The Curious Engineer

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DirectX Developer Blog

devblogs.microsoft.com/directx

The latest news on Microsoft's Graphics and Display technology

GraphicsGame developmentPerformance / optimizationMicrosoft blogsMicrosoft dev blogs

Posts
194 from 20 Mar 2014 to 28 Oct 2026
Posting
weekly (27 in the last year)
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company blog
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https://devblogs.microsoft.com/directx/feed/

2026 25

  1. DirectX Dump Files are now ready for your retail games
  2. Announcing Agility SDK 1.620 Retail and 1.722 Preview: DirectX Dump Files, Partial Graphics Programs, and So Much More!
  3. [PREVIEW] Raytracing: Clustered Geometry, Partitioned TLAS, Indirect Acceleration Structure Builds
  4. Async Commands Fallback Layer
  5. Advanced Shader Delivery is Available Now Across Hardware and Coming Soon to Other Storefronts
  6. Advanced Shader Delivery Coming Soon across Windows 11 and Available for Gears of War: E-Day Today
  7. Introducing DxTimingCaptureLibrary
  8. Auto SR Comes to Intel Core Ultra Series-3 Processors
  9. DirectX Dump Files Preview Now Available!
  10. Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10
  11. Partial Graphics Programs
  12. Advanced Shader Delivery expands Public Preview with AMD
  13. Automatic Super Resolution Preview Comes to the ROG Xbox Ally X for Docked Play
  14. Announcing Shader Model 6.10 Preview and AgilitySDK 720 Preview
  15. D3D12 LinAlg Matrix Preview
  16. Evolving DirectX for the ML Era on Windows
  17. DirectX: Bringing Console-Level Developer Tools to Windows
  18. Advanced Shader Delivery: What’s New at GDC 2026
  19. DirectStorage 1.4 release adds support for Zstandard
  20. DirectX Innovation at GDC 2026
  21. Announcing Shader Model 6.9 Retail and New D3D12 Improvements
  22. Fence Barriers: Fine-Grained GPU Synchronization in Direct3D 12
  23. D3D12 Shader Execution Reordering
  24. D3D12 Opacity Micromaps
  25. Standardizing HLSL

2025 20

  1. Celebrating 10 Years of DirectX 12
  2. DirectX Graphics Samples Updated to Agility SDK + Enhanced Barriers examples
  3. Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview
  4. The Silicon, Graphics, Media and AI (SiGMA) team is hiring!
  5. Shader Model 6.9 and The Future of Cooperative Vector
  6. Introducing Advanced Shader Delivery
  7. DirectStorage 1.3 is now available
  8. D3D12 Cooperative Vector
  9. D3D12 Opacity Micromaps
  10. D3D12 Shader Execution Reordering
  11. Agility SDK 1.717-preview and 1.616-retail
  12. HLSL Native and Long Vectors
  13. Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025!
  14. DirectX at GDC 2025
  15. Agility SDK 1.716.0-preview: New D3D12 Video Encode Features
  16. Agility SDK 1.716.0-preview & 1.615-retail: Shader hash bypass
  17. AgilitySDK 1.716.0-preview and 1.615-retail
  18. Agility SDK 1.716.0-preview: Application Specific Driver State
  19. Agility SDK 1.716.0-preview: Recreate At GPUVA
  20. Enabling Neural Rendering in DirectX: Cooperative Vector Support Coming Soon

2024 15

  1. Agility SDK 1.716.0-preview: Tight Alignment of Resources
  2. DirectSR Preview: Now Supporting AMD FidelityFX™ Super Resolution (FSR) 3.1 Upscaler
  3. DirectX Adopting SPIR-V as the Interchange Format of the Future
  4. The Silicon Graphics Media and Artificial Intelligence (SiGMA) team is hiring!
  5. D3D12 Preview: Mesh Nodes in Work Graphs
  6. Open Sourcing DXIL Validator Hash
  7. A Step Forward for Gaming on Arm Devices
  8. Automatic Super Resolution: The First OS-Integrated AI-Based Super Resolution for Gaming
  9. DirectSR Preview Available Now
  10. DXC 1.8.2405 Available Now, Including HLSL 202x
  11. Agility SDK 1.614.0: R9B9G9E5 support for Render Targets and UAVs
  12. D3D12 Work Graphs
  13. Agility SDK 1.613.3 Available Now, Including Support for GDC 2024 Showcase Features
  14. DirectX Innovation on Display at GDC 2024
  15. Introducing Neural Processor Unit (NPU) support in DirectML (developer preview)

