Meta Horizon Developer Blog
Meta Horizon OS Developers Blog
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- 843 from 20 Aug 2024 to 29 Oct 2026
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- weekly (60 in the last year)
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- https://developers.meta.com/vr/blog/rss/
2026 39
- What Makes a Meta VR Title Work Hands-Only
- Meta VR Academy
- Immersive Web SDK 1.0: Build for Quest and Meta VR Glasses with AI-Native Web Tools
- Build for Meta VR with v0 by Vercel
- VR is Expanding. Start Building for Meta VR Glasses Today.
- Meta VR Start Developer Competition, Reach Further, Win Bigger
- Success stories
- Introducing Meta XR Operator: Close the Build-Test-Verify Loop for VR
- Smarter Pricing, Better Trials, and Deeper Analytics for VR Developers
- The Community-Driven Economy: How VR Studios Can Boost Retention and Revenue Through Social Play
- What Unity Developers Learned About Building for Meta Quest at Unite Seoul 2026
- Build Faster, Earn More: Introduction to Growth Hacking Part 3
- Build Faster, Earn More: Introduction to Growth Hacking Part 2
- Build Faster, Earn More: Introduction to Growth Hacking Part 1
- Build Faster, Earn More: How to Get Started with In-Game Analytics
- Build Faster, Earn More: The Lean Developer's Guide to Revenue and Analytics on Meta Quest
- Build Faster, Earn More: The Lean Developer's Guide to Engagement and Retention on Meta Quest
- Build Faster, Earn More: The VR Developer’s Quick Start Guide to Off-Platform Marketing
- Build Faster, Earn More: The Lean Developer's Guide to User Acquisition on Meta Quest
- Build Faster, Earn More: New Tools for Pre-Launch, Pricing, and Distribution on Meta Quest
- Build Faster, Earn More: How AI Accelerates Android Development for Quest
- Build Faster, Earn More: Accelerating Your Unity VR Workflow
- Build Apps for Your Portal with AI
- Build Faster, Earn More: Agentic Tooling for VR
- Build Faster, Earn More: How We’re Helping VR Developers Succeed on Meta Quest
- VR Developer April Roundup: Open Tools, Smarter Profiling, and a Predictable Roadmap
- Accelerate VR Development with AI & Immersive Web SDK
- GDC 2026 Highlights: What's Next on Meta Horizon OS
- The State of VR at GDC 2026: Building a Sustainable Future
- Faster Builds, Smarter Discovery, and the LiveOps Playbook: What to Know After GDC Day 2
- Highlights from Day 1 at GDC 2026: Hands, Agents, Performance & More
- The Live Service Checklist: Five Pillars for Building Successful Games
- Smoother Apps, Happier Users: Introducing FrameSync for Meta Horizon OS
- A Developer's Guide To Designing For Meta Quest's Four Gamer Segments
- Our Renewed Focus in 2026
- Three reasons why Developer Posts are worth revisiting on Meta Horizon OS
- Spatial Lingo: An Open Source App for AI-Assisted Language Practice with Everyday Objects
- VAIL VR (Part Two): A Look Inside AEXLAB’S Community-Driven Live Ops Engine
- Meta Spatial Simulator: A Better Way to Build with Android for Meta Horizon OS
2025 93
- Meet the Meta Horizon Start Developer Competition Winners
- Redefining the Possible: Announcing the $1.5 Million Meta Horizon Mobile Innovation Winners
- Growth Insights from APAC: Mid-core VR Games That Players Want to Return To
- Year in Review: Insights from 2025’s Breakout Creators and Developers
- Shorten Time-to-First-Dollar with Meta Horizon Launch Tools
- Give Your App the Upper Hand: What’s New with Hand Tracking in v83
- VAIL VR (Part One): From Couch Surfing to $15M in Crowdfunding
- Seamless Haptics for Sound Designers: Meta Haptics Studio Meets FMOD and Wwise
- Seoul, Creators, and 49 New Worlds: Inside the Latest Worlds Creator Academy Bootcamp
- What You Missed in Worlds This Quarter
- Saydeechan: A Solo Creator’s Journey to Bring Worlds to Japan
- Quarterly Developer Recap: What’s New Across Meta Horizon OS
- Unity, Meta Horizon OS, and the Future of VR at Unite 2025
- Meta Horizon Apps Must Target Android 14 Starting March 1
- Meta Horizon Mobile Genre Showdown: Reloaded - Meet the Competition Winners
- Grow a Farm: How Two Gaming Influencers Built a Top-Ranked World with Zero Development Experience
- Make the Most of Holiday Trends
- Matthiaos: Pioneering Change in Worlds Through Passion and Community
- Shovel Up! Goes Remixable: Best Practices for World Builders
- Meta Horizon Start Developer Competition 2025: More Ways to Build. More Ways to Win.
