The Curious Engineer

All blogs / Web development

Make Things. Make Sense.

doriantaylor.com

Web developmentSoftware / engineering practiceEssays / personal

Posts
150 from 11 Jun 2008 to 6 Mar 2025
Posting
now and then
Kind
personal blog
Feed
https://doriantaylor.com/f07f5044-01bc-472d-9079-9b07771b731c

2025 1

  1. Concepts Used on doriantaylor.com

2024 4

  1. Distilled Capability
  2. I have also plotted the entire thing on a timeline
  3. on Substack
  4. Why We Care About Plagiarism

2023 2

  1. Green Pill Podcast 156: Summer of Protocols and Intertwingler
  2. Retrofitting the Web

2020 1

  1. Agile as Trauma

2019 5

  1. The Symbol Management Problem
  2. Toys
  3. Design System as Style Manual With Web Characteristics
  4. Content Management Meta-System
  5. Google's Long March

2018 3

  1. Simulation Time!
  2. Gas Station in the Desert
  3. Tenuously Connected Meditations on Innovation, et cetera

2017 4

  1. What I Did With My 2017
  2. IA Summit 2017: Intentionally Intensional Information Architecture
  3. Introducing Verso
  4. Like Bringing a Gantt Chart to a Casino

2016 4

  1. “Adversary Experience” Design
  2. Fifteen Properties Through an Information-Theoretic Lens
  3. The HURRDURR Games
  4. Interview With Lara Fedoroff for UX Radio

2015 4

  1. Software's Ailing Mythology
  2. The Value of Tailored Information Infrastructure
  3. The Hundred-Year Infrastructure
  4. An Anatomy of Information Space

2014 11

  1. Reality Check
  2. Life After Forecasting
  3. Profit as an Information Gap
  4. Usage Note: Stupid
  5. GIANT Conf 2014: Dissolving the Redesign
  6. On Exploitation
  7. Am I a Technologist?
  8. Toward a Theory of Design as Computation
  9. Lowering the Risk of Web Development
  10. What We Mean When We Say “Website”
  11. The Fundamental Differentiating Process

2013 13

  1. Skeleton, Organs, Circulation, Sinew, Skin
  2. The Morality of “Tech”
  3. Demonstrate This
  4. No User-Serviceable Parts Inside
  5. Reluctant Management Consultant
  6. The ROI of a Solved Problem
  7. How I Handle Intellectual Property
  8. The Redesign, Dissolved
  9. I am in a Book
  10. User Experience Design: The Mirror Image of Marketing
  11. Shady Derivatives and the Business of Software
  12. Teaching Timmy to Ride
  13. Paying it Forward

2012 18

  1. Generation Liminal
  2. Outlier
  3. Math Whiz
  4. Post-Geek
  5. Transactions and Relationships
  6. La Forme de Flâner
  7. Dissolving the Redesign
  8. Defining the Damn Thing (#formarketingpurposes)
  9. The Topological Thinness of Summer Daisies
  10. Deliverables, Simple and Complex
  11. No Longer No Sense of an Ending
  12. Serendipitous Questionnaire
  13. My Work at the IA Institute: An Anthology
  14. Content Management: A Case Study (Of Sorts)
  15. On the “Building” of Software and Websites
  16. Navigation by Shibboleth
  17. Toward a Coherent Appreciation of Authors and Artists
  18. Pronoun Policy

2011 23

  1. Principles of Information Systems
  2. Shearing Layers Applied to the Web
  3. The Rubik's Cube Principle
  4. Something Happened in New York
  5. 2-Up Content Audit
  6. A Skeleton of the Artificial
  7. Show and Tell
  8. The Isomorphism Shuffle
  9. Visualizing Paths Through the Web
  10. Biconditionalism and Teratology
  11. Content Robo-Inventory
  12. Information Infrastructure as a Process
  13. Offering: Non-Interaction Design
  14. Pascal's Wager, After Gödel
  15. Money-for-Opus (and the Bits for Free)
  16. A Conversation with Lisa
  17. Basic Input-Output System
  18. Beat
  19. Cell Calendar
  20. Characterizing the Information Architecture Institute
  21. Iterate, Increment, Prescribe
  22. I Manufacture Language
  23. Stuff and Things

2010 27

  1. Geek Rhetoric
  2. It's Only Fitting that the Cobbler's Children Get Shoes
  3. On Being Weird
  4. Open for Business
  5. Wants and Needs
  6. Pot-Pourri
  7. Moving Society Past Information Hegemony
  8. Position Statement for My Nomination to the IAI Board
  9. Interview with Jeff Parks on the IA Podcast
  10. Lofting the Project Triangle
  11. What Are We Paying Enterprise Software Vendors For?
  12. Is Your Intellectual Property More Important than My Personal Property?
  13. Response to Scantron Nation
  14. Frankenstein's Monster, Technological Artifact
  15. The Purpose of Business is Profit?
  16. On the Value of Information Systems and Design Research
  17. Idiot SEO Savant
  18. The Domains of Human Endeavour
  19. On Our Haste to Employ Design Metaphors
  20. People, Rather than Features, are the Largest Common Factor
  21. Two Expedient, Desirable Products
  22. Scientia Potentia Est
  23. Rad Bromance
  24. The Principle of One Degree
  25. Byproducts of Ambient Wealth
  26. A Game of Lift and Carry
  27. Why Don't You Just Get a Job?

2009 22

  1. An Archimedean Bath
  2. Advice from an Old Statesman
  3. Two Birds, One Stone
  4. From the Edges of the Universe to Neighbouring Nanometres
  5. Considering the Spherical Cow
  6. Notes from Pecha Kucha
  7. Stop Guessing and Get the Data
  8. Pecha-Kucha Night Vancouver, Volume 7
  9. Working Titles get Random Cryptonyms
  10. The Web Doesn't Have Content, the Web IS Content
  11. Sketching a Definition of Design
  12. The Distraction Account
  13. Computational Feasibility for Interaction Designers
  14. Must Analogue and Digital Compete?
  15. Introducing the Cell
  16. The NetMap
  17. Discernible Parts: A Hypothesis
  18. Idioms, Analogues and Metaphors in the Language of Design
  19. Where is the User in this Picture?
  20. Defining Feeds
  21. Ode to Code
  22. Whither the Mighty Newspaper?

2008 7

  1. Notes on the Synthesis of Form
  2. Dynamic Faceted Taxonomies for Organizing Web Resources
  3. This Whole Site is a Sketch
  4. Designing a Relative Layout
  5. Typesetting Best Practices
  6. What's Up with the Layout?
  7. Not a Blog, Not a Wiki and Certainly Not a Bliki

Undated 1

  1. The Wholeness Stack