The Curious Engineer

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Avoyd devlog

enkisoftware.com

enkisoftware | Independent software and games developer making Avoyd voxel editor and renderer.

Game developmentGraphicsC++

Posts
54 from 11 Apr 2013 to 22 Aug 2026
Posting
now and then (1 in the last year)
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project news
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2026 1

  1. Products

2025 2

  1. Export Voxels to Optimised glTF Mesh for Unreal Nanite
  2. Avoyd Voxel Editor new Licences and Independent Store

2024 2

  1. Rapid Development with Runtime Compiled C++ Talk
  2. Voxel GPU Rendering in Avoyd 0.21

2023 5

  1. Moving from FastSpring to Itch.io as a Payment Provider
  2. Optimising Voxel Meshes for Games Using Blender
  3. Implementing a GPU Voxel Octree Path Tracer
  4. Avoyd Release Streams and Minecraft Lit Materials
  5. Avoyd Beta Stream

2022 1

  1. Isometric Render of a Minecraft Map in Avoyd Voxel Editor

2021 1

  1. Importing Minecraft maps in Avoyd Voxel Editor improved

2020 1

  1. Runtime Compiled C++ Dear ImGui and DirectX11 Tutorial

2019 4

  1. Boxes in Space: procedural generation of abstract worlds in Avoyd
  2. Procedural python word generator: making user names out of 4 syllables
  3. In-game building
  4. Player-deployable turrets in Avoyd

2018 2

  1. Avoyd Game Singleplayer and Coop Multiplayer Test
  2. Voxel Editor Evolved

2017 3

  1. Speeding up Runtime Compiled C++ compile times in MSVC with d2cgsummary
  2. Multiplayers toxic last hit kill and how to heal it
  3. Avoyd Editor Prototype

2016 3

  1. Black triangles and Peter Highspot
  2. Colour palettes and lighting
  3. Concept art by Rebecca Michalak

2015 4

  1. Internals of a lightweight task scheduler
  2. Implementing a lightweight task scheduler
  3. Feral Vector
  4. Normal generation in the pixel shader

2014 12

  1. Python Google App Engine debugging with PyCharm CE
  2. Lighting voxel octrees and procedural texturing
  3. Patterns and spheres
  4. Python Google App Engine debugging with PyTools
  5. Interview
  6. Domain masking using Google App Engine
  7. Octree streaming - part 4
  8. Black triangles and nervous_testpilot
  9. Presskit for Google App Engine
  10. Octree streaming - part 3
  11. Octree streaming - part 2
  12. Octree streaming

2013 11

  1. LAN discovery with multiple adapters
  2. Playing with material worlds
  3. Developer Diary archive
  4. Website redesign
  5. First Person Editor
  6. First Avoyd tech update video
  7. Implementing a static website in Google App Engine
  8. Multiplayer editing
  9. First screenshots
  10. Thoughts on gameplay modes
  11. Back in 1999

Undated 2

  1. En US
  2. Fr FR