The Curious Engineer

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Blender Developers Blog

code.blender.org

Now that the main Blender event the year is over, it's time to catch up on presentations by Blender developers.

GraphicsDev tools / editors / IDEsEngineering blogs

Posts
254 from 19 Dec 2010 to 30 Oct 2026
Posting
monthly (8 in the last year)
Kind
project news
Feed
https://code.blender.org/feed/

2026 8

  1. Splatting the Gaussians into Blender
  2. BCON26 Talks by Blender Developers
  3. Geometry Nodes Workshop: September 2026
  4. Small Teams, Ambitious Projects
  5. Geometry Nodes Physics
  6. Remote Asset Libraries
  7. Cycles Texture Cache
  8. Winter of Quality 2026

2025 14

  1. Geometry Nodes Workshop: September 2025
  2. Google Summer of Code 2025 Results
  3. Volume Grids in Geometry Nodes
  4. Bundles and Closures
  5. New Socket Shapes
  6. Blender for Windows on Arm
  7. Geometry Nodes Workshop: July 2025
  8. Beyond Mouse & Keyboard
  9. NPR Project
  10. Projects Update – Q2/2025
  11. Frame Node Improvements
  12. Declarative Systems in Geometry Nodes
  13. Winter of Quality 2025
  14. Layered Animation Workshop 2024

2024 14

  1. The Future of Overrides
  2. This Summer’s Sculpt Mode Refactor
  3. Geometry Nodes Workshop: October 2024
  4. New Brush Thumbnails
  5. Blender 4.3 Beta is here!
  6. Results from Google Summer of Code 2024
  7. VSE Workshop: August 2024
  8. Online Assets Workshop Report
  9. EEVEE Next Generation in Blender 4.2 LTS
  10. Brush Assets is out!
  11. Blender 4.2 LTS Beta
  12. Geometry Nodes Workshop: May 2024
  13. Extensions Platform Beta Release
  14. Animation 2025: Progress & Planning

2023 19

  1. A New Developer Documentation Platform
  2. Grease Pencil: Task Force
  3. Geometry Nodes Workshop: November 2023
  4. Vulkan Project Update
  5. Blender Translation Platform
  6. Node Tools in Blender 4.0
  7. Lessons from the 2023 Animation Workshop
  8. Animation Workshop: June 2023
  9. Node Tools, Interface and Baking
  10. The Next Big Step: Grease Pencil 3.0
  11. Sunsetting Subversion
  12. Development Fund Supported Projects Q2
  13. Google Summer of Code 2023
  14. Blender Release Cycle Update
  15. New Development Infrastructure
  16. Gitea Test Drive
  17. Gitea Diaries: Part 3
  18. Technical Documentation Day
  19. Introducing the Blender Metal Viewport

2022 23

  1. Brush Assets Workflow
  2. Geometry Nodes Workshop 2022
  3. The Future of Character Animation
  4. Brush and Asset Drafts
  5. Blender Apps
  6. Blender Extensions Platform
  7. Wayland Support on Linux
  8. VFX Reference Platform 2023-2024
  9. Intel® Arc™ GPU support for Cycles using oneAPI
  10. Gitea Diaries: Part 2
  11. Gitea Diaries: Part 1
  12. The Future of Hair Grooming
  13. Real-time Compositor
  14. Blender 2.83 LTS; 2 years later
  15. VSE Workshop May 2022 Report
  16. Motion Tracking Workshop April 2022 Report
  17. Google Summer of Code 2022
  18. Geometry Nodes Icon
  19. Layered Textures Design
  20. Sculpt Development Update
  21. Overrides Workshop
  22. VFX Reference Platform
  23. Strategic Targets 2022

2021 23

  1. Improving Real-time Rendering of Dynamic Digital Characters in Cycles
  2. Cycles X Project Update
  3. Next level support for AMD GPUs
  4. Blender 3.x roadmap
  5. GSoC Roundup Episode Four: Let’s Get Physical
  6. GSoC Roundup Episode Three: Ahead of the Curve, On the Cutting Edge
  7. GSoC Roundup Episode Two: Editorial Endeavours
  8. Procedural Curves in 3.0 and Beyond
  9. GSoC Roundup Episode One: Geometry Codes
  10. Attributes and Fields
  11. Nodes Workshop – June 2021
  12. Asset Browser Workshop Outcomes
  13. Asset Creation Pipeline Design
  14. Asset Browser Project Update
  15. EEVEE’s Future
  16. Blender OSS and Licenses
  17. Pose Library v2.0
  18. Mesh Editing Optimization – Initial Steps
  19. Cycles X
  20. Blender 2021 Roadmap
  21. Render Modules Update
  22. Module teams for core Blender development
  23. Geometry Nodes and the Melting Iceberg

2020 17

  1. Everything Nodes and the Scattered Stone
  2. Nodes Modifier Part I: Sprites
  3. Code Quality Day
  4. Cloth Sculpting improvements in Blender 2.91
  5. Faster Motion Blur with Intel Embree
  6. 2020/21 Recruitment
  7. Bug Sprints
  8. Changes to the Alembic Exporter
  9. Modules Roadmap – June 2020
  10. Long-term Support Pilot
  11. Tracker Curfew Wrap Up
  12. Asset Manager
  13. User Interface Workshop-Feb 2020
  14. Blender LTS and 3.0
  15. Sculpt Mode Features Update
  16. Grease Pencil Refactor
  17. 2020 – Blender Big Projects

