BorisTheBrave.Com
- Posts
- 136 from 3 Sep 2008 to 18 Oct 2026
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- monthly (16 in the last year)
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- personal blog
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2026 14
- Dungeon Generation in the Gnomish Mines of NetHack
- Chain of Thought For Humans
- Do You Have Any Ideas?
- Minimal Neighborhoods for Evaluating Jittered Voronoi Grids
- Mesh Welding with Spatial Hashing
- Fractal Jittered Voronoi Partitions
- Oatmeal Spice
- Dihedral Subgroups Explained Via Factorio
- Next Token Prediction is a Misleading Term
- The Lightyear Race
- Logarithmic Spirals
- Good Software Doesn’t Double Check
- Infinite Random Rectangles – the Poisson Rect process
- Dealing With Infinite Grids
2025 22
- My Trip to NeurIPS 2025
- Silksong Quick Hints
- Infinite Random Rhombus Tilings
- More Accelerated Game of Life
- The Culture Novels as a Dystopia
- Accelerated Game Of Life with CUDA / Triton
- The 800,000 Hours Career Guide
- Claude is a Ravenclaw
- My Failed AI Safety Research Projects (Q1/Q2 2025)
- A Technique of Pure Reason
- Fiddling Weights with Temperature
- The A/B Not Taken
- Exploring Rectangle Subdivisions
- TransformerLens Quick Reference
- Computational Superposition in a Toy Model of the U-AND Problem
- Running Tracery bots with LLMs
- Outer Wilds Mission Graph
- Wraparound Hex Grids
- Ozymandias²
- Campaign Lab Hackathon
- Becoming Cracked
- Generating Tilesets with Stable Diffusion
2024 13
- Books That Changed My Life
- My Mental Model of AI Creativity – Creativity Kiki
- Utilitarian Decision-Making in Models – Evaluation and Steering
- Substitution Tilings
- An Uncanny Moat
- Quantum WaveFunctionCollapse
- Infinite Uniform Point Distributions
- RuleBook
- PuzzleScript Rules
- What Is Procedural Generation
- Publishing An Open-Source Library for Unity
- Jules Takes Over the World
- Trainright
2023 13
- Generative Generators
- How does Cave/Glade Generator Work
- 0.999… = 1, with Rigour
- Wang Tileset Creator
- Ortho-tiles
- Quarter-Tile Autotiling
- Projects Using My Software
- Unity’s Problem
- nice-hooks
- The Man Who Won: Chapter 1
- Announcing Sylves
- Constrained Text Generation with AI
- Infinite Quadtrees – Fractal Coordinates
2022 11
2021 21
- 2d Marching Cubes with Multiple Colors
- Varia 1.0 released
- Classification of Tilesets
- Infinite Modifying in Blocks
- Constraint-Based Tile Generators
- Model Synthesis and Modifying in Blocks
- Beyond Basic Autotiling
- Advanced Table Constraints
- Arc Consistency Explained
- Recursive Subdivision Variants
- Tessera: A Practical System for Extended WaveFunctionCollapse
- Using Unity’s TextGenerator.verts
- Junkbot Arena
- Driven WaveFunctionCollapse
- Some Triangle Grid Extensions
- Triangle Grids
- Dungeon Generation in Unexplored
- PhantomGrammar and Ludoscope
- Graph Rewriting for Procedural Level Generation
- Lock and Key Dungeons
- Compressed Sparse Fibers Explained