The Curious Engineer

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Meta Horizon Developer Blog

developers.meta.com/vr/blog

Meta Horizon OS Developers Blog

Game developmentMobile / iOS / Android

Posts
843 from 20 Aug 2024 to 29 Oct 2026
Posting
weekly (60 in the last year)
Kind
company blog
Feed
https://developers.meta.com/vr/blog/rss/

2026 39

  1. What Makes a Meta VR Title Work Hands-Only
  2. Meta VR Academy
  3. Immersive Web SDK 1.0: Build for Quest and Meta VR Glasses with AI-Native Web Tools
  4. Build for Meta VR with v0 by Vercel
  5. VR is Expanding. Start Building for Meta VR Glasses Today.
  6. Meta VR Start Developer Competition, Reach Further, Win Bigger
  7. Success stories
  8. Introducing Meta XR Operator: Close the Build-Test-Verify Loop for VR
  9. Smarter Pricing, Better Trials, and Deeper Analytics for VR Developers
  10. The Community-Driven Economy: How VR Studios Can Boost Retention and Revenue Through Social Play
  11. What Unity Developers Learned About Building for Meta Quest at Unite Seoul 2026
  12. Build Faster, Earn More: Introduction to Growth Hacking Part 3
  13. Build Faster, Earn More: Introduction to Growth Hacking Part 2
  14. Build Faster, Earn More: Introduction to Growth Hacking Part 1
  15. Build Faster, Earn More: How to Get Started with In-Game Analytics
  16. Build Faster, Earn More: The Lean Developer's Guide to Revenue and Analytics on Meta Quest
  17. Build Faster, Earn More: The Lean Developer's Guide to Engagement and Retention on Meta Quest
  18. Build Faster, Earn More: The VR Developer’s Quick Start Guide to Off-Platform Marketing
  19. Build Faster, Earn More: The Lean Developer's Guide to User Acquisition on Meta Quest
  20. Build Faster, Earn More: New Tools for Pre-Launch, Pricing, and Distribution on Meta Quest
  21. Build Faster, Earn More: How AI Accelerates Android Development for Quest
  22. Build Faster, Earn More: Accelerating Your Unity VR Workflow
  23. Build Apps for Your Portal with AI
  24. Build Faster, Earn More: Agentic Tooling for VR
  25. Build Faster, Earn More: How We’re Helping VR Developers Succeed on Meta Quest
  26. VR Developer April Roundup: Open Tools, Smarter Profiling, and a Predictable Roadmap
  27. Accelerate VR Development with AI & Immersive Web SDK
  28. GDC 2026 Highlights: What's Next on Meta Horizon OS
  29. The State of VR at GDC 2026: Building a Sustainable Future
  30. Faster Builds, Smarter Discovery, and the LiveOps Playbook: What to Know After GDC Day 2
  31. Highlights from Day 1 at GDC 2026: Hands, Agents, Performance & More
  32. The Live Service Checklist: Five Pillars for Building Successful Games
  33. Smoother Apps, Happier Users: Introducing FrameSync for Meta Horizon OS
  34. A Developer's Guide To Designing For Meta Quest's Four Gamer Segments
  35. Our Renewed Focus in 2026
  36. Three reasons why Developer Posts are worth revisiting on Meta Horizon OS
  37. Spatial Lingo: An Open Source App for AI-Assisted Language Practice with Everyday Objects
  38. VAIL VR (Part Two): A Look Inside AEXLAB’S Community-Driven Live Ops Engine
  39. Meta Spatial Simulator: A Better Way to Build with Android for Meta Horizon OS

2025 93