- How Japanese developer MyDearest turned a crisis into a bold new blueprint for hypercasual VR
- Know Your Players: Understanding Your Audience with 2025 Quest Gamer Segments
- How to Get Help, File Bugs, and Track Fixes when Building with Meta Horizon
- Protecting Your App’s Holiday Success During Peak Season: Complete Your Data Use Checkup Early
- Ace of Spades: How HardyWest Became a Creative and Cultural Force in Worlds
- Growth Insight Series: Designing Engaging Holiday Events
- Planning Seasonal In-Game Events
- How Hand Interactions Are Opening New Possibilities for VR Developers
- Remix, Rebuild, Repeat: Open Source Champions Winners Announced
- Cut Out the Guesswork With New Unreal Engine Performance and Packaging Samples
- VRFS: How a Grassroots Community Helped Build a Sports Simulator Hit
- Meet Immersive Web SDK: A New Era for Spatial Web Development
- Open for Submissions: Meta Horizon+
- Inside the Worlds Creator Academy at Meta HQ
- Meta Horizon Engine at a Glance
- The Art of IAP Strategy: Lessons from DigiGods on In-Game Monetization
- Meta Connect 2025: Fueling the Future of VR
- Meta Connect 2025: The Top Four Reasons to Build Worlds for Meta Horizon
- Unlocking Creativity with GenAI: How Worlds Creators Are Building Faster, Smarter, and More Immersive Worlds
- Vidyuu: How a Worlds studio leveled up through community and collaboration
- Go Behind the Scenes with James C. Kane to Explore the Road to ‘In Tirol’
- Meet the Newest GenAI Tools: Environment Generation and Embodied LLM NPCs
- A Bootcamp Bonanza: Recap from Worlds Creator Academy NYC
- Meet Our Meta Horizon Community Mentors
- From Burnout to Breakout Hit: Exploring Plastic Battlegrounds’ Indie VR Success
- Introducing Meta Horizon Creator Competition: Open Source Champions
- Introducing the Experimental Meta Quest Runtime Optimizer for Unity
- Elevate Your Mobile World: Competition Winners and Sharing Improvements
- The Last Exit: Bridging the gap between high-stakes challenges and absurdly fun gameplay
- Jumpstart World Building with GenAI-powered tools, featuring Creator Assistant
- Streamline Your Support Tickets with the New Developer Support Portal
- Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest
- Heads Up: Meta Horizon Design Tests Coming Soon
- Must-Have Tools for Building Your Favorite Genre in Worlds
- Meta Haptics Studio: Pushing the Boundaries of Haptic Design
- Working Together to Protect People’s Privacy
- Introducing the Meta XR Audio SDK Plugin in Wwise
- Unlock New Courses to Boost Conversion on the Meta Horizon Store
- From Viral to Vast: Another Axiom’s Journey from Gorilla Tag to Orion Drift
- Developer policies
- Quarterly Developer Recap: Immersive Transitions, Showdown on UE5, Movement SDK and more
- Meet the Winners of the $1M Meta Horizon Creator Competition: Mobile Genre Showdown
- Meta Horizon: New Tools & Incentives for Creators + More Mobile Worlds to Explore
- Creator Spotlight: How PinataMJ Built Palmfall Point in 24 Hours with GenAI
- From Mobile to Mixed Reality: A Guide to Meta Spatial SDK for Android Developers
- Unpacking App Discovery on Meta Horizon OS
- How Albyon Made Waves on Mobile with Jabu Jabu
- Don’t Miss Out: Get Your App to the Meta Horizon Store Faster
- Creator Spotlight: How Habitor Built a World in 5.5 Hours with GenAI
- Streamline Multi-user Setup with the Colocated Experiences MR Motif
- Introducing Meta 3D AssetGen 2.0: A new foundation model for 3D content creation
- Introducing North Star: A Visual Showcase for Meta Horizon Developers
- Explore a New Era of Mixed Reality with the Passthrough Camera API
- Growth Insights Series: More Best Practices for New User Onboarding
- Build Faster and Smarter with GenAI Tools in Meta Horizon Worlds
- Growth Insights Series: Building Competency in New User Onboarding
- Growth Insights Series: Effective Expectation Setting in Your Product Details Page
- Quarterly Developer Recap: Tracked Keyboard, Hand Gestures, WebXR PWAs and more
- GDC 2025: Insights for Creating, Monetizing and Growing on Meta Horizon Worlds
- The Past, Present, and Future of Developing VR and MR with Meta
- GDC 2025: Strategies and Considerations for Designing Incredible MR/VR Experiences
- GDC 2025: Emerging Opportunities in MR/VR on Meta Horizon OS
- GDC 2025: Building for Mixed Reality, Meta Horizon Worlds and more
- Meta and OpenXR
- Growth Insights Series: Tips for Monetizing In-App Purchases on Horizon: Execution
- Enhance Realism and Expedite Project Setup with the Instant Content Placement Mixed Reality Motif
- Growth Insights Series: Tips for Monetizing In-App Purchases on Horizon
- Empowering Meta Horizon Creators With a New $50M Fund and Advanced Tools
- Create. Compete. Win Big: Join the $1M Meta Horizon Competition launching on March 11
- From Legacy to Real-Time: Transforming Analytics to Support Faster Decision Making
- The Evolution of Our Ecosystem
- Enable Synchronized Multiplayer Experiences with the Shared Activities in Mixed Reality Motif
- Enhance Visual Quality and Performance with Compositor Layer Functions in MQDH
2024 19
- Closing Out Strong: End-of-year updates and launches for Meta Horizon OS
- Foster Meaningful Connections and Interactions with Audio To Expression for Meta Horizon OS
- Seamlessly Power Colocated Mixed Reality Experiences with Colocation Discovery and Group Sharing
- No Crash Left Behind: How to Identify and Prevent App Crashes and Why You Should Care
- Mitigate Platform Juggling with Cross-platform Support for Haptics SDK and Interaction SDK
- Level up 2D and Web-based App Experiences
- Teaching the Future: A Creative Recipe for XR Design
- Enhance Interactions Across More Engines and Platforms with Interaction SDK v69
- Build New, Innovative Lifestyle Experiences with Meta Horizon Start
- Start Building with Meta Quest 3 and 3S
- Meta Avatars SDK Update: Now Supporting Animated Full-bodied Avatars, Parametric Body Shapes, Custom Animations, and More
- Unlock New Possibilities in Mixed Reality with Tools and Features from Meta Connect 2024
- Reach New Audiences by bringing your 2D Apps to the Meta Horizon Store
- Explore Meta Spatial SDK and New Ways to Optimize and Grow on Meta Horizon OS
- Announcing the new (and improved) Meta Horizon developer center
- Harness New Analytics Tools To Own Your Commercial Success In The Meta Horizon Store
- Get the Latest Updates on Multiplayer Testing, MQDH, Interaction SDK Samples and More
- Introducing Mixed Reality Motifs: Passthrough Transitioning
- Meta Horizon Store: New Monetization Tools for All Developers
Undated 692
- Download SDKs
- Programs and resources
- Start Program
- Why Meta VR?
