code4k
DirectX and C#/.NET
- Posts
- 34 from 12 Oct 2009 to 14 Sep 2014
- Posting
- quiet since 2014
- Kind
- personal blog
- Feed
- http://code4k.blogspot.com/feeds/posts/default
2014 5
2013 1
2012 1
2011 4
2010 15
- Crinkler secrets, 4k intro executable compressor at its best
- Official release of SharpDX 1.0
- SharpDX, a new managed .Net DirectX API available
- Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API
- Implementing an unmanaged C++ interface callback in C#/.Net
- High performance memcpy gotchas in C#
- A new managed .NET/C# Direct3D 11 API generated from DirectX SDK headers
- Making of Ergon 4K PC Intro
- Import and Export 3D Collada files with C#/.NET
- Democoding, tools coding and coding scattering
- Playing a MP3 in c++ using plain Windows API
- NShader 1.1, hlsl, glsl, cg syntax coloring for Visual Studio 2008 & 2010
- Work in progress, 4k intro for Breakpoint 2010
- Coding a 4k intro for Breakpoint 2010
- Building .fx hlsl files with a Custom Build Rule under Visual Studio 2008
2009 8
- Dynamic audio synthesis with Silverlight 3
- RMasm, a new generation of macro assembler
- Random float number generator using x86 ASM code optimized in size
- AsmHighlighter Part II : Automatic x86 asm instruction size evaluation
- Adding asm x86 Syntax Highlighting to Visual Studio 2008
- Coding a 4k or 64K intro needs tools!
- Potatro, RayMarching and DistanceFields : a story of SphereTracing
- Welcome to Code4k