  1. Meet the Meta Horizon Start Developer Competition Winners
  2. Redefining the Possible: Announcing the $1.5 Million Meta Horizon Mobile Innovation Winners
  3. Growth Insights from APAC: Mid-core VR Games That Players Want to Return To
  4. Year in Review: Insights from 2025’s Breakout Creators and Developers
  5. Shorten Time-to-First-Dollar with Meta Horizon Launch Tools
  6. Give Your App the Upper Hand: What’s New with Hand Tracking in v83
  7. VAIL VR (Part One): From Couch Surfing to $15M in Crowdfunding
  8. Seamless Haptics for Sound Designers: Meta Haptics Studio Meets FMOD and Wwise
  9. Seoul, Creators, and 49 New Worlds: Inside the Latest Worlds Creator Academy Bootcamp
  10. What You Missed in Worlds This Quarter
  11. Saydeechan: A Solo Creator’s Journey to Bring Worlds to Japan
  12. Quarterly Developer Recap: What’s New Across Meta Horizon OS
  13. Unity, Meta Horizon OS, and the Future of VR at Unite 2025
  14. Meta Horizon Apps Must Target Android 14 Starting March 1
  15. Meta Horizon Mobile Genre Showdown: Reloaded - Meet the Competition Winners
  16. Grow a Farm: How Two Gaming Influencers Built a Top-Ranked World with Zero Development Experience
  17. Make the Most of Holiday Trends
  18. Matthiaos: Pioneering Change in Worlds Through Passion and Community
  19. Shovel Up! Goes Remixable: Best Practices for World Builders
  20. Meta Horizon Start Developer Competition 2025: More Ways to Build. More Ways to Win.
  21. How Japanese developer MyDearest turned a crisis into a bold new blueprint for hypercasual VR
  22. Know Your Players: Understanding Your Audience with 2025 Quest Gamer Segments
  23. How to Get Help, File Bugs, and Track Fixes when Building with Meta Horizon
  24. Protecting Your App’s Holiday Success During Peak Season: Complete Your Data Use Checkup Early
  25. Ace of Spades: How HardyWest Became a Creative and Cultural Force in Worlds
  26. Growth Insight Series: Designing Engaging Holiday Events
  27. Planning Seasonal In-Game Events
  28. How Hand Interactions Are Opening New Possibilities for VR Developers
  29. Remix, Rebuild, Repeat: Open Source Champions Winners Announced
  30. Cut Out the Guesswork With New Unreal Engine Performance and Packaging Samples
  31. VRFS: How a Grassroots Community Helped Build a Sports Simulator Hit
  32. Meet Immersive Web SDK: A New Era for Spatial Web Development
  33. Open for Submissions: Meta Horizon+
  34. Inside the Worlds Creator Academy at Meta HQ
  35. Meta Horizon Engine at a Glance
  36. The Art of IAP Strategy: Lessons from DigiGods on In-Game Monetization
  37. Meta Connect 2025: Fueling the Future of VR
  38. Meta Connect 2025: The Top Four Reasons to Build Worlds for Meta Horizon
  39. Unlocking Creativity with GenAI: How Worlds Creators Are Building Faster, Smarter, and More Immersive Worlds
  40. Vidyuu: How a Worlds studio leveled up through community and collaboration
  41. Go Behind the Scenes with James C. Kane to Explore the Road to ‘In Tirol’
  42. Meet the Newest GenAI Tools: Environment Generation and Embodied LLM NPCs
  43. A Bootcamp Bonanza: Recap from Worlds Creator Academy NYC
  44. Meet Our Meta Horizon Community Mentors
  45. From Burnout to Breakout Hit: Exploring Plastic Battlegrounds’ Indie VR Success
  46. Introducing Meta Horizon Creator Competition: Open Source Champions
  47. Introducing the Experimental Meta Quest Runtime Optimizer for Unity
  48. Elevate Your Mobile World: Competition Winners and Sharing Improvements
  49. The Last Exit: Bridging the gap between high-stakes challenges and absurdly fun gameplay
  50. Jumpstart World Building with GenAI-powered tools, featuring Creator Assistant
  51. Streamline Your Support Tickets with the New Developer Support Portal
  52. Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest
  53. Heads Up: Meta Horizon Design Tests Coming Soon
  54. Must-Have Tools for Building Your Favorite Genre in Worlds
  55. Meta Haptics Studio: Pushing the Boundaries of Haptic Design
  56. Working Together to Protect People’s Privacy
  57. Introducing the Meta XR Audio SDK Plugin in Wwise
  58. Unlock New Courses to Boost Conversion on the Meta Horizon Store
  59. From Viral to Vast: Another Axiom’s Journey from Gorilla Tag to Orion Drift
  60. Developer policies
  61. Quarterly Developer Recap: Immersive Transitions, Showdown on UE5, Movement SDK and more
  62. Meet the Winners of the $1M Meta Horizon Creator Competition: Mobile Genre Showdown
  63. Meta Horizon: New Tools & Incentives for Creators + More Mobile Worlds to Explore
  64. Creator Spotlight: How PinataMJ Built Palmfall Point in 24 Hours with GenAI
  65. From Mobile to Mixed Reality: A Guide to Meta Spatial SDK for Android Developers
  66. Unpacking App Discovery on Meta Horizon OS
  67. How Albyon Made Waves on Mobile with Jabu Jabu
  68. Don’t Miss Out: Get Your App to the Meta Horizon Store Faster
  69. Creator Spotlight: How Habitor Built a World in 5.5 Hours with GenAI
  70. Streamline Multi-user Setup with the Colocated Experiences MR Motif
  71. Introducing Meta 3D AssetGen 2.0: A new foundation model for 3D content creation
  72. Introducing North Star: A Visual Showcase for Meta Horizon Developers
  73. Explore a New Era of Mixed Reality with the Passthrough Camera API
  74. Growth Insights Series: More Best Practices for New User Onboarding
  75. Build Faster and Smarter with GenAI Tools in Meta Horizon Worlds
  76. Growth Insights Series: Building Competency in New User Onboarding
  77. Growth Insights Series: Effective Expectation Setting in Your Product Details Page
  78. Quarterly Developer Recap: Tracked Keyboard, Hand Gestures, WebXR PWAs and more
  79. GDC 2025: Insights for Creating, Monetizing and Growing on Meta Horizon Worlds
  80. The Past, Present, and Future of Developing VR and MR with Meta
  81. GDC 2025: Strategies and Considerations for Designing Incredible MR/VR Experiences
  82. GDC 2025: Emerging Opportunities in MR/VR on Meta Horizon OS
  83. GDC 2025: Building for Mixed Reality, Meta Horizon Worlds and more
  84. Meta and OpenXR
  85. Growth Insights Series: Tips for Monetizing In-App Purchases on Horizon: Execution
  86. Enhance Realism and Expedite Project Setup with the Instant Content Placement Mixed Reality Motif
  87. Growth Insights Series: Tips for Monetizing In-App Purchases on Horizon
  88. Empowering Meta Horizon Creators With a New $50M Fund and Advanced Tools
  89. Create. Compete. Win Big: Join the $1M Meta Horizon Competition launching on March 11
  90. From Legacy to Real-Time: Transforming Analytics to Support Faster Decision Making
  91. The Evolution of Our Ecosystem
  92. Enable Synchronized Multiplayer Experiences with the Shared Activities in Mixed Reality Motif
  93. Enhance Visual Quality and Performance with Compositor Layer Functions in MQDH

2024 19

  1. Closing Out Strong: End-of-year updates and launches for Meta Horizon OS
  2. Foster Meaningful Connections and Interactions with Audio To Expression for Meta Horizon OS
  3. Seamlessly Power Colocated Mixed Reality Experiences with Colocation Discovery and Group Sharing
  4. No Crash Left Behind: How to Identify and Prevent App Crashes and Why You Should Care
  5. Mitigate Platform Juggling with Cross-platform Support for Haptics SDK and Interaction SDK
  6. Level up 2D and Web-based App Experiences
  7. Teaching the Future: A Creative Recipe for XR Design
  8. Enhance Interactions Across More Engines and Platforms with Interaction SDK v69
  9. Build New, Innovative Lifestyle Experiences with Meta Horizon Start
  10. Start Building with Meta Quest 3 and 3S
  11. Meta Avatars SDK Update: Now Supporting Animated Full-bodied Avatars, Parametric Body Shapes, Custom Animations, and More
  12. Unlock New Possibilities in Mixed Reality with Tools and Features from Meta Connect 2024
  13. Reach New Audiences by bringing your 2D Apps to the Meta Horizon Store
  14. Explore Meta Spatial SDK and New Ways to Optimize and Grow on Meta Horizon OS
  15. Announcing the new (and improved) Meta Horizon developer center
  16. Harness New Analytics Tools To Own Your Commercial Success In The Meta Horizon Store
  17. Get the Latest Updates on Multiplayer Testing, MQDH, Interaction SDK Samples and More
  18. Introducing Mixed Reality Motifs: Passthrough Transitioning
  19. Meta Horizon Store: New Monetization Tools for All Developers

Undated 692

