Make Things. Make Sense.
Web developmentSoftware / engineering practiceEssays / personal
- Posts
- 150 from 11 Jun 2008 to 6 Mar 2025
- Posting
- now and then
- Kind
- personal blog
- Feed
- https://doriantaylor.com/f07f5044-01bc-472d-9079-9b07771b731c
2025 1
2024 4
2023 2
2020 1
2019 5
2018 3
2017 4
2016 4
2015 4
2014 11
- Reality Check
- Life After Forecasting
- Profit as an Information Gap
- Usage Note: Stupid
- GIANT Conf 2014: Dissolving the Redesign
- On Exploitation
- Am I a Technologist?
- Toward a Theory of Design as Computation
- Lowering the Risk of Web Development
- What We Mean When We Say “Website”
- The Fundamental Differentiating Process
2013 13
- Skeleton, Organs, Circulation, Sinew, Skin
- The Morality of “Tech”
- Demonstrate This
- No User-Serviceable Parts Inside
- Reluctant Management Consultant
- The ROI of a Solved Problem
- How I Handle Intellectual Property
- The Redesign, Dissolved
- I am in a Book
- User Experience Design: The Mirror Image of Marketing
- Shady Derivatives and the Business of Software
- Teaching Timmy to Ride
- Paying it Forward
2012 18
- Generation Liminal
- Outlier
- Math Whiz
- Post-Geek
- Transactions and Relationships
- La Forme de Flâner
- Dissolving the Redesign
- Defining the Damn Thing (#formarketingpurposes)
- The Topological Thinness of Summer Daisies
- Deliverables, Simple and Complex
- No Longer No Sense of an Ending
- Serendipitous Questionnaire
- My Work at the IA Institute: An Anthology
- Content Management: A Case Study (Of Sorts)
- On the “Building” of Software and Websites
- Navigation by Shibboleth
- Toward a Coherent Appreciation of Authors and Artists
- Pronoun Policy
2011 23
- Principles of Information Systems
- Shearing Layers Applied to the Web
- The Rubik's Cube Principle
- Something Happened in New York
- 2-Up Content Audit
- A Skeleton of the Artificial
- Show and Tell
- The Isomorphism Shuffle
- Visualizing Paths Through the Web
- Biconditionalism and Teratology
- Content Robo-Inventory
- Information Infrastructure as a Process
- Offering: Non-Interaction Design
- Pascal's Wager, After Gödel
- Money-for-Opus (and the Bits for Free)
- A Conversation with Lisa
- Basic Input-Output System
- Beat
- Cell Calendar
- Characterizing the Information Architecture Institute
- Iterate, Increment, Prescribe
- I Manufacture Language
- Stuff and Things
2010 27
- Geek Rhetoric
- It's Only Fitting that the Cobbler's Children Get Shoes
- On Being Weird
- Open for Business
- Wants and Needs
- Pot-Pourri
- Moving Society Past Information Hegemony
- Position Statement for My Nomination to the IAI Board
- Interview with Jeff Parks on the IA Podcast
- Lofting the Project Triangle
- What Are We Paying Enterprise Software Vendors For?
- Is Your Intellectual Property More Important than My Personal Property?
- Response to Scantron Nation
- Frankenstein's Monster, Technological Artifact
- The Purpose of Business is Profit?
- On the Value of Information Systems and Design Research
- Idiot SEO Savant
- The Domains of Human Endeavour
- On Our Haste to Employ Design Metaphors
- People, Rather than Features, are the Largest Common Factor
- Two Expedient, Desirable Products
- Scientia Potentia Est
- Rad Bromance
- The Principle of One Degree
- Byproducts of Ambient Wealth
- A Game of Lift and Carry
- Why Don't You Just Get a Job?
2009 22
- An Archimedean Bath
- Advice from an Old Statesman
- Two Birds, One Stone
- From the Edges of the Universe to Neighbouring Nanometres
- Considering the Spherical Cow
- Notes from Pecha Kucha
- Stop Guessing and Get the Data
- Pecha-Kucha Night Vancouver, Volume 7
- Working Titles get Random Cryptonyms
- The Web Doesn't Have Content, the Web IS Content
- Sketching a Definition of Design
- The Distraction Account
- Computational Feasibility for Interaction Designers
- Must Analogue and Digital Compete?
- Introducing the Cell
- The NetMap
- Discernible Parts: A Hypothesis
- Idioms, Analogues and Metaphors in the Language of Design
- Where is the User in this Picture?
- Defining Feeds
- Ode to Code
- Whither the Mighty Newspaper?