2023 19

  1. DirectML: Accelerating AI on Windows, now with NPUs
  2. Boost Your Gen AI Experience with our DirectML extension for Automatic1111’s WebUI
  3. Announcing preview support for Llama 2 in DirectML
  4. Enhanced Color Filter Controls for Windows 11
  5. Optimizing hybrid laptop performance with Cross Adapter Scan-Out (CASO)
  6. HLSL 2021 Migration Guide
  7. D3D12 Work Graphs Preview
  8. Agility SDK 1.711.3-preview: Work Graphs, Wave Matrix, AV1 Encoding
  9. OpenGL® on DX12 enables STEEL ASSAULT to launch on Xbox
  10. DirectML at Build 2023
  11. Adobe Premiere Pro leverages DirectML on new AI Silicon
  12. Optimize DirectML performance with Olive
  13. DirectML ❤ Stable Diffusion
  14. DirectStorage 1.2 Available Now
  15. Agility SDK 1.610.3: Updated RenderPasses and minor Vulkan compatibility improvement
  16. Agility SDK 1.710.0-preview: GPU Upload Heaps and Non-normalized Sampling
  17. Video acceleration API (VA-API) now available on Windows!
  18. Navigating the Redesigned Graphics Settings page
  19. Updates in d3dx12.h: Nuget Packaging, Header Bloat Reduction, and D3DX12GetCopyableFootprints

2022 22

  1. DirectStorage GDeflate Reference Implementation Now Available
  2. Agility SDK 1.608.0: Enhanced Barriers and more
  3. DirectStorage 1.1 Now Available
  4. Opening HLSL Planning
  5. DirectStorage 1.1 Coming Soon
  6. Advancing the State of Color Management in Windows
  7. Announcing WARP preview with Shader Model 6.7 support
  8. Celebrating 20 Years of DirectX 9
  9. The Windows HDR Calibration app is here
  10. Announcing our summer Agility SDKs
  11. Agility SDK 1.606.3: Shader Model 6.7 is now publicly available!
  12. Preview Agility SDK 1.706.3-preview: SM 6.7, Enhanced Barriers and more
  13. Agility SDK 1.602.4
  14. DirectStorage SDK 1.0.2
  15. Windows Graphics News – 2022 Q1
  16. Agility SDK 1.602.0
  17. Exciting additions to your Auto HDR experience on PC
  18. DirectStorage API Now Available on PC
  19. Updates in Graphics and Gaming
  20. The Windows HDR Calibration app will soon be coming to PCs
  21. In the works: HLSL Shader Model 6.7
  22. Windows Graphics News – 2021 Q4

2021 22

  1. Agility SDK 1.600.10 – minor bugfix release
  2. Announcing HLSL 2021
  3. Agility SDK 1.700.10 – our first Agility SDK preview!
  4. Announcing new DirectX 12 feature – Video Encoding!
  5. D3D12 Enhanced Barriers Preview
  6. Windows Graphics News – 2021 Q3
  7. Introducing a New API for Checking Feature Support in Direct3D 12
  8. Guide on how to get the most out of your HDR display
  9. Windows 2021 HDR getting started guide
  10. Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package
  11. DirectStorage Developer Preview now available!
  12. Windows Graphics News – 2021 Q2
  13. The Xbox Graphics, PIX, and HLSL teams are hiring!
  14. Dynamic refresh rate – Get the best of both worlds
  15. Avoid Annoying Unexpected App Rearrangement – Your PC Can Sleep Without Nightmares
  16. DirectX at Game Stack Live 2021
  17. Announcing HLSL Shader Model 6.6
  18. Announcing the DirectX 12 Agility SDK!
  19. Getting Started with the Agility SDK
  20. Windows Graphics News – 2021 Q1
  21. Auto HDR Preview for PC Available Today
  22. Moving Gears to Tier 2 Variable Rate Shading