- What is mixed reality?
- Platforms and tools
- 2D apps for Meta VR
- Devices
- Use cases
- Support
- Button action mapping user inputs controller meta quest horizon developers vr mr
- Learnings from supernaturals mixed reality mode
- Acoustic ray tracing audio sdk meta quest developer social presence
- Mac support unity meta quest horizon developer
- V66 multi room support spatial anchors api improvements quest developers
- Get apps ready app lab meta horizon store meta quest developers
- Immersive web emulation runtime iwer webxr meta quest developer
- Meta xr simulator pc mac unity unreal developer mixed reality
- Quest developer updates mqdh 47 preview pdp changes
- Meta quest developer LIV mixed reality capture support sdk
- Presence platform 2024 digital hackathon winners meta quest
- Meta quest lifestyle app accelerator
- Meta quest developer haptic creative design studio sdk mixed reality
- A more open ecosystem for developers
- Dev feature updates march24
- New tools to support subscriptions
- Optimizing for success meta quest 3 gdc
- Approach vr and mr development gdc
- Introducing oculus publishing ignition a new multi million dollar prototyping fund
- Everything covered gdc developer summit
- Phanto unreal showcase
- Presence platform hackathon
- Meta quest link improvements
- Asgards wrath2 and haptics studio
- Across the valley graphics design challenges
- Cryptic cabinet mr
- Hand tracking available sdk v62
- Inside out body tracking and generative legs
- Introducing two self serve pricing tools
- Introducing mr utility kit build spatially aware apps faster
- V24 of the meta avatars sdk is now publicly available
- Haptics public release enhance your immersive experiences on meta quest
- Gear up for 2024 with major updates available today
- Scene mesh destruction first encounters meta quest developers mixed reality
- Prepare data handling questions use checkup duc meta quest developers
- Private app hosting with meta quest for business
- App lab meta quest developers meet goals resources
- Age group certification data handling questionnaire elearning courses meta quest developers
- Developer analytics updates measure success sessions time spent
- User age group self certification closer look api meta quest developer
- 2023 holiday season monetization playbook dates quest developers
- Release channel url invite playtesting feedback meta quest developers
- Meta quest developer android location manager api services
- Parent managed meta accounts what quest developers need to know resources
- Mesh depth api meta quest 3 developers mixed reality
- Start developing Meta Quest 3 tips performance mixed reality
- Watch meta connect 2023 sessions on demand quest 3 developers
- Unity package manager sdk updates v59 meta quest
- Accelerate development mixed reality building blocks unity meta quest developers
- Movements inputs interactions meta connect 2023 quest developers presence platform
- Building mixed reality MR meta quest 3 connect developers presence platform
- News updates meta connect 2023 developers quest 3 state of union
- Grow business monetization engagement resources meta quest developers
- Meta connect 2023 how tune in quest developers vr mr
- Whats new compliance dashboard updates meta quest developers
- Meta connect launches updates 2023 quest developers
- Meta quest developer hub mqdh 3 8
- Elearning courses ccve organization verification meta quest developers
- Pdp subscription buying meta quest developers
- Hand tracking 22 response time meta quest developers
- Mixed reality mr retention presence platform tools meta quest developers
- Behind the build ghosts of tabor app lab meta quest
- Best practices vr mr app captures meta quest developers
- Platform integrity attestation api meta quest developer
- Unreal engine adreno offline compiler meta quest
- Age group self certification apis meta quest developers
- Discover mixed reality showcase
- Drive sales ab testing case study meta quest developers
- Improve spatial audio universal hrtf meta quest
- Vr image quality meta quest super resolution
- Self serve pre orders coming soon pages meta quest
- Vision accessibility cosmonious high owlchemy labs meta quest
- Virtual keyboard meta quest developers
- Build the next generation of vr mr with meta quest 3
- Webxr presence platform hackathon meta quest
- Developer organization verification what you need to know
- Meta quest developer hub mqdh 3 5
- Behind the build rube goldberg workshop interview free range games mixed reality
- Les Mills BODYCOMBAT meta quest Odders Lab
- Announcing our presence platform hackathon results
- App rollbacks meta quest vr
- Introducing decommissioned vr social showcase
- Eye of the temple vr immersion game design
- Meta quest developer hub mqdh v34
- Drive conversions through ab testing with multiple assets
- Reality accelerator toolkit beta web emulator 12 meta quest
- Developer sessions meta quest gdc 2023
- Improvements developer analytics meta quest
- Meta quest privacy essentials for developers compliance
- Managing meta quest 1 guidance developers
- Meta quest apps android 12l june 30
- Oculus publishing announcement news gdc 2023
- Haptics sdk studio meta quest vr
- Apply presence platform hackathon april 2023 meta quest vr
- Mlk now is the time vr equality meta quest
- Updates developers unreal engine 5
- Immersive web emulator 1 1
- Measure campaign success marketing attribution analytics meta quest
- Meta quest developer hub mqdh 3 3
- Gdc 2023 meta quest vr mr
- Above par adowski webxr mini golf
- Project flowerbed a webxr case study
- Kickstart development showcase apps meta quest
- Incentivize purchases promotions bundles tools meta quest
- Save gpu with eye tracked foveated rendering
- Boost iteration efficiency meta xr simulator experimental
- Build immersive audio experiences meta quest sdk
- Webxr development immersive web emulator
