David Maynard
Articles, thoughts, and explorations by David S. Maynard.
- Posts
- 17 from 23 Jul 2019 to 12 Aug 2026
- Posting
- now and then (4 in the last year)
- Kind
- personal blog
2026 4
- July 23, 2019Software Artist 1982 vs TodayFind out why the development delta between my home and my office in 1982 was greater than the delta between my office in 1982 and my office todayRead Article
- August 4, 2019Artist Tribute Jim NitchalsAmazing Software Artists: Apple II GuruRead Article
- August 4, 2019Software ArtistsIs Software an Art Form? What is a Software Artist?Read Article
- August 6, 2019Announcing the Official Launch of DarwormsC64 Worms? resurfaces as Darworms a Browser Game 36 years, and one retirement later.Read Article
2025 1
2024 1
2023 1
2021 3
- February 2, 2021An interview on the history of PC Gaming with Italian production company Storia del pcgamingRead Article
- February 23, 2021Rust & WebAssembly Chaotic AttractorA Rust and WebAssembly implementation of Pickover's chaotic attractor, built to benchmark performance against JavaScript.Read Article
- June 1, 2021Extending an Observable Covid-19 DashboardHow Observable and Functional Programming Simplify ExtensionsRead Article
2020 2
- March 10, 2023Rolling Polygons MandalasInteractive geometric mandalas generated by rolling polygons inside circles, complete with customizable rainbow color animations.Read Article
- March 12, 2024Colorful Mathematical Pascal MandalasGenerate colorful geometric mandalas using Pascal's Triangle and modular arithmetic.Read Article
2019 5
- June 30, 2025Interactive Pickover Attractor in Rust & MacroquadA high-performance Rust application visualizing Pickover attractors with symmetry, color modes, and WebAssembly support.Read Article
- May 22, 2026High-Performance Rust Audio VisualizerA browser-based audio visualizer bridging React UI and a Rust WebAssembly core, reflecting on the evolution of software development.Read Article
- July 24, 2026ImageNim: Transforming Classic Nim Game Theory into a Visual Pixel XOR Puzzle with Rust & WebAssemblyExploring the intersection of classic game theory, visual pixel manipulation, and bitwise XOR arithmetic with a Rust WebAssembly engine and React UI.Read Article
- June 7, 2026Chasing Cyclic Demons: Building a 2D Cellular Automaton in the Browser with Rust & WebAssemblyBuilding a high-performance 2D cellular automaton in the browser with Rust and WebAssembly, and chasing the N+1 halting mystery.Read Article
- Updated August 12, 2026IDE NostalgiaEngelbart's NLS was a more efficient code editor than can be found todayRead Article