  1. Download SDKs
  2. Programs and resources
  3. Start Program
  4. Why Meta VR?
  5. What is mixed reality?
  6. Platforms and tools
  7. 2D apps for Meta VR
  8. Devices
  9. Use cases
  10. Support
  11. Button action mapping user inputs controller meta quest horizon developers vr mr
  12. Learnings from supernaturals mixed reality mode
  13. Acoustic ray tracing audio sdk meta quest developer social presence
  14. Mac support unity meta quest horizon developer
  15. V66 multi room support spatial anchors api improvements quest developers
  16. Get apps ready app lab meta horizon store meta quest developers
  17. Immersive web emulation runtime iwer webxr meta quest developer
  18. Meta xr simulator pc mac unity unreal developer mixed reality
  19. Quest developer updates mqdh 47 preview pdp changes
  20. Meta quest developer LIV mixed reality capture support sdk
  21. Presence platform 2024 digital hackathon winners meta quest
  22. Meta quest lifestyle app accelerator
  23. Meta quest developer haptic creative design studio sdk mixed reality
  24. A more open ecosystem for developers
  25. Dev feature updates march24
  26. New tools to support subscriptions
  27. Optimizing for success meta quest 3 gdc
  28. Approach vr and mr development gdc
  29. Introducing oculus publishing ignition a new multi million dollar prototyping fund
  30. Everything covered gdc developer summit
  31. Phanto unreal showcase
  32. Presence platform hackathon
  33. Meta quest link improvements
  34. Asgards wrath2 and haptics studio
  35. Across the valley graphics design challenges
  36. Cryptic cabinet mr
  37. Hand tracking available sdk v62
  38. Inside out body tracking and generative legs
  39. Introducing two self serve pricing tools
  40. Introducing mr utility kit build spatially aware apps faster
  41. V24 of the meta avatars sdk is now publicly available
  42. Haptics public release enhance your immersive experiences on meta quest
  43. Gear up for 2024 with major updates available today
  44. Scene mesh destruction first encounters meta quest developers mixed reality
  45. Prepare data handling questions use checkup duc meta quest developers
  46. Private app hosting with meta quest for business
  47. App lab meta quest developers meet goals resources
  48. Age group certification data handling questionnaire elearning courses meta quest developers
  49. Developer analytics updates measure success sessions time spent
  50. User age group self certification closer look api meta quest developer
  51. 2023 holiday season monetization playbook dates quest developers
  52. Release channel url invite playtesting feedback meta quest developers
  53. Meta quest developer android location manager api services
  54. Parent managed meta accounts what quest developers need to know resources
  55. Mesh depth api meta quest 3 developers mixed reality
  56. Start developing Meta Quest 3 tips performance mixed reality
  57. Watch meta connect 2023 sessions on demand quest 3 developers
  58. Unity package manager sdk updates v59 meta quest
  59. Accelerate development mixed reality building blocks unity meta quest developers
  60. Movements inputs interactions meta connect 2023 quest developers presence platform
  61. Building mixed reality MR meta quest 3 connect developers presence platform
  62. News updates meta connect 2023 developers quest 3 state of union
  63. Grow business monetization engagement resources meta quest developers
  64. Meta connect 2023 how tune in quest developers vr mr
  65. Whats new compliance dashboard updates meta quest developers
  66. Meta connect launches updates 2023 quest developers
  67. Meta quest developer hub mqdh 3 8
  68. Elearning courses ccve organization verification meta quest developers
  69. Pdp subscription buying meta quest developers
  70. Hand tracking 22 response time meta quest developers
  71. Mixed reality mr retention presence platform tools meta quest developers
  72. Behind the build ghosts of tabor app lab meta quest
  73. Best practices vr mr app captures meta quest developers
  74. Platform integrity attestation api meta quest developer
  75. Unreal engine adreno offline compiler meta quest
  76. Age group self certification apis meta quest developers
  77. Discover mixed reality showcase
  78. Drive sales ab testing case study meta quest developers
  79. Improve spatial audio universal hrtf meta quest
  80. Vr image quality meta quest super resolution
  81. Self serve pre orders coming soon pages meta quest
  82. Vision accessibility cosmonious high owlchemy labs meta quest
  83. Virtual keyboard meta quest developers
  84. Build the next generation of vr mr with meta quest 3
  85. Webxr presence platform hackathon meta quest
  86. Developer organization verification what you need to know
  87. Meta quest developer hub mqdh 3 5
  88. Behind the build rube goldberg workshop interview free range games mixed reality
  89. Les Mills BODYCOMBAT meta quest Odders Lab
  90. Announcing our presence platform hackathon results
  91. App rollbacks meta quest vr
  92. Introducing decommissioned vr social showcase
  93. Eye of the temple vr immersion game design
  94. Meta quest developer hub mqdh v34
  95. Drive conversions through ab testing with multiple assets
  96. Reality accelerator toolkit beta web emulator 12 meta quest
  97. Developer sessions meta quest gdc 2023
  98. Improvements developer analytics meta quest
  99. Meta quest privacy essentials for developers compliance
  100. Managing meta quest 1 guidance developers
  101. Meta quest apps android 12l june 30
  102. Oculus publishing announcement news gdc 2023
  103. Haptics sdk studio meta quest vr
  104. Apply presence platform hackathon april 2023 meta quest vr
  105. Mlk now is the time vr equality meta quest
  106. Updates developers unreal engine 5
  107. Immersive web emulator 1 1
  108. Measure campaign success marketing attribution analytics meta quest
  109. Meta quest developer hub mqdh 3 3
  110. Gdc 2023 meta quest vr mr
  111. Above par adowski webxr mini golf
  112. Project flowerbed a webxr case study
  113. Kickstart development showcase apps meta quest
  114. Incentivize purchases promotions bundles tools meta quest
  115. Save gpu with eye tracked foveated rendering
  116. Boost iteration efficiency meta xr simulator experimental
  117. Build immersive audio experiences meta quest sdk
  118. Webxr development immersive web emulator