- Changes coming quest 1 2023 meta
- Meta quest developer hub mqdh 3 2
- Hand tracking improvements v2 1
- How member notes can help you manage your organization
- Ultimate glove ball esports multiplayer showcase
- Graphics optimization renderdoc meta fork
- Shapesxr mixed reality presence platform
- Build for everyone inclusive design tips meta connect 2022
- World war toons tank arena vr stoic application spacewarp voxel modeling
- 2022 developer resource roundup
- Boost app performance 525 mhz gpu frequency meta quest 2
- Build local multiplayer experiences shared spatial anchors
- Build bridges vr app to app travel api meta quest
- Gorilla tag
- Meta quest developer hub mqdh 31
- Compound rogue lite vr fps
- Squad up build responsible engaging multiplayer experiences
- Webxr web launch mobile matterport
- Interaction sdk building intuitive vr experiences tools resources
- Movement sdk sample github eye tracking
- User reporting requirements developer tools updates
- Among us vr schell games innersloth robot teddy
- 2022 holiday monetization guide
- Pistol whip 75 conversion rate try before you buy tbyb insights best practices
- Meta quest developer hub mqdh 30
- Test metadata updates minimize risk release holdouts
- Buyer confidence try before you buy
- Developer sessions meta connect 2022
- Developer news meta connect 2022
- Meta avatars highlights update connect 2022
- Presence platform mixed reality social presence connect 2022
- Tune in meta connect 2022
- Unity package manager integration sdks
- Nfl pro era statuspro vr
- Simpleperf meta quest performance hotspots
- Scale e2e on device testing with meta quest scriptable testing
- Meta connect 2022 best free sessions
- Walkabout mini golf don carson interview 20000 leagues
- Update to oculus quest store taxonomy content categorization
- Hand tracking improvements meta quest
- Meta connect 2022 save the date
- Deprecating oculus rooms api in march 2023
- Meta quest store a b testing
- Oculus developer hub odh 27
- Introducing first hand
- Manage your org effectively with custom roles and permissions
- The evolution and implementation of hand tracking in myst
- Drive store traffic and conversions with immersive image layers
- Building your multiplayer vr experience other multiplayer sdk features travel reliability and best practices
- Prototype your vr app with meta horizon worlds
- Introducing meta accounts what developers need to know
- Launch pad grad jeffrey breugelmans shares the development process behind afternow prez
- Building your multiplayer vr experience making a simple multiplayer vr app using the unity sharedspaces sample
- Meta quest apps must target android 10 september 29
- Oculus developer release notes v41
- Building your multiplayer vr experience setting up your own copy of the sharedspaces sample in unity
- Strengthen your store presence with ab testing
- Oculus launch pad grad lou ward shares the development process behind tinker
- Preserve integrity with blocking api
- May 2022 developer recap
- Oculus developer release notes v40
- Building mixed reality experiences with presence platform
- Building your multiplayer vr experience platform sdk and unity sharedspaces sample
- Increasing security for apps on the meta quest platform
- Oculus developer hub odh 25
- Stay informed of app enforcements with the compliance dashboard beta
- Oculus launch pad grads megan scott and gerardo hernandez share the development process behind hey pops
- Showdown on quest part 2 how we optimized the pc vr demo for meta quest 2
- Showdown on quest part 1 how app spacewarp improves performance
- April 2022 developer recap
- Oculus launch pad grad cody kicklighter shares the development process behind noro the cosmic coast
- Oculus developer release notes v39
- Presence platforms hand tracking api gets an upgrade
- Getting a handle on meta quest memory usage
- Get open source samples in the public oculus github repository
- Oculus launch pad grad lara bucarey shares the development process behind language learning app vernacular
- March oculus developer recap
- Gdc 2022 recap
- Womens history month meet horizon worlds developer angl artiste
- Oculus developer release notes v38
- Vr for good documentary on the morning you wake brings nuclear awareness to quest 2
- Introducing start and launch pad support for horizon worlds
- Oculus developer hub odh 23
- Womens history month meet developer program manager allison lee
- Air link framerate insurance afi
- Build for inclusion virtually unstoppable women in xr
- February oculus developer recap
- Build for inclusion raising black voices in gaming xr
- Top vr developer questions and answers
- Oculus multiplayer development quick start guide
- Developing with webxr how playko built ski fit 365 on the wonderland engine
- Oculus developer release notes v37
- Unity iteration speed best practices
- Presence platform interaction sdk and tracked keyboard now available
- January oculus developer recap
- Zenith the last city ramen vr shares the development process behind the jrpg inspired vr mmo now available on the quest and rift platforms
- Now available guide to asset streaming in open world games
- Tips for promoting your app in 2022
- December oculus developer recap
- Oculus launch pad grad charuvit wannissorn shares the creative process behind luna episode 1 left behind
- Quest hand gameplay showcase
- Oculus developer hub odh 21
- Avoiding hitches when loading scenes in unity
- Appsw enhancements with directprojection and compositor layer spacewarp
- Meta avatars sdk now available
- Oculus developer release notes v35
- Presence platform spatial anchors experimental and voice sdk now available
- November oculus developer recap
- How to level up your profiling with renderdoc for oculus
- New multiplayer feature makes it easier to grow your community
