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Cowleyfornia Studios
cowleyforniastudios.com
Game development
C
Other languages
’20
’21
’22
’23
’24
’25
’26
Posts
20 from 12 Jan 2020 to 8 Mar 2026
Posting
now and then (1 in the last year)
Kind
company blog
Feed
https://www.cowleyforniastudios.com/feed.xml
2026
1
8 Mar
Introducing Eyot - A programming language where the GPU is just another thread
2025
1
20 Jan
Why I wrote a commercial game in C in 2025
2024
1
9 Mar
Perceivable consequence, or why we reworked Iron Roads' new townscreen
2023
6
18 Dec
A new theme and a new mode
16 Sep
Emails are dead - long live contracts!
30 Aug
Summer updates for Iron Roads: cargo scenario, a proper tutorial, and what the game actually is
19 Jun
Just the ticket
14 Apr
Introducing Iron Roads
3 Jan
2022 in review
2022
4
22 Dec
1.0.5 update for We'll always have Paris
14 Nov
Adventure X 2022
11 Nov
Streaming to Steam from the command line with ffmpeg
15 Jan
Announcing We'll always have Paris
2021
3
6 Dec
Website redesign and update
28 Jan
Sarawak is now out
6 Jan
Sarawak is launching on Steam on the 28 January!
2020
4
18 Aug
Sarawak update: The cogs are spinning!
20 Apr
Announcing Sarawak, a narrative adventure for Desktop and Mobile, launching early 2021
11 Feb
Midnight at the cafe
12 Jan
Introducing Sarawak