  119. Changes coming quest 1 2023 meta
  120. Meta quest developer hub mqdh 3 2
  121. Hand tracking improvements v2 1
  122. How member notes can help you manage your organization
  123. Ultimate glove ball esports multiplayer showcase
  124. Graphics optimization renderdoc meta fork
  125. Shapesxr mixed reality presence platform
  126. Build for everyone inclusive design tips meta connect 2022
  127. World war toons tank arena vr stoic application spacewarp voxel modeling
  128. 2022 developer resource roundup
  129. Boost app performance 525 mhz gpu frequency meta quest 2
  130. Build local multiplayer experiences shared spatial anchors
  131. Build bridges vr app to app travel api meta quest
  132. Gorilla tag
  133. Meta quest developer hub mqdh 31
  134. Compound rogue lite vr fps
  135. Squad up build responsible engaging multiplayer experiences
  136. Webxr web launch mobile matterport
  137. Interaction sdk building intuitive vr experiences tools resources
  138. Movement sdk sample github eye tracking
  139. User reporting requirements developer tools updates
  140. Among us vr schell games innersloth robot teddy
  141. 2022 holiday monetization guide
  142. Pistol whip 75 conversion rate try before you buy tbyb insights best practices
  143. Meta quest developer hub mqdh 30
  144. Test metadata updates minimize risk release holdouts
  145. Buyer confidence try before you buy
  146. Developer sessions meta connect 2022
  147. Developer news meta connect 2022
  148. Meta avatars highlights update connect 2022
  149. Presence platform mixed reality social presence connect 2022
  150. Tune in meta connect 2022
  151. Unity package manager integration sdks
  152. Nfl pro era statuspro vr
  153. Simpleperf meta quest performance hotspots
  154. Scale e2e on device testing with meta quest scriptable testing
  155. Meta connect 2022 best free sessions
  156. Walkabout mini golf don carson interview 20000 leagues
  157. Update to oculus quest store taxonomy content categorization
  158. Hand tracking improvements meta quest
  159. Meta connect 2022 save the date
  160. Deprecating oculus rooms api in march 2023
  161. Meta quest store a b testing
  162. Oculus developer hub odh 27
  163. Introducing first hand
  164. Manage your org effectively with custom roles and permissions
  165. The evolution and implementation of hand tracking in myst
  166. Drive store traffic and conversions with immersive image layers
  167. Building your multiplayer vr experience other multiplayer sdk features travel reliability and best practices
  168. Prototype your vr app with meta horizon worlds
  169. Introducing meta accounts what developers need to know
  170. Launch pad grad jeffrey breugelmans shares the development process behind afternow prez
  171. Building your multiplayer vr experience making a simple multiplayer vr app using the unity sharedspaces sample
  172. Meta quest apps must target android 10 september 29
  173. Oculus developer release notes v41
  174. Building your multiplayer vr experience setting up your own copy of the sharedspaces sample in unity
  175. Strengthen your store presence with ab testing
  176. Oculus launch pad grad lou ward shares the development process behind tinker
  177. Preserve integrity with blocking api
  178. May 2022 developer recap
  179. Oculus developer release notes v40
  180. Building mixed reality experiences with presence platform
  181. Building your multiplayer vr experience platform sdk and unity sharedspaces sample
  182. Increasing security for apps on the meta quest platform
  183. Oculus developer hub odh 25
  184. Stay informed of app enforcements with the compliance dashboard beta
  185. Oculus launch pad grads megan scott and gerardo hernandez share the development process behind hey pops
  186. Showdown on quest part 2 how we optimized the pc vr demo for meta quest 2
  187. Showdown on quest part 1 how app spacewarp improves performance
  188. April 2022 developer recap
  189. Oculus launch pad grad cody kicklighter shares the development process behind noro the cosmic coast
  190. Oculus developer release notes v39
  191. Presence platforms hand tracking api gets an upgrade
  192. Getting a handle on meta quest memory usage
  193. Get open source samples in the public oculus github repository
  194. Oculus launch pad grad lara bucarey shares the development process behind language learning app vernacular
  195. March oculus developer recap
  196. Gdc 2022 recap
  197. Womens history month meet horizon worlds developer angl artiste
  198. Oculus developer release notes v38
  199. Vr for good documentary on the morning you wake brings nuclear awareness to quest 2
  200. Introducing start and launch pad support for horizon worlds
  201. Oculus developer hub odh 23
  202. Womens history month meet developer program manager allison lee
  203. Air link framerate insurance afi
  204. Build for inclusion virtually unstoppable women in xr
  205. February oculus developer recap
  206. Build for inclusion raising black voices in gaming xr
  207. Top vr developer questions and answers
  208. Oculus multiplayer development quick start guide
  209. Developing with webxr how playko built ski fit 365 on the wonderland engine
  210. Oculus developer release notes v37
  211. Unity iteration speed best practices
  212. Presence platform interaction sdk and tracked keyboard now available
  213. January oculus developer recap
  214. Zenith the last city ramen vr shares the development process behind the jrpg inspired vr mmo now available on the quest and rift platforms
  215. Now available guide to asset streaming in open world games
  216. Tips for promoting your app in 2022
  217. December oculus developer recap
  218. Oculus launch pad grad charuvit wannissorn shares the creative process behind luna episode 1 left behind
  219. Quest hand gameplay showcase
  220. Oculus developer hub odh 21
  221. Avoiding hitches when loading scenes in unity
  222. Appsw enhancements with directprojection and compositor layer spacewarp
  223. Meta avatars sdk now available
  224. Oculus developer release notes v35
  225. Presence platform spatial anchors experimental and voice sdk now available
  226. November oculus developer recap
  227. How to level up your profiling with renderdoc for oculus
  228. New multiplayer feature makes it easier to grow your community
  229. Rebuilding resident evil 4 what it took to bring capcoms classic to oculus quest 2
