The Curious Engineer

All blogs / Graphics

c0de517e's blog RSS feed

c0de517e.com

Angelo Pesce's homepage & blog on computers, graphics and other things.

GraphicsGame developmentAI / MLPerformance / optimization

Posts
37 from 8 Jul 2023 to 1 Sep 2026
Posting
monthly (8 in the last year)
Kind
personal blog
Feed
https://c0de517e.com/rss.xml

2026 7

  1. Journal
  2. Tools that I use.
  3. IronWASM
  4. Bookmarks
  5. previous ones
  6. Nvidia, DLSS5 and breaking rendering.
  7. World models hallucinations.

2025 10

  1. Help! My c64 caught on fire!
  2. Half-baked: Probe warping.
  3. Fun with MeshBlend!
  4. Hallucinations on the future of real-time rendering.
  5. The Tyranny of Code.
  6. A Taxonomy for Rendering Engines.
  7. ImagePeeker.
  8. Learning to differentiably rasterize.
  9. OMPF/OMPF2 forum.
  10. Recollecting the history of offline rendering.

2024 9

  1. From the archive: Making a greener grass.
  2. From the archive: Vegetation in COD:BO4.
  3. The engine of the future.
  4. Engine Architecture, Web Engineering and Languages.
  5. Peaked technologies.
  6. Portals are misunderstood.
  7. New year, old playstation.
  8. The art and joy of well-architected "bad code".
  9. Why do I hate on Musk, unfairly.

2023 11

  1. Exploring the design space of "remote scene approximation".
  2. From the archive: Notes on environment lighting occlusion.
  3. Writing to stimulate the brain, and to quiet it.
  4. Crap: WASMtoy.
  5. 20x1000 Use(r)net Archive.
  6. alt.philosophy
  7. Notes: Reversing Revopoint Scanner.
  8. How does this work? txt2web.py
  9. A new Blog: Reinventing the wheel.
  10. Whoami
  11. Comments?