videos
  4. Google AI Challenge Update
  5. Ant Colony - Google AI Challenge
  6. Forcing Structure in Procedural Spaces
  7. The Cluster: Video of New Environments
  8. Firefox 5 breaks my blog?
  9. The Cluster: Sweet Sweet Edges
  10. Unity's ScriptableObject and Threading

2010 10

  1. My 3rd Person Shooter on Kongregate
  2. Procedural Animation Increases Engagement
  3. The Cluster: Demo of Hunting AI and New Models
  4. The Cluster: Demo of Procedural Environment
  5. Maze Raiders: Good Old Two-Player Fun
  6. The Cluster: Agile Enemies in a Platform Game?
  7. First Peek at the Levels in The Cluster
  8. Field Report from GDC 2010
  9. 3rd Person Shooter Unity Demo
  10. What I did at Nordic Game Jam

2009 7

  1. Master's Thesis now online
  2. Fully Automated Blending, Revisited
  3. Locomotion System GDC 2009 Slides
  4. Locomotion System 0.9.4 out now
  5. Locomotion System at GDC 2009 update
  6. Unity 2.5 released for Mac and Windows
  7. Locomotion System at GDC 2009!

2008 16

  1. Video Demo 2 of Locomotion System
  2. Locomotion System Released Now
  3. Locomotion System at Unite 2008
  4. Video Demo 1 of Locomotion System
  5. 3 Demos and New Blending Feature
  6. Locomotion System Overview
  7. 3 New Features
  8. Flipside Interviews and Articles
  9. Adaptive Walking Preview II
  10. First Preview of Adaptive Walking
  11. My Old Walking System
  12. Walk and Run Cycle Analysis 2
  13. Walk and Run Cycle Analysis
  14. Adaptive Animation for Character Locomotion
  15. runevision blog online
  16. Website makeover and new artwork

2007 5

  1. FLIPSIDE is IGF Student Showcase winner!
  2. FLIPSIDE student game production
  3. ClashBall Championship student game
  4. Dragin Panic student interactive 3d demo
  5. New animation, artwork, and Game Maker tools

2005 1

  1. Rune's Particle System featured in Linux Magazine France

2004 10

  1. Red and White (Othello) game released
  2. Two winners of IRTC both use my Fast Sky code
  3. Two new images in graphics gallery
  4. New animation: Going Through The Wormhome Portal
  5. Two IRTC entries added to Outside Gallery
  6. Rune's Game Test updated for Game Maker 5.0
  7. New animation: Hologram Projector
  8. New animation: The Tentacle Dance
  9. The story of the POV-Ray logo
  10. Maze Raiders student game

2003 4

  1. New webdesign portfolio page
  2. Two new animations
  3. New Computer Graphics Gallery
  4. New Outside Gallery

2002 8

  1. Rune's Particle System for POV-Ray released!
  2. Two new particle system animations with fire effects
  3. Brand new webdesign and URL!
  4. New particle system animations with explosions
  5. New animation: Ripples
  6. Fast Sky code for POV-Ray.
  7. Lip Synch system for POV-Ray
  8. New animation: Al the Alien walking and turning

2001 8

  1. Maze Quest game released
  2. Animation walking system for POV-Ray
  3. Fast Grass include file for POV-Ray
  4. Source code for animations and new Electricity include file
  5. New Animation Experiments page
  6. IK Leg source code for POV-Ray
  7. New Image: Burn in Hell
  8. New site name "Rune's World" and new 3D image

2000 2

  1. New image: Merry Christmas on The South Pole
  2. Brushed metal texture for POV-Ray