  230. Oculus developer release notes v34
  231. Presence platform voice sdk and passthrough now available
  232. Introducing application spacewarp
  233. Multiplayer showcase sharedspaces shows how you can quickly bring people together in vr
  234. Marketing your app and building your business insights from connect 2021
  235. App lab at connect 2021
  236. Diversity and accessibility at connect 2021
  237. Oculus developer hub 20
  238. Developer qa how ready at dawn used oculus platform multiplayer features to raise its game
  239. Reach your audience with user notifications
  240. October oculus developer recap
  241. Introducing cloud backup
  242. Connect 2021 developer state of the union developing for the metaverse
  243. Connect 2021 recap horizon home the future of work presence platform and more
  244. Introducing presence platform unleashing mixed reality and natural interaction for oculus developers
  245. Evolving from oculus for business to quest for business
  246. How to watch connect 2021
  247. Drumming in valhalla wanadevstudio shares the development process behind ragnarock
  248. Unlocking oculus go
  249. Facebook connect 2021 cant miss sessions
  250. Verify your developer account by october 21
  251. Color management in oculus headsets
  252. September oculus developer recap
  253. Learning to play with reality launch pad 2021 takes a lesson from goliath
  254. Oculus developer release notes v33
  255. How to schedule your app lab launch date
  256. Game developers of color expo oculus launch pad developers featured
  257. Get started with the unity profiler amp profile analyzer data on quest
  258. Register now for facebook connect 2021
  259. Oculus developer release notes v32
  260. Build a better app with virtual reality checks vrcs
  261. Building puzzling places how the realitiesio team brought their world building app to life
  262. August oculus developer recap
  263. Carmacks app reviews racket nx
  264. How frame and oculus brought trellos virtual offsite to life
  265. Update to oculus destinations submitting changes publishing
  266. Oculus developer release notes v31
  267. Graphics showcase using vulkan subpasses in ue4 for performant tone mapping on quest
  268. Big updates to oculus multiplayer
  269. Oculus start member jaakko asikainen shares the development process behind cave digger 2
  270. Debugging unity apps for oculus quest in headset
  271. Siggraph 2021 oculus launch pad and oculus start developers selected
  272. July oculus developer recap
  273. Build for a diverse user base with user demographics analytics
  274. Home net games share the creative process behind warplanes wwi fighters
  275. Community letter
  276. Mixed reality with passthrough
  277. Oculus all in on openxr deprecates proprietary apis
  278. Why mixed reality capture is effective qa with scout house
  279. Subscriptions analytics dashboard
  280. Introducing the new oculus developer center
  281. Get started with unreal insights on the oculus quest
  282. June oculus developer recap
  283. Achieve better rendering and performance with webxr layers in oculus browser
  284. Ilmxlab qa how they ensure stable performance with crash analytics
  285. Stay informed with the oculus platform status page
  286. John carmacks app reviews
  287. Carmacks app reviews space shooter
  288. Oculus developer release notes v29
  289. Gain insights and build community with new user reviews features
  290. May oculus developer recap
  291. Focus awareness required for all apps starting september 1
  292. A vr frames life
  293. Oculus developer hub update 18
  294. Introducing the 2020 oculus launch pad grant recipients and 2021 applications now open
  295. Instant runtime driven splash screens
  296. Oculus launch pad grads jasmine bulin dave dorn and austin krauss share the creative process behind neverboard
  297. Asset pipeline design in vr
  298. April developer recap
  299. How to obtain stable gpu measurements on quest
  300. Oculus developer release notes v28
  301. Adding hand tracking to first steps
  302. Hand tracking in tiny castles
  303. Oculus launch pad grads dylan par scout windsor and john craig share the creative process behind mementorium
  304. How to run a perfetto trace on oculus quest or quest 2
  305. Oculus developer release notes v27
  306. App subscriptions enabling new app categories and ongoing support
  307. Oculus developer hub update 17
  308. Be generous vr design tips to reduce player frustration
  309. How to prepare for a successful app lab submission
  310. New oculus open source library and pirates demo app qa with developer luca mefisto on hand tracking innovation
  311. Five years of vr lessons developers learned from oculus rift to quest 2
  312. Oculus launch pad grad michael lee shares the creative process behind please
  313. Watch now oculus at gdc showcase
  314. Oculus developer hub update 16
  315. Join oculus at gdc showcase 2021
  316. Oculus launch pad grads zachary flores and ezra j robinson share the creative process behind detour bus
  317. Oculus developer release notes v25
  318. New options in oculus for business
  319. Upcoming changes to focus awareness and immersive overlays
  320. Announcing oculus debugger vscode for ue4 native developers
  321. Developer dashboard adds crash analytics
  322. Oculus launch pad grad justin palmer shares the creative process behind mend
  323. Oculus developer hub update 15
  324. Introducing app lab a new way to distribute oculus quest apps
  325. Art direction for all in one vr performance
  326. Verify your oculus developer account by february 1
  327. Now available vr locomotion design guide
  328. Multi user accounts and app sharing coming soon
  329. Oculus developer release notes v23
  330. Development automation how to prioritize best practices
  331. Godot engine receiving support funded by facebook reality labs
  332. Understanding the vr gaming market
  333. Bringing phase sync to mobile vr
  334. Marketing your app for the holidays
  335. A new developer home and dashboard
  336. Oculus developer hub update 12
  337. Oculus quest v23 how to update your app for 90hz
  338. User engagement dashboard
  339. Introducing the accessibility vrcs
  340. Filming from the frontlines grx immersive launches volume 2 in protest washington dc
  341. Schell games shares the developer process behind until you fall now available on oculus quest