- Rebuilding resident evil 4 what it took to bring capcoms classic to oculus quest 2
- Oculus developer release notes v34
- Presence platform voice sdk and passthrough now available
- Introducing application spacewarp
- Multiplayer showcase sharedspaces shows how you can quickly bring people together in vr
- Marketing your app and building your business insights from connect 2021
- App lab at connect 2021
- Diversity and accessibility at connect 2021
- Oculus developer hub 20
- Developer qa how ready at dawn used oculus platform multiplayer features to raise its game
- Reach your audience with user notifications
- October oculus developer recap
- Introducing cloud backup
- Connect 2021 developer state of the union developing for the metaverse
- Connect 2021 recap horizon home the future of work presence platform and more
- Introducing presence platform unleashing mixed reality and natural interaction for oculus developers
- Evolving from oculus for business to quest for business
- How to watch connect 2021
- Drumming in valhalla wanadevstudio shares the development process behind ragnarock
- Unlocking oculus go
- Facebook connect 2021 cant miss sessions
- Verify your developer account by october 21
- Color management in oculus headsets
- September oculus developer recap
- Learning to play with reality launch pad 2021 takes a lesson from goliath
- Oculus developer release notes v33
- How to schedule your app lab launch date
- Game developers of color expo oculus launch pad developers featured
- Get started with the unity profiler amp profile analyzer data on quest
- Register now for facebook connect 2021
- Oculus developer release notes v32
- Build a better app with virtual reality checks vrcs
- Building puzzling places how the realitiesio team brought their world building app to life
- August oculus developer recap
- Carmacks app reviews racket nx
- How frame and oculus brought trellos virtual offsite to life
- Update to oculus destinations submitting changes publishing
- Oculus developer release notes v31
- Graphics showcase using vulkan subpasses in ue4 for performant tone mapping on quest
- Big updates to oculus multiplayer
- Oculus start member jaakko asikainen shares the development process behind cave digger 2
- Debugging unity apps for oculus quest in headset
- Siggraph 2021 oculus launch pad and oculus start developers selected
- July oculus developer recap
- Build for a diverse user base with user demographics analytics
- Home net games share the creative process behind warplanes wwi fighters
- Community letter
- Mixed reality with passthrough
- Oculus all in on openxr deprecates proprietary apis
- Why mixed reality capture is effective qa with scout house
- Subscriptions analytics dashboard
- Introducing the new oculus developer center
- Get started with unreal insights on the oculus quest
- June oculus developer recap
- Achieve better rendering and performance with webxr layers in oculus browser
- Ilmxlab qa how they ensure stable performance with crash analytics
- Stay informed with the oculus platform status page
- John carmacks app reviews
- Carmacks app reviews space shooter
- Oculus developer release notes v29
- Gain insights and build community with new user reviews features
- May oculus developer recap
- Focus awareness required for all apps starting september 1
- A vr frames life
- Oculus developer hub update 18
- Introducing the 2020 oculus launch pad grant recipients and 2021 applications now open
- Instant runtime driven splash screens
- Oculus launch pad grads jasmine bulin dave dorn and austin krauss share the creative process behind neverboard
- Asset pipeline design in vr
- April developer recap
- How to obtain stable gpu measurements on quest
- Oculus developer release notes v28
- Adding hand tracking to first steps
- Hand tracking in tiny castles
- Oculus launch pad grads dylan par scout windsor and john craig share the creative process behind mementorium
- How to run a perfetto trace on oculus quest or quest 2
- Oculus developer release notes v27
- App subscriptions enabling new app categories and ongoing support
- Oculus developer hub update 17
- Be generous vr design tips to reduce player frustration
- How to prepare for a successful app lab submission
- New oculus open source library and pirates demo app qa with developer luca mefisto on hand tracking innovation
- Five years of vr lessons developers learned from oculus rift to quest 2
- Oculus launch pad grad michael lee shares the creative process behind please
- Watch now oculus at gdc showcase
- Oculus developer hub update 16
- Join oculus at gdc showcase 2021
- Oculus launch pad grads zachary flores and ezra j robinson share the creative process behind detour bus
- Oculus developer release notes v25
- New options in oculus for business
- Upcoming changes to focus awareness and immersive overlays
- Announcing oculus debugger vscode for ue4 native developers
- Developer dashboard adds crash analytics
- Oculus launch pad grad justin palmer shares the creative process behind mend
- Oculus developer hub update 15
- Introducing app lab a new way to distribute oculus quest apps
- Art direction for all in one vr performance
- Verify your oculus developer account by february 1
- Now available vr locomotion design guide
- Multi user accounts and app sharing coming soon
- Oculus developer release notes v23
- Development automation how to prioritize best practices
- Godot engine receiving support funded by facebook reality labs
- Understanding the vr gaming market
- Bringing phase sync to mobile vr
- Marketing your app for the holidays
- A new developer home and dashboard
- Oculus developer hub update 12
- Oculus quest v23 how to update your app for 90hz
- User engagement dashboard
- Introducing the accessibility vrcs
- Filming from the frontlines grx immersive launches volume 2 in protest washington dc
