Blender Developers Blog
Now that the main Blender event the year is over, it's time to catch up on presentations by Blender developers.
- Posts
- 254 from 19 Dec 2010 to 30 Oct 2026
- Posting
- monthly (8 in the last year)
- Kind
- project news
- Feed
- https://code.blender.org/feed/
2026 8
2025 14
- Geometry Nodes Workshop: September 2025
- Google Summer of Code 2025 Results
- Volume Grids in Geometry Nodes
- Bundles and Closures
- New Socket Shapes
- Blender for Windows on Arm
- Geometry Nodes Workshop: July 2025
- Beyond Mouse & Keyboard
- NPR Project
- Projects Update – Q2/2025
- Frame Node Improvements
- Declarative Systems in Geometry Nodes
- Winter of Quality 2025
- Layered Animation Workshop 2024
2024 14
- The Future of Overrides
- This Summer’s Sculpt Mode Refactor
- Geometry Nodes Workshop: October 2024
- New Brush Thumbnails
- Blender 4.3 Beta is here!
- Results from Google Summer of Code 2024
- VSE Workshop: August 2024
- Online Assets Workshop Report
- EEVEE Next Generation in Blender 4.2 LTS
- Brush Assets is out!
- Blender 4.2 LTS Beta
- Geometry Nodes Workshop: May 2024
- Extensions Platform Beta Release
- Animation 2025: Progress & Planning
2023 19
- A New Developer Documentation Platform
- Grease Pencil: Task Force
- Geometry Nodes Workshop: November 2023
- Vulkan Project Update
- Blender Translation Platform
- Node Tools in Blender 4.0
- Lessons from the 2023 Animation Workshop
- Animation Workshop: June 2023
- Node Tools, Interface and Baking
- The Next Big Step: Grease Pencil 3.0
- Sunsetting Subversion
- Development Fund Supported Projects Q2
- Google Summer of Code 2023
- Blender Release Cycle Update
- New Development Infrastructure
- Gitea Test Drive
- Gitea Diaries: Part 3
- Technical Documentation Day
- Introducing the Blender Metal Viewport
2022 23
- Brush Assets Workflow
- Geometry Nodes Workshop 2022
- The Future of Character Animation
- Brush and Asset Drafts
- Blender Apps
- Blender Extensions Platform
- Wayland Support on Linux
- VFX Reference Platform 2023-2024
- Intel® Arc™ GPU support for Cycles using oneAPI
- Gitea Diaries: Part 2
- Gitea Diaries: Part 1
- The Future of Hair Grooming
- Real-time Compositor
- Blender 2.83 LTS; 2 years later
- VSE Workshop May 2022 Report
- Motion Tracking Workshop April 2022 Report
- Google Summer of Code 2022
- Geometry Nodes Icon
- Layered Textures Design
- Sculpt Development Update
- Overrides Workshop
- VFX Reference Platform
- Strategic Targets 2022
2021 23
- Improving Real-time Rendering of Dynamic Digital Characters in Cycles
- Cycles X Project Update
- Next level support for AMD GPUs
- Blender 3.x roadmap
- GSoC Roundup Episode Four: Let’s Get Physical
- GSoC Roundup Episode Three: Ahead of the Curve, On the Cutting Edge
- GSoC Roundup Episode Two: Editorial Endeavours
- Procedural Curves in 3.0 and Beyond
- GSoC Roundup Episode One: Geometry Codes
- Attributes and Fields
- Nodes Workshop – June 2021
- Asset Browser Workshop Outcomes
- Asset Creation Pipeline Design
- Asset Browser Project Update
- EEVEE’s Future
- Blender OSS and Licenses
- Pose Library v2.0
- Mesh Editing Optimization – Initial Steps
- Cycles X
- Blender 2021 Roadmap
- Render Modules Update
- Module teams for core Blender development
- Geometry Nodes and the Melting Iceberg
2020 17
- Everything Nodes and the Scattered Stone
- Nodes Modifier Part I: Sprites
- Code Quality Day
- Cloth Sculpting improvements in Blender 2.91
- Faster Motion Blur with Intel Embree
- 2020/21 Recruitment
- Bug Sprints
- Changes to the Alembic Exporter
- Modules Roadmap – June 2020
- Long-term Support Pilot
- Tracker Curfew Wrap Up
- Asset Manager
- User Interface Workshop-Feb 2020
- Blender LTS and 3.0
- Sculpt Mode Features Update
- Grease Pencil Refactor
- 2020 – Blender Big Projects
2019 12
- Tracker Curfew
- Blender Release Cycle
- Google Summer of Code 2019
- Accelerating Cycles using NVIDIA RTX
- Development Fund Report, July 2019
- First steps with Universal Scene Description
- Sculpt Branch Status Report
- Blender is Free Software
- User interface and API Freeze
- Supported GPUs in Blender 2.80
- Module Teams
- 2.80 Release Plan
2018 20
- Blender Development Fund, projects for first half 2019
- Blender 2.8 Beta
- Blender 2.8 Beta and Roadmap
- Siggraph 2018: A developer’s viewpoint
- Blender 2.8 Planning Update
- Grease Pencil Status Update
- Beyond the Code Quest
- Cycles Mini Code Quest
- Collections and Groups
- Be part of the Task Force
- Tools, Toolbar and Tool Widgets
- Code Quest: Planning
- Multiple Object Editing
- Code Quest Kick-off
- Code Quest Status Update
- Blender 2.8 Highlights
- EEVEE F.A.Q.