  342. Onward porting from pc vr to quest
  343. Oculus developer hub update 11
  344. Updated upcoming changes to how you log in for development and use your oculus dashboard
  345. Top tips from arm for vr asset optimization
  346. Ensuring safe and authentic access to oculus platform solutions
  347. Loads stores passes and advanced gpu pipelines
  348. Facebook connect the tetris effect
  349. Diversity and social impact at facebook connect
  350. Facebook connect session and lightning talk recap
  351. Introducing oculus quest 2 the next generation of all in one vr
  352. Introducing oculus developer hub
  353. Facebook connect developer super session recap
  354. Facebook connect oculus quest 2 aaa gaming partnerships and more
  355. Introducing oculus data use checkup
  356. Renderdoc for oculus
  357. Oculus developer release notes v20
  358. Save the date for facebook connect september 16
  359. Driving market momentum the oculus isv program celebrates its one year anniversary
  360. Build for inclusion education series kicks off august 12 with raising black voices in gaming and xr
  361. Ue4 code samples the essentials
  362. Oculus developer release notes v19
  363. Introducing new test users tool features to help you get your app ready for launch
  364. Oculus launch pad 2020 applications now open
  365. Openxr for oculus
  366. Improve concurrency in your multiplayer games with travel together and public parties
  367. Vr playtest best practices featuring schell games
  368. Oculus developer release notes v18
  369. Ue4 and native iteration time improvements
  370. The next chapter of oculus development and a new quest distribution path coming in 2021
  371. Improving gpu profiling on oculus quest
  372. Oculus developer release notes v17
  373. Hand tracking updates accepting app submissions starting may 28
  374. Oculus developer release notes v16
  375. Updated developer policy center
  376. Unity iteration time improvements
  377. Oculus developer release notes v15
  378. An update on oculus connect 7
  379. Announcing unity asset store credit code benefit for oculus start members
  380. Lets all playaparttogether
  381. Facebook game developers showcase multiplayer in vr
  382. Facebook game developers showcase best practices for launching games on oculus
  383. Facebook game developers showcase vr business best practices
  384. Add ons downloadable content dlc and in app purchases iap
  385. Introducing the new oculus quest system experience
  386. Gear vr update no longer accepting new apps as of september 15 2020
  387. An important update on gdc
  388. Oculus developer release notes v13
  389. Vulkan support for oculus quest in unity experimental
  390. Oculus developer center update device centric documentation architecture
  391. How to optimize your oculus quest app w renderdoc walkthroughs of key usage scenarios and optimization tips part 2
  392. Vr unity sample for developing high quality visuals on quest how to get started tips from arabian art studios
  393. How to optimize your oculus quest app w renderdoc walkthroughs of key usage scenarios and optimization tips part 1
  394. How to optimize your oculus quest app w renderdoc quest hardware and software offerings
  395. Oculus developer release notes v12
  396. Optimizing oculus insight controller tracking to work in challenging conditions like near holiday lights
  397. The memory benefits of 64 bit how it works
  398. Quest submission policy update 64 bit by default
  399. Ue4 late latching for oculus quest design benefits and how to get started
  400. Mixed reality capture on quest workflow integrations insights
  401. Enable more connected user friendly experiences with the rich presence and deep linking apis
  402. Analyze your sales funnel latest dashboard update purchase funnel
  403. Hand tracking sdk for oculus quest available
  404. How to optimize your oculus quest app w renderdoc getting started frame capture
  405. Updates to the oculus leaderboards feature destinations social stories notifications
  406. How does oculus link work the architecture pipeline and aadt explained
  407. Pc rendering techniques to avoid when developing for mobile vr
  408. Getting started with unitys lightweight render pipeline lwrp
  409. Free oculus unity vr development course
  410. Gear vr app development no longer supported from sdk suite 142 and future versions
  411. Tracking technology explained led matching
  412. Ovr metrics tool vrapi what do these metrics mean
  413. Techniques for improved vr video w john carmack
  414. Oculus developer release notes october 14th 2019
  415. Developer perspective optimizing performance for fast paced interactions on quest
  416. Build and engage your community with developer posts
  417. The latest social features for developers deep linking destinations spatial voip
  418. Day 2 at oc6 session and show floor highlights
  419. Day 1 at oc6 technology highlights
  420. Oc6 keynote developer highlights
  421. Oc6 preview
  422. Increasing fidelity with constellation tracked controllers
  423. Oculus tech updates september 2019
  424. Getting started with the open source game engine godot
  425. Common rendering mistakes how to find them and how to fix them
  426. Oculus connect 6 wave 2 sessions now available
  427. Announcing updated cloud storage for the rift platform oculus quest and go
  428. Immersive design interview with sam gage principal technical designer at ndreams
  429. Developer guide to asw 20
  430. Getting started w the unity gpu profiler for oculus quest and go
  431. Vulkan for mobile vr rendering
  432. Oc6 registration now open session preview available
  433. Oculus tech updates july 2019
  434. Developer perspective improving memory usage and load times in ue4
  435. Oculus launch pad 2019 applications now being accepted
  436. Developer perspective using oculus medium for 3d production
  437. New security vulnerability scan for mobile submissions
  438. Introducing the 2018 oculus launch pad scholarship recipients
  439. Developer perspective ue4 logging and console commands for mobile vr
  440. Oculus sdk tool updates june 2019
  441. Oc6 save the date september 25 26 in san jose
  442. Vr event success part 2 planning managing and executing your event
  443. Vr event success part 1 designing and developing your app for live events
  444. Developer perspective insights for porting from oculus go to the rift platform
