Hexops' devlog
Hexops developer log. Join as we develop Mach engine in the Zig programming language and create the next generation of games.
- Posts
- 22 from 26 Jan 2021 to 26 Mar 2026
- Posting
- now and then (1 in the last year)
- Kind
- project news
- Feed
- https://devlog.hexops.org/feed.xml
2026 1
2024 3
2023 3
2022 7
- Debugging undefined behavior caught by Zig
- Perfecting WebGPU/Dawn native graphics for Zig
- Packed structs in Zig make bit/flag sets trivial
- Let's build an Entity Component System (part 2): databases
- Mach v0.1 - cross-platform Zig graphics in ~60 seconds
- Zig hashmaps explained
- Let's build an Entity Component System from scratch (part 1)
2021 8
- Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnoticed for 6+ years
- Mach Engine: The future of graphics (with Zig)
- Unicode data file compression: achieving 40-70% reduction over gzip alone
- Unicode sorting is hard & why browsers added special emoji matching to regexp
- My game development journey & why I'm increasing my contribution to Zig to $200/mo
- Zig, Parser Combinators - and Why They're Awesome
- Postgres regex search over 10,000 GitHub repositories (using only a Macbook)
- Postgres Trigram search learnings