Chema Guerra
This is a coding blog where I post about the various projects that I am currently working on, both at work, or as an independent researcher. Most content here revolves around computer graphics and physics simulation.
- Posts
- 58 from 10 Oct 2011 to 15 Oct 2026
- Posting
- now and then (1 in the last year)
- Kind
- personal blog
- Feed
- https://brashandplucky.com/feed.xml
2026 1
2025 4
2023 10
2022 22
- Micro-Patch Displacement Mapping
- Diffraction vs. Multi-resolution
- Flyby heatmaps (i)
- Glare/Bloom versatility in Maverick
- Bessel functions
- Fourier Transform of a unit pulse
- Playing with the Fourier Transform (II)
- The Avalanche effect
- Recent developments in Maverick Render
- Octahedron unit-vector encoding
- Barycentric coords in triangle sweeps
- QRNs in the unit square/disk/sphere
- Recklessly encoding int as float
- Viewport baked PBR materials
- Trimmed NURBS
- Colorful pet project
- Lattice-Boltzmann Method (LBM)
- Topology fun
- Old MLT experiments
- Unbiased spanning-tree generation
- Random-walk SSS
- Legendre polynomials