2019 12

  1. Tracker Curfew
  2. Blender Release Cycle
  3. Google Summer of Code 2019
  4. Accelerating Cycles using NVIDIA RTX
  5. Development Fund Report, July 2019
  6. First steps with Universal Scene Description
  7. Sculpt Branch Status Report
  8. Blender is Free Software
  9. User interface and API Freeze
  10. Supported GPUs in Blender 2.80
  11. Module Teams
  12. 2.80 Release Plan

2018 20

  1. Blender Development Fund, projects for first half 2019
  2. Blender 2.8 Beta
  3. Blender 2.8 Beta and Roadmap
  4. Siggraph 2018: A developer’s viewpoint
  5. Blender 2.8 Planning Update
  6. Grease Pencil Status Update
  7. Beyond the Code Quest
  8. Cycles Mini Code Quest
  9. Collections and Groups
  10. Be part of the Task Force
  11. Tools, Toolbar and Tool Widgets
  12. Code Quest: Planning
  13. Multiple Object Editing
  14. Code Quest Kick-off
  15. Code Quest Status Update
  16. Blender 2.8 Highlights
  17. EEVEE F.A.Q.
  18. Code Quest: GO!
  19. Blender 2.8 Code Quest + Live Q&A
  20. Outliner Improvements in Blender 2.8

2017 14

  1. Blender 2.8 Xmas Report
  2. Drawing 2D Animation in Blender 2.8
  3. Cycles Benchmark – AMD update
  4. Cycles Benchmarks – Nvidia update
  5. Blender 2.8 Design Document
  6. View Layers and Collections
  7. Modifiers in Grease Pencil 2.8
  8. Eevee Live Q&A
  9. Improvements to the Cloth Simulator
  10. Grease Pencil 2.8 sneak peek
  11. Viewport: Past, present and future
  12. Blender 2.8 Workflow Workshop Video
  13. Eevee Roadmap
  14. Improving Alembic support in 2.79 and 2.8

2016 15

  1. Dependency graph proposal
  2. Viewport Project – Plan of Action
  3. The Blender 101 Project and You!
  4. Highlights of Workflow Workshop
  5. Blender 2.8 project status
  6. Layers and Beyond
  7. The Collada Case
  8. Asset management and Pipeline
  9. Blender 2.8 Viewport Development
  10. Summer of Code 2016 – Results
  11. Logging from Python code in Blender
  12. An In-Depth Look at How B-Bones Work
  13. Inside the Blender Cloud addon
  14. Proposal for Caching, Nodes and Physics Development in Blender 2.8
  15. New Cycles Benchmark

2015 14

  1. Live Reloading & Relocating Of Libraries
  2. 2.8 project developer kickoff meeting notes
  3. Debugging Python code with PyCharm
  4. Current Asset Project Status & Plans
  5. The Custom Manipulator Project (Widget Project)
  6. Force Fields and Turbulence
  7. Blender 2.8 – the Workflow release
  8. Eurographics Symposium on Rendering
  9. Optimizing blender’s real time mesh drawing, part 1
  10. Spherical Stereoscopic Panoramas
  11. More Dependency Graph Tricks
  12. Animation System Roadmap – 2015 Edition
  13. Blender Dependency Graph Branch for users
  14. Assets – FileBrowser Preliminary Work – Experimental Build II

2014 9

  1. Future viewport, the design
  2. Viewport project – targets, current state of the code
  3. Hair System Roadmap
  4. Anamorphic Bokeh
  5. New Game Engine Publishing Addon
  6. Supporting Game Developers with Blender 2.71
  7. OpenSubdiv GPU Tessellation WIP
  8. Google Summer of Code 2014
  9. Cycles Baking

2013 9

  1. How Blender started, twenty years ago…
  2. Plans for 2014-2015
  3. New Development Infrastructure
  4. (Re)defining Blender
  5. Valve Steam Workshop donations – 2 devs get hired
  6. Cycles render engine released with permissive license
  7. FBX binary file format specification
  8. Blender roadmap – 2.7, 2.8 and beyond
  9. Google Summer of Code 2013

2012 7

  1. AO baking from multires
  2. Open Shading Language in Cycles
  3. Particle Info Node
  4. Node Editing Tweaks
  5. Orphaned areas help call
  6. Improving node group interface editing
  7. Cycles Roadmap

2011 32

  1. Remesh Modifier
  2. Blender binary size
  3. Dynamic Topology Sculpting
  4. COLLADA momentum
  5. Call for screenshots + demo files
  6. Improved Internationalization and Localization
  7. Material and Texface Game Engine changes
  8. Google Summer of Code round-up
  9. Blender Development Fund & fund-raisers
  10. New dilation for texture filtering
  11. Google Summer of Code: midterm videos
  12. Shading Workflow Feedback
  13. Google Summer of Code salad
  14. Baking from multires data
  15. Scripting – Change settings the fast way
  16. Google Summer of Code 2011 – Blender Summer of Polish
  17. Modernizing Shading and Rendering
  18. Quick Effect Operators
  19. Intel graphics card testing needed (updated!)
  20. Paged Buffers for Particles
  21. Fluid particle refactoring done
  22. Improved “Shadows Only” Material
  23. Blender/Python API Docs
  24. Particle fluids refactoring under way
  25. Sculpting on deformed mesh
  26. Sculpting on armatured mesh
  27. How Node Groups can be made useful
  28. Freestyle Integration report, January 2011
  29. Importers and Exporters
  30. BVH Motion Capture Export
  31. On the Blender Installer for Windows
  32. A look at point cache

2010 4

  1. Blender 2.56 Beta released
  2. Getting to grips with Keying Sets
  3. Welcome to the code.blender.org site!
  4. COLLADA Import/Export Team