The Curious Engineer

All blogs / C# / .NET

code4k

code4k.blogspot.com

DirectX and C#/.NET

C# / .NETGraphicsDemoscenePerformance / optimization

’10’15’20’25
Posts
34 from 12 Oct 2009 to 14 Sep 2014
Posting
quiet since 2014
Kind
personal blog
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2014 5

  1. Why Windows UI Matters: Part 2
  2. Why Windows UI Matters: Part 1
  3. Packages vNext: Power-up our .NET Builds
  4. Micro-benchmarking .NET Native and RyuJit
  5. Managing multiple platforms in Visual Studio

2013 1

  1. Advanced HLSL II: Shader compound parameters

2012 1

  1. Going Native 2.0, The future of WinRT

2011 4

  1. Advanced HLSL using closures and function pointers
  2. Direct3D11 multithreading micro-benchmark in C# with SharpDX
  3. Managed DirectX with Win8 Metro Style App
  4. Benchmarking C#/.Net Direct3D 11 APIs vs native C++

2010 15

  1. Crinkler secrets, 4k intro executable compressor at its best
  2. Official release of SharpDX 1.0
  3. SharpDX, a new managed .Net DirectX API available
  4. Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API
  5. Implementing an unmanaged C++ interface callback in C#/.Net
  6. High performance memcpy gotchas in C#
  7. A new managed .NET/C# Direct3D 11 API generated from DirectX SDK headers
  8. Making of Ergon 4K PC Intro
  9. Import and Export 3D Collada files with C#/.NET
  10. Democoding, tools coding and coding scattering
  11. Playing a MP3 in c++ using plain Windows API
  12. NShader 1.1, hlsl, glsl, cg syntax coloring for Visual Studio 2008 & 2010
  13. Work in progress, 4k intro for Breakpoint 2010
  14. Coding a 4k intro for Breakpoint 2010
  15. Building .fx hlsl files with a Custom Build Rule under Visual Studio 2008

2009 8

  1. Dynamic audio synthesis with Silverlight 3
  2. RMasm, a new generation of macro assembler
  3. Random float number generator using x86 ASM code optimized in size
  4. AsmHighlighter Part II : Automatic x86 asm instruction size evaluation
  5. Adding asm x86 Syntax Highlighting to Visual Studio 2008
  6. Coding a 4k or 64K intro needs tools!
  7. Potatro, RayMarching and DistanceFields : a story of SphereTracing
  8. Welcome to Code4k