- Schell games shares the developer process behind until you fall now available on oculus quest
- Onward porting from pc vr to quest
- Oculus developer hub update 11
- Updated upcoming changes to how you log in for development and use your oculus dashboard
- Top tips from arm for vr asset optimization
- Ensuring safe and authentic access to oculus platform solutions
- Loads stores passes and advanced gpu pipelines
- Facebook connect the tetris effect
- Diversity and social impact at facebook connect
- Facebook connect session and lightning talk recap
- Introducing oculus quest 2 the next generation of all in one vr
- Introducing oculus developer hub
- Facebook connect developer super session recap
- Facebook connect oculus quest 2 aaa gaming partnerships and more
- Introducing oculus data use checkup
- Renderdoc for oculus
- Oculus developer release notes v20
- Save the date for facebook connect september 16
- Driving market momentum the oculus isv program celebrates its one year anniversary
- Build for inclusion education series kicks off august 12 with raising black voices in gaming and xr
- Ue4 code samples the essentials
- Oculus developer release notes v19
- Introducing new test users tool features to help you get your app ready for launch
- Oculus launch pad 2020 applications now open
- Openxr for oculus
- Improve concurrency in your multiplayer games with travel together and public parties
- Vr playtest best practices featuring schell games
- Oculus developer release notes v18
- Ue4 and native iteration time improvements
- The next chapter of oculus development and a new quest distribution path coming in 2021
- Improving gpu profiling on oculus quest
- Oculus developer release notes v17
- Hand tracking updates accepting app submissions starting may 28
- Oculus developer release notes v16
- Updated developer policy center
- Unity iteration time improvements
- Oculus developer release notes v15
- An update on oculus connect 7
- Announcing unity asset store credit code benefit for oculus start members
- Lets all playaparttogether
- Facebook game developers showcase multiplayer in vr
- Facebook game developers showcase best practices for launching games on oculus
- Facebook game developers showcase vr business best practices
- Add ons downloadable content dlc and in app purchases iap
- Introducing the new oculus quest system experience
- Gear vr update no longer accepting new apps as of september 15 2020
- An important update on gdc
- Oculus developer release notes v13
- Vulkan support for oculus quest in unity experimental
- Oculus developer center update device centric documentation architecture
- How to optimize your oculus quest app w renderdoc walkthroughs of key usage scenarios and optimization tips part 2
- Vr unity sample for developing high quality visuals on quest how to get started tips from arabian art studios
- How to optimize your oculus quest app w renderdoc walkthroughs of key usage scenarios and optimization tips part 1
- How to optimize your oculus quest app w renderdoc quest hardware and software offerings
- Oculus developer release notes v12
- Optimizing oculus insight controller tracking to work in challenging conditions like near holiday lights
- The memory benefits of 64 bit how it works
- Quest submission policy update 64 bit by default
- Ue4 late latching for oculus quest design benefits and how to get started
- Mixed reality capture on quest workflow integrations insights
- Enable more connected user friendly experiences with the rich presence and deep linking apis
- Analyze your sales funnel latest dashboard update purchase funnel
- Hand tracking sdk for oculus quest available
- How to optimize your oculus quest app w renderdoc getting started frame capture
- Updates to the oculus leaderboards feature destinations social stories notifications
- How does oculus link work the architecture pipeline and aadt explained
- Pc rendering techniques to avoid when developing for mobile vr
- Getting started with unitys lightweight render pipeline lwrp
- Free oculus unity vr development course
- Gear vr app development no longer supported from sdk suite 142 and future versions
- Tracking technology explained led matching
- Ovr metrics tool vrapi what do these metrics mean
- Techniques for improved vr video w john carmack
- Oculus developer release notes october 14th 2019
- Developer perspective optimizing performance for fast paced interactions on quest
- Build and engage your community with developer posts
- The latest social features for developers deep linking destinations spatial voip
- Day 2 at oc6 session and show floor highlights
- Day 1 at oc6 technology highlights
- Oc6 keynote developer highlights
- Oc6 preview
- Increasing fidelity with constellation tracked controllers
- Oculus tech updates september 2019
- Getting started with the open source game engine godot
- Common rendering mistakes how to find them and how to fix them
- Oculus connect 6 wave 2 sessions now available
- Announcing updated cloud storage for the rift platform oculus quest and go
- Immersive design interview with sam gage principal technical designer at ndreams
- Developer guide to asw 20
- Getting started w the unity gpu profiler for oculus quest and go
- Vulkan for mobile vr rendering
- Oc6 registration now open session preview available
- Oculus tech updates july 2019
- Developer perspective improving memory usage and load times in ue4
- Oculus launch pad 2019 applications now being accepted
- Developer perspective using oculus medium for 3d production
- New security vulnerability scan for mobile submissions
- Introducing the 2018 oculus launch pad scholarship recipients
- Developer perspective ue4 logging and console commands for mobile vr
- Oculus sdk tool updates june 2019
- Oc6 save the date september 25 26 in san jose
- Vr event success part 2 planning managing and executing your event