  445. Developer perspective tips to develop a relaxing vr adventure game
  446. Occlusion culling for mobile vr part 2 moving cameras and other insights
  447. Oculus ama top 5 questions matt conte
  448. Occlusion culling for mobile vr developing a custom solution
  449. Move stretch and deform meshes in oculus medium
  450. Asw and passthrough with nvidia optical flow
  451. Feature now available offer custom developer items based on app entitlement
  452. Developer perspective lessons learned from building a dragon friendly vr sandbox
  453. Translucent vs masked rendering in real time applications
  454. Developer perspective insights from creating an oculus go puzzle game
  455. Down the rabbit hole w oculus quest developer best practices the store
  456. Down the rabbit hole w oculus quest the hardware software
  457. Upcoming oculus ama w developer relations engineering lead matt conte
  458. Introducing avatar sdk expressive update
  459. Oculus at f8 2019
  460. Owlchemy labs case study lessons learned from job to vacation
  461. Part 5 visual identity and art direction ubisoft team q and a
  462. Developer perspective creating compelling characters w corinne scrivens of polyarc
  463. Understanding gameplay latency for oculus quest oculus go and gear vr
  464. Part 4 vr fps design with ubisoft game director sebastien morin
  465. Oculus unity integration experimental cross platform support
  466. Developer perspective test automation for multiplayer vr
  467. Vrtk v4 now available
  468. Developer perspective gdc 2019 learnings
  469. Space junkies locomotion level design
  470. Train jam 2019 road to gdc
  471. Introducing oculus rift s
  472. Oculus at gdc 2019 see you there
  473. Developer perspective universal design douglas north cook
  474. Vrtp for unreal engine 4 launch announcement
  475. Oculus go wired mirroring how to
  476. Part 2 space junkies and binaural audio
  477. Oculus developers celebrate international womens day
  478. Oculus ama march 2019 chris pruett top 5 questions
  479. Pre gdc 2019 vr insights videos
  480. Introducing multiple expansion files for mobile rift and future platforms
  481. Oculus sdk 135 release
  482. Space junkies and virtual embodiment
  483. Submitting your app to the oculus quest store
  484. Oculus start one year anniversary
  485. Global game jam 2019
  486. February monthly tech updates
  487. Sharing via livestreaming now available for rift applications
  488. December monthly tech updates
  489. Custom developer items now available for oculus rift
  490. November monthly tech updates
  491. Developer perspective designing for humans
  492. Oculus rift updates asset files language packs and more
  493. Tech note animated loading screen
  494. Developer perspective hardlight blade and rjdoesvr
  495. Tech note ovrlipsync updates laughter detection and new integration
  496. Unreal engine supports oculus quest including launch title vader immortal
  497. New hardware software and support day 1 at oculus connect 5
  498. Playing with the future mixed reality and arena scale gaming at oc5
  499. Rift updates at oc5 new support and core software
  500. Introducing oculus quest our first 6dof all in one vr system
  501. September monthly tech updates
  502. Developer communities at pax west
  503. Oc5 update more than a dozen new sessions revealed register now to attend september 26 27 in san jose
  504. Meet torn the sci fi vr mystery that wouldnt exist without nvidia flex
  505. Oculus avatars now cross platform
  506. Tech note enhancing oculus lipsync with deep learning
  507. Tech note shader snippets for efficient 2d dithering
  508. August monthly tech updates
  509. Developer analytics an introduction
  510. Oc5 preview first 18 talks revealed registration now open to attend september 26 27 in san jose
  511. Developer spotlight using oculus medium for game concepts
  512. Best practices ensuring compatibility of your gear vr application for oculus go
  513. Going social leaderboards
  514. June monthly tech updates
  515. Tech note mask based foveated rendering with unreal engine 4
  516. Behind the tech with john carmack 5k immersive video
  517. Going social sharing for mobile apps
  518. Developer perspective designing awesome locomotion in vr
  519. Improved guidance for unreal developers
  520. Developer perspective wands vr
  521. Save the date for oculus connect 5 september 26 27 in san jose
  522. Developer perspective double fine
  523. Tech note profiling optimizing on mobile devices
  524. May monthly tech updates
  525. Tech note expansion files with unity
  526. Introducing mobile dlc support in beta
  527. Tech note android plugins and permissions
  528. Developer perspective creating a vr textbook
  529. Developer perspective rpublique vr
  530. React 360 replaces react vr for streamlined development focus
  531. Oculus developer news from f8 2018
  532. Oculus loading splash screens for unreal explained
  533. Tech note asymmetric field of view faq
  534. April monthly tech updates
  535. Everything you need to know to develop for oculus go
  536. Tech note unity settings for mobile vr
  537. Whats new with oculus start
  538. Best practices the dos and donts of early access
  539. Introducing oculus notifications in beta
  540. Best practices oculus developer dashboard
  541. Insights from the dev community vrdcgdc 2018
  542. Oculus sdk support for nvidia vrworkstm lens matched shading
  543. Developer perspective experiment 7 and catan vr
  544. Piece by piece assembling they suspect nothing
  545. Oculus go gdc anshar online first look
  546. Icymi day 1 at gdc 2018
  547. Optimizing oculus go for performance
  548. March monthly tech updates
  549. New oculus platform stats introducing hardware reports
  550. Oculus at gdc 2018 in booth schedule
  551. Developer analytics overview a new look
  552. Unity engine entitlement checks for gear vr and rift
  553. Post app release what to do next
  554. Developer perspectives konrad the kitten
  555. Networked physics in virtual reality networking a stack of cubes with unity and physx
  556. Announcing new updates to the oculus store
  557. How to prep your app for submission
  558. Oculus distribution channel guide
  559. App submission review process guide
  560. February monthly tech release notes
  561. Developer perspectives protected dispatch behind the scenes
