The Curious Engineer

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Code of Honor

codeofhonor.com

Game design, programming and more

Game developmentSoftware / engineering practiceAI / ML

’15’20’25
Posts
36 from 30 Oct 2011 to 8 Sep 2026
Posting
monthly (11 in the last year)
Kind
personal blog
Feed
https://www.codeofhonor.com/atom.xml

2026 11

  1. Saved by the sandbox
  2. SWAPMEAT is launching June 17
  3. Git is just...
  4. Sandboxing all the way down
  5. Migrating away from WordPress
  6. Mike McQuaid on SandVault and git worktrees
  7. Finding bugs with an automated AI test agent
  8. Sandvault browser automation from within a sandbox
  9. No sandbox for your AI agent? Are you crazy?
  10. Creating Guardrails for AI Agents
  11. Article syndication

2025 1

  1. Twenty Years of Guild Wars

2024 2

  1. Credit where credit is due
  2. HandmadeCon 2015 interview transcript

2013 3

  1. Stay Awhile and Listen
  2. Uh-oh: was the company site hacked?
  3. The StarCraft path-finding hack

2012 14

  1. Whose bug is this anyway?!?
  2. The making of Warcraft part 3
  3. StarCraft: Orcs in space go down in flames
  4. Avoiding game crashes related to linked lists
  5. Tough times on the road to Starcraft
  6. The making of Warcraft part 2
  7. Debugging running server applications
  8. Marketing yourself as a programmer
  9. The making of Warcraft part 1
  10. Scaling Guild Wars for massive concurrency
  11. Detect client disconnects using named pipes in C#
  12. Error handling using forever-loop
  13. Reducing perceived latency
  14. Writing Server and Network Code for Your Online Game

2011 4

  1. Installing firewall exception rules programmatically
  2. Your new() is not my new()
  3. Using transaction rate-limiting to improve service reliability
  4. A better way to update SQL stored procedures

Undated 1

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