- Code Quest: GO!
- Blender 2.8 Code Quest + Live Q&A
- Outliner Improvements in Blender 2.8
2017 14
- Blender 2.8 Xmas Report
- Drawing 2D Animation in Blender 2.8
- Cycles Benchmark – AMD update
- Cycles Benchmarks – Nvidia update
- Blender 2.8 Design Document
- View Layers and Collections
- Modifiers in Grease Pencil 2.8
- Eevee Live Q&A
- Improvements to the Cloth Simulator
- Grease Pencil 2.8 sneak peek
- Viewport: Past, present and future
- Blender 2.8 Workflow Workshop Video
- Eevee Roadmap
- Improving Alembic support in 2.79 and 2.8
2016 15
- Dependency graph proposal
- Viewport Project – Plan of Action
- The Blender 101 Project and You!
- Highlights of Workflow Workshop
- Blender 2.8 project status
- Layers and Beyond
- The Collada Case
- Asset management and Pipeline
- Blender 2.8 Viewport Development
- Summer of Code 2016 – Results
- Logging from Python code in Blender
- An In-Depth Look at How B-Bones Work
- Inside the Blender Cloud addon
- Proposal for Caching, Nodes and Physics Development in Blender 2.8
- New Cycles Benchmark
2015 14
- Live Reloading & Relocating Of Libraries
- 2.8 project developer kickoff meeting notes
- Debugging Python code with PyCharm
- Current Asset Project Status & Plans
- The Custom Manipulator Project (Widget Project)
- Force Fields and Turbulence
- Blender 2.8 – the Workflow release
- Eurographics Symposium on Rendering
- Optimizing blender’s real time mesh drawing, part 1
- Spherical Stereoscopic Panoramas
- More Dependency Graph Tricks
- Animation System Roadmap – 2015 Edition
- Blender Dependency Graph Branch for users
- Assets – FileBrowser Preliminary Work – Experimental Build II
2014 9
2013 9
- How Blender started, twenty years ago…
- Plans for 2014-2015
- New Development Infrastructure
- (Re)defining Blender
- Valve Steam Workshop donations – 2 devs get hired
- Cycles render engine released with permissive license
- FBX binary file format specification
- Blender roadmap – 2.7, 2.8 and beyond
- Google Summer of Code 2013
2012 7
2011 32
- Remesh Modifier
- Blender binary size
- Dynamic Topology Sculpting
- COLLADA momentum
- Call for screenshots + demo files
- Improved Internationalization and Localization
- Material and Texface Game Engine changes
- Google Summer of Code round-up
- Blender Development Fund & fund-raisers
- New dilation for texture filtering
- Google Summer of Code: midterm videos
- Shading Workflow Feedback
- Google Summer of Code salad
- Baking from multires data
- Scripting – Change settings the fast way
- Google Summer of Code 2011 – Blender Summer of Polish
- Modernizing Shading and Rendering
- Quick Effect Operators
- Intel graphics card testing needed (updated!)
- Paged Buffers for Particles
- Fluid particle refactoring done
- Improved “Shadows Only” Material
- Blender/Python API Docs
- Particle fluids refactoring under way
- Sculpting on deformed mesh
- Sculpting on armatured mesh
- How Node Groups can be made useful
- Freestyle Integration report, January 2011
- Importers and Exporters
- BVH Motion Capture Export
- On the Blender Installer for Windows
- A look at point cache