- Vr event success part 1 designing and developing your app for live events
- Developer perspective insights for porting from oculus go to the rift platform
- Developer perspective tips to develop a relaxing vr adventure game
- Occlusion culling for mobile vr part 2 moving cameras and other insights
- Oculus ama top 5 questions matt conte
- Occlusion culling for mobile vr developing a custom solution
- Move stretch and deform meshes in oculus medium
- Asw and passthrough with nvidia optical flow
- Feature now available offer custom developer items based on app entitlement
- Developer perspective lessons learned from building a dragon friendly vr sandbox
- Translucent vs masked rendering in real time applications
- Developer perspective insights from creating an oculus go puzzle game
- Down the rabbit hole w oculus quest developer best practices the store
- Down the rabbit hole w oculus quest the hardware software
- Upcoming oculus ama w developer relations engineering lead matt conte
- Introducing avatar sdk expressive update
- Oculus at f8 2019
- Owlchemy labs case study lessons learned from job to vacation
- Part 5 visual identity and art direction ubisoft team q and a
- Developer perspective creating compelling characters w corinne scrivens of polyarc
- Understanding gameplay latency for oculus quest oculus go and gear vr
- Part 4 vr fps design with ubisoft game director sebastien morin
- Oculus unity integration experimental cross platform support
- Developer perspective test automation for multiplayer vr
- Vrtk v4 now available
- Developer perspective gdc 2019 learnings
- Space junkies locomotion level design
- Train jam 2019 road to gdc
- Introducing oculus rift s
- Oculus at gdc 2019 see you there
- Developer perspective universal design douglas north cook
- Vrtp for unreal engine 4 launch announcement
- Oculus go wired mirroring how to
- Part 2 space junkies and binaural audio
- Oculus developers celebrate international womens day
- Oculus ama march 2019 chris pruett top 5 questions
- Pre gdc 2019 vr insights videos
- Introducing multiple expansion files for mobile rift and future platforms
- Oculus sdk 135 release
- Space junkies and virtual embodiment
- Submitting your app to the oculus quest store
- Oculus start one year anniversary
- Global game jam 2019
- February monthly tech updates
- Sharing via livestreaming now available for rift applications
- December monthly tech updates
- Custom developer items now available for oculus rift
- November monthly tech updates
- Developer perspective designing for humans
- Oculus rift updates asset files language packs and more
- Tech note animated loading screen
- Developer perspective hardlight blade and rjdoesvr
- Tech note ovrlipsync updates laughter detection and new integration
- Unreal engine supports oculus quest including launch title vader immortal
- New hardware software and support day 1 at oculus connect 5
- Playing with the future mixed reality and arena scale gaming at oc5
- Rift updates at oc5 new support and core software
- Introducing oculus quest our first 6dof all in one vr system
- September monthly tech updates
- Developer communities at pax west
- Oc5 update more than a dozen new sessions revealed register now to attend september 26 27 in san jose
- Meet torn the sci fi vr mystery that wouldnt exist without nvidia flex
- Oculus avatars now cross platform
- Tech note enhancing oculus lipsync with deep learning
- Tech note shader snippets for efficient 2d dithering
- August monthly tech updates
- Developer analytics an introduction
- Oc5 preview first 18 talks revealed registration now open to attend september 26 27 in san jose
- Developer spotlight using oculus medium for game concepts
- Best practices ensuring compatibility of your gear vr application for oculus go
- Going social leaderboards
- June monthly tech updates
- Tech note mask based foveated rendering with unreal engine 4
- Behind the tech with john carmack 5k immersive video
- Going social sharing for mobile apps
- Developer perspective designing awesome locomotion in vr
- Improved guidance for unreal developers
- Developer perspective wands vr
- Save the date for oculus connect 5 september 26 27 in san jose
- Developer perspective double fine
- Tech note profiling optimizing on mobile devices
- May monthly tech updates
- Tech note expansion files with unity
- Introducing mobile dlc support in beta
- Tech note android plugins and permissions
- Developer perspective creating a vr textbook
- Developer perspective rpublique vr
- React 360 replaces react vr for streamlined development focus
- Oculus developer news from f8 2018
- Oculus loading splash screens for unreal explained
- Tech note asymmetric field of view faq
- April monthly tech updates
- Everything you need to know to develop for oculus go
- Tech note unity settings for mobile vr
- Whats new with oculus start
- Best practices the dos and donts of early access
- Introducing oculus notifications in beta
- Best practices oculus developer dashboard
- Insights from the dev community vrdcgdc 2018
- Oculus sdk support for nvidia vrworkstm lens matched shading
- Developer perspective experiment 7 and catan vr
- Piece by piece assembling they suspect nothing
- Oculus go gdc anshar online first look
- Icymi day 1 at gdc 2018
- Optimizing oculus go for performance
- March monthly tech updates
- New oculus platform stats introducing hardware reports
- Oculus at gdc 2018 in booth schedule
- Developer analytics overview a new look
- Unity engine entitlement checks for gear vr and rift
- Post app release what to do next
- Developer perspectives konrad the kitten
- Networked physics in virtual reality networking a stack of cubes with unity and physx
- Announcing new updates to the oculus store
- How to prep your app for submission
- Oculus distribution channel guide
- App submission review process guide
- February monthly tech release notes