2020 16

  1. In the works: HLSL Shader Model 6.6
  2. Announcing the OpenCL™ and OpenGL® Compatibility Pack for Windows 10 on ARM
  3. DirectX 12 Ultimate for Holiday 2020
  4. D3D12 Debug Layer Message Callback
  5. D3D12 Debug Object Auto-Naming
  6. DirectStorage is coming to PC
  7. New in DirectX— Feature Level 12_2
  8. Hardware Accelerated GPU Scheduling
  9. Iterating on Variable Rate Shading in Gears Tactics
  10. DirectX ❤ Linux
  11. In the works: OpenCL™ and OpenGL® mapping layers to DirectX
  12. DirectX 12 Ultimate Getting Started Guide
  13. Announcing DirectX 12 Ultimate
  14. DirectX Developer Day Schedule
  15. Announcing DirectX Developer Day
  16. D3D12 Translation Layer and D3D11On12 are now open source

2019 30

  1. Demystifying Fullscreen Optimizations
  2. DirectX 12 and Fortnite
  3. CPU- and GPU-boundedness
  4. Coming to DirectX 12: D3D9On12 and D3D11On12 Resource Interop APIs
  5. Coming to DirectX 12: More control over memory allocation
  6. Coming to DirectX 12— Mesh Shaders and Amplification Shaders: Reinventing the Geometry Pipeline
  7. DirectX Raytracing (DXR) Tier 1.1
  8. Coming to DirectX 12— Sampler Feedback: some useful once-hidden data, unlocked
  9. Dev Preview of New DirectX 12 Features
  10. A Look Inside D3D12 Resource State Barriers
  11. DRED v1.2 supports PIX marker and event strings in Auto-Breadcrumbs
  12. D3DConfig: A new tool to manage DirectX Control Panel settings
  13. Porting DirectX 12 games to Windows 7
  14. New in D3D12 – Motion Estimation
  15. Use VHD to Accelerate DirectX 12 Development
  16. Useful Links
  17. We’re upgrading to discord!
  18. Debugger Extension for DRED
  19. OS Variable Refresh Rate
  20. DirectX 12 boosts performance of HITMAN 2
  21. New in D3D12 – background shader optimizations
  22. DirectX engineering specs published
  23. New in D3D12 – GPU-Based Validation (GBV) is now available for Shader Model 6.x
  24. New in D3D12 – DirectX Raytracing (DXR) now supports library subobjects
  25. DirectML at GDC 2019
  26. Variable Rate Shading: a scalpel in a world of sledgehammers
  27. World of Warcraft uses DirectX 12 running on Windows 7
  28. Direct3D 11 on 12 Updates
  29. New in D3D12 – DRED helps developers diagnose GPU faults
  30. Direct3D team office has a Wall of GPU History

2018 4

  1. DirectX Raytracing and the Windows 10 October 2018 Update
  2. For best performance, use DXGI flip model
  3. Announcing Microsoft DirectX Raytracing!
  4. Gaming with Windows ML

2017 5

  1. Announcing new DirectX 12 features
  2. GPUs in the task manager
  3. GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level
  4. New DirectX Shader Compiler based on Clang/LLVM now available as Open Source
  5. DX12 performance tuning and debugging – PIX on Windows (beta) released!

2016 3

  1. Explicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game
  2. Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future
  3. Unlocked Frame Rate and More Now Enabled for UWP

2015 8

  1. Ashes of the Singularity makes gaming history with DirectX 12
  2. Windows 10 and DirectX 12 released!
  3. Hello World: DirectX 12 developer edition
  4. GRFX at //build 2015: What will you build?
  5. DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
  6. DirectX 12 Rocks in 3DMark’s API Overhead Test
  7. DirectX 12 – Looking back at GDC 2015 and a year of amazing progress
  8. DirectX 12 at GDC 2015

2014 5

  1. DirectX 12 and Windows 10
  2. DirectX 12 Lights Up NVIDIA’s Maxwell Launch
  3. DirectX 12 – High Performance and High Power Savings
  4. DirectX 12 Developer Videos
  5. DirectX 12