Durian Software: Joe's Blog
Joe's blog.
- Posts
- 48 from 28 Dec 2008 to 19 Jul 2025
- Posting
- now and then
- Kind
- personal blog
- Feed
- https://duriansoftware.com/joe/index.rss
2025 2
2024 4
2023 12
- Use the COPY key to take screenshots in FM TOWNS Windows
- Use the COPY key to take screenshots in FM TOWNS Windows
- Imaging PC98, FM TOWNS, or X68000 floppy disks with KryoFlux
- Imaging PC98, FM TOWNS, or X68000 floppy disks with KryoFlux
- The lost language extensions of MetaWare's High C Compiler
- The lost language extensions of MetaWare's High C Compiler
- Making a new CMOS battery for the FM TOWNS UX20
- Making a new CMOS battery for the FM TOWNS UX20
- Reverse-engineering the 2017 Chanel LED Boy 2.0 Clutch
- Reverse-engineering the 2017 Chanel LED Boy 2.0 Clutch
- Discrete coordinate systems for plane tilings
- Discrete coordinate systems for plane tilings
2022 4
2018 3
2012 1
2010 12
- An intro to modern OpenGL. Chapter 4: Rendering a Dynamic 3D Scene with Phong Shading
- An intro to modern OpenGL. Chapter 3: 3D transformation and projection
- An intro to modern OpenGL. Table of Contents
- An intro to modern OpenGL. Chapter 2.3: Rendering
- An intro to modern OpenGL. Chapter 2.1: Buffers and Textures
- An intro to modern OpenGL, in Chinese
- An intro to modern OpenGL. Chapter 2: Hello World: The Slideshow
- An intro to modern OpenGL. Chapter 2.2: Shaders
- An intro to modern OpenGL. Chapter 1: The Graphics Pipeline
- Improving Factor's error messages
- Preparing Factor for Google Summer of Code
- A new toy: HTML side-scroller
2009 9
- Hot-rodding Factor with typed functions, SIMD, and data-map
- PSA: avoiding the "ucontext routines are deprecated" error on Mac OS X Snow Leopard
- Spring cleaning
- The Factor game framework
- Get your RAII on with the finally template class
- Tracking VFP registers when debugging with iPhone gdb
- A new toy: Strawman Comics
- Using Inkscape as a map editor
- Footsie now available!