  562. Common oculus store review submission issues
  563. Avatar locomotion sample
  564. January monthly tech release notes
  565. Tech note vrc validator
  566. Introducing oculus start
  567. December monthly tech release notes
  568. Marketing starter 5 ways to kickstart your app marketing strategy
  569. Medium under the hood part 3 move tool and asynchronous operations
  570. Quality capture and compression in react vr
  571. New tool for known issues and bugs
  572. November monthly tech release notes
  573. Tech note downloading data in the background on mobile
  574. Tech note touch button mapping best practices
  575. Teleport curves with the gear vr controller
  576. October monthly tech release notes
  577. Whats next for oculus avatars
  578. New dev tools and platform updates from oculus connect
  579. Introducing oculus go
  580. Open source release of rift dk2
  581. Developer perspectives the binary mill
  582. Developer perspectives flight school studio
  583. Everything you need for oculus connect october 11 12
  584. Medium under the hood part 2 move tool implementation
  585. Research into comfortable locomotion
  586. Running side loaded builds on pc
  587. Volumetric sounds
  588. Near field 3d audio explained
  589. September monthly tech release notes
  590. Distance grab sample now available in oculus unity sample framework
  591. Medium under the hood part 1 developing the move tool
  592. Developer perspectives coatsink augmented empire
  593. Simulating a gear vr controller with touch
  594. Oc4 update new speakers special guests and vr challenger league
  595. Easy controller selection
  596. Implementing quality hands with oculus touch
  597. Developer perspectives vr locomotionmovement and combinations
  598. Tech note expansion file support for gear vr beta
  599. Adding gear vr controller support to unitys ui
  600. August monthly tech release notes
  601. Using release channels to their fullest
  602. Oc4 preview hear from oculus experts october 11 12 in san jose
  603. Adding gear vr controller support to the unity vr samples
  604. Introducing stereo shading reprojection for unity
  605. Tech note removing dark scene color banding in unity
  606. Introduction to 360 video for gear vr
  607. Creating spatial audio for 360 video using fb360 spatial workstation
  608. Oculus connect 4 open for applications
  609. New hardware bundle now available
  610. Content requirements and porting content basics for rift
  611. Reactvr and social apps a perfect pair
  612. July monthly release notes
  613. Getting started with mixed reality capture
  614. Best practices for creating apps that showcase live events
  615. Discover explore open beta new feature in home
  616. Lessons from the frontlines modern vr design patterns
  617. June monthly release notes
  618. Object interaction part 4 constrained interactions
  619. Object interaction part 3 releasing objects
  620. Social platform series events and avatar support for unreal engine
  621. Developer perspectives hidden fortune
  622. Social experiences for people in and out of vr
  623. Improved developer site better documentation more support
  624. Developer perspectives vr locomotion a series of experiments from crytek
  625. Tech notes detecting reset view events with unreal
  626. Gear vr controller best practices
  627. Developer perspectives character animation in dead and buried
  628. Carmacks critiques graphics optimization for gear vr
  629. Object interaction part 2 locomotion and held objects
  630. Announcing 360 capture sdk
  631. Building virtual reality experiences on the web with react vr
  632. Gear vr sd card support
  633. Tech notes aircraft controls using the gear vr controller
  634. Object interaction part 1 common interaction patterns
  635. Social platform series avatars and sharing for mobile apps
  636. Reflections on the new oculus home for gear vr
  637. The epic look of robo recall substance painter vr workflow
  638. Gear vr uploads with cli
  639. New gear vr and rift analytics
  640. Developing for the gear vr controller
  641. Tech notes full screen mirror windows for pc
  642. Developer perspectives job simulator
  643. Tech notes device enumeration for pc
  644. Tech notes unreal engine entitlement checks
  645. Oculus store transitions to iarc age and content ratings
  646. Developer perspectives dimensional
  647. Developer perspectives lessons from e mcneill
  648. New social apis now available
  649. Introducing the react vr pre release
  650. Operation developer feedback
  651. Carmel developer preview launches today
  652. Developer perspectives obduction
  653. Design in vr 6 tips to get you started
  654. Touch kits available
  655. Faster build uploads with cli
  656. End to end testing with release channels
  657. Asynchronous spacewarp
  658. Oculus developer updates from oc3
  659. Hybrid mono rendering in ue4 and unity
  660. Sharing vr through video mixed reality in the unspoken
  661. Introducing the oculus unreal renderer
  662. Submitting to concepts and early access on the oculus store
  663. Third person adventuring in chronos
  664. Public vr critique 6 viral
  665. Public vr critique 5 bazaar
  666. Public vr critique 4 omega agent
  667. Bringing the world of luckys tale to life
  668. The art of presence and immersion in the climb
  669. Public vr critique 3 playhead
  670. Public vr critique 2 dreadhalls
  671. Public vr critique 1 nighttime terror
  672. Oculus pc sdk 1 3 now available
  673. Asynchronous timewarp on oculus rift
  674. Guest blog bringing a trailer to life for vr with defense grid 2
  675. Introducing the oculus sample framework for unity 5
  676. Rift sdk 1 0 shipping to developers with final rift hardware
  677. Mobile sdk 1 0 will be required for gear vr apps
  678. Meet the oculus audio sdk
  679. Guest blog choices and tricks the visuals of anshar wars 2
  680. Unitys ui system in vr
  681. Upcoming oculus pc sdk 0 7 compatibility changes
  682. Squeezing performance out of your unity gear vr game continued
  683. Digital audio workstations and vr audio
  684. Powering the rift
  685. Squeezing performance out of your unity gear vr game
  686. Asynchronous timewarp examined
  687. Optimizing vr graphics with late latching
  688. Oculus mobile vr jam 2015
  689. Magnetometer
  690. Vr sickness the rift and how game developers can help
  691. The latent power of prediction
  692. Sensor fusion keeping it simple