- Developer perspectives protected dispatch behind the scenes
- Common oculus store review submission issues
- Avatar locomotion sample
- January monthly tech release notes
- Tech note vrc validator
- Introducing oculus start
- December monthly tech release notes
- Marketing starter 5 ways to kickstart your app marketing strategy
- Medium under the hood part 3 move tool and asynchronous operations
- Quality capture and compression in react vr
- New tool for known issues and bugs
- November monthly tech release notes
- Tech note downloading data in the background on mobile
- Tech note touch button mapping best practices
- Teleport curves with the gear vr controller
- October monthly tech release notes
- Whats next for oculus avatars
- New dev tools and platform updates from oculus connect
- Introducing oculus go
- Open source release of rift dk2
- Developer perspectives the binary mill
- Developer perspectives flight school studio
- Everything you need for oculus connect october 11 12
- Medium under the hood part 2 move tool implementation
- Research into comfortable locomotion
- Running side loaded builds on pc
- Volumetric sounds
- Near field 3d audio explained
- September monthly tech release notes
- Distance grab sample now available in oculus unity sample framework
- Medium under the hood part 1 developing the move tool
- Developer perspectives coatsink augmented empire
- Simulating a gear vr controller with touch
- Oc4 update new speakers special guests and vr challenger league
- Easy controller selection
- Implementing quality hands with oculus touch
- Developer perspectives vr locomotionmovement and combinations
- Tech note expansion file support for gear vr beta
- Adding gear vr controller support to unitys ui
- August monthly tech release notes
- Using release channels to their fullest
- Oc4 preview hear from oculus experts october 11 12 in san jose
- Adding gear vr controller support to the unity vr samples
- Introducing stereo shading reprojection for unity
- Tech note removing dark scene color banding in unity
- Introduction to 360 video for gear vr
- Creating spatial audio for 360 video using fb360 spatial workstation
- Oculus connect 4 open for applications
- New hardware bundle now available
- Content requirements and porting content basics for rift
- Reactvr and social apps a perfect pair
- July monthly release notes
- Getting started with mixed reality capture
- Best practices for creating apps that showcase live events
- Discover explore open beta new feature in home
- Lessons from the frontlines modern vr design patterns
- June monthly release notes
- Object interaction part 4 constrained interactions
- Object interaction part 3 releasing objects
- Social platform series events and avatar support for unreal engine
- Developer perspectives hidden fortune
- Social experiences for people in and out of vr
- Improved developer site better documentation more support
- Developer perspectives vr locomotion a series of experiments from crytek
- Tech notes detecting reset view events with unreal
- Gear vr controller best practices
- Developer perspectives character animation in dead and buried
- Carmacks critiques graphics optimization for gear vr
- Object interaction part 2 locomotion and held objects
- Announcing 360 capture sdk
- Building virtual reality experiences on the web with react vr
- Gear vr sd card support
- Tech notes aircraft controls using the gear vr controller
- Object interaction part 1 common interaction patterns
- Social platform series avatars and sharing for mobile apps
- Reflections on the new oculus home for gear vr
- The epic look of robo recall substance painter vr workflow
- Gear vr uploads with cli
- New gear vr and rift analytics
- Developing for the gear vr controller
- Tech notes full screen mirror windows for pc
- Developer perspectives job simulator
- Tech notes device enumeration for pc
- Tech notes unreal engine entitlement checks
- Oculus store transitions to iarc age and content ratings
- Developer perspectives dimensional
- Developer perspectives lessons from e mcneill
- New social apis now available
- Introducing the react vr pre release
- Operation developer feedback
- Carmel developer preview launches today
- Developer perspectives obduction
- Design in vr 6 tips to get you started
- Touch kits available
- Faster build uploads with cli
- End to end testing with release channels
- Asynchronous spacewarp
- Oculus developer updates from oc3
- Hybrid mono rendering in ue4 and unity
- Sharing vr through video mixed reality in the unspoken
- Introducing the oculus unreal renderer
- Submitting to concepts and early access on the oculus store
- Third person adventuring in chronos
- Public vr critique 6 viral
- Public vr critique 5 bazaar
- Public vr critique 4 omega agent
- Bringing the world of luckys tale to life
- The art of presence and immersion in the climb
- Public vr critique 3 playhead
- Public vr critique 2 dreadhalls
- Public vr critique 1 nighttime terror
- Oculus pc sdk 1 3 now available
- Asynchronous timewarp on oculus rift
- Guest blog bringing a trailer to life for vr with defense grid 2
- Introducing the oculus sample framework for unity 5
- Rift sdk 1 0 shipping to developers with final rift hardware
- Mobile sdk 1 0 will be required for gear vr apps
- Meet the oculus audio sdk
- Guest blog choices and tricks the visuals of anshar wars 2
- Unitys ui system in vr
- Upcoming oculus pc sdk 0 7 compatibility changes
- Squeezing performance out of your unity gear vr game continued
- Digital audio workstations and vr audio
- Powering the rift
- Squeezing performance out of your unity gear vr game
- Asynchronous timewarp examined
- Optimizing vr graphics with late latching
- Oculus mobile vr jam 2015
- Magnetometer
- Vr sickness the rift and how game developers can help
- The latent power of prediction
- Sensor fusion keeping it simple