Evan Todd
Recent content on Evan Todd
- Posts
- 149 from 12 Aug 2009 to 6 Apr 2026
- Posting
- now and then (3 in the last year)
- Kind
- personal blog
- Feed
- https://etodd.io/index.xml
2026 3
2025 3
2024 4
2023 1
2021 2
2018 1
2017 2
2016 2
2015 14
- Ludum Dare 34 Postmortem
- One Weird Trick to Write Better Code
- The Poor Man's Postmortem - Lemma
- The Poor Man's Character Controller
- Screenshot Saturday 213
- The Poor Man's Voxel Engine
- Screenshot Saturday 211
- Screenshot Saturday 210
- Screenshot Saturday 209
- Screenshot Saturday 208
- Achilles
- Screenshot Saturday 207
- Screenshot Saturday 206
- Screenshot Saturday 205
2014 42
- Screenshot Saturday 203
- Screenshot Saturday 202
- New blog, new app, new screenshots
- Screenshot Saturday 199
- grepr - 7DFPS 2014
- 7dfps work in progress
- Screenshot Saturday 196
- Screenshot Saturday 194
- Shaders: How Do They Work?
- Screenshot Saturday 190
- Screenshot Saturday 188
- Screenshot Saturday 185
- Screenshot Saturday 184
- Screenshot Saturday 183
- Screenshot Saturday 182
- New trailer!
- Screenshot Saturday 178
- Screenshot Saturday 177
- Screenshot Saturday 174
- Screenshot Saturday 173
- Screenshot Saturday 172
- The Poor Man's Dialogue Tree
- Screenshot Saturday 170
- Screenshot Saturday 169
- Screenshot Saturday 168
- Screenshot Saturday 167
- Final hours
- FINAL WEEK!
- GREENLIT!
- Cheat your way through life
- Player model and animations
- Movement in-depth
- Looking forward
- Greenlight update + streaming tomorrow
- Lemma: first-person parkour demo
- Screenshot Saturday 162
- Screenshot Saturday 161
- Screenshot Saturday 160
- Screenshot Saturday 159
- The Poor Man's Gameplay Analytics
- All Ahead Full
- Ramping Up
2013 7
2012 16
- Progress Report
- Mac and Linux Support
- Voxel Levitation and Rain
- Allocating large arrays in .NET
- Slowmo! Stamina! Sprint! Socialism! What?
- Scary Monsters and Nice Clouds
- Now with 100% more frame buffer distortion!
- Story Design and Loading/Saving
- Lemma Release 2
- Brace yourselves
- Finals week
- Alpha feedback
- Lemma Release 1!
- Help me pick a logo!
- Global Game Jam 2012 Liveblog
- Quick update - Alpha inbound soon!
2011 14
- Digital art, Facebook 3D Graph Explorer, and more Project Lemma
- C# for scripting - runtime compilation
- Tools are everything
- Physics and lighting fun
- Parkour Ninja update: first-person camera, physics, deferred rendering
- As promised: Component Binding "BEHIND THE SCENES"
- Game dev job, Macs, and re-focusing my project
- Pistol: Part 2 - Texturing
- Pistol - Part 1: Modeling
- Parkour Ninja Alpha 1
- Back on track
- Refactoring with components
- Prepping for alpha release
- Parkour Ninja animations
2010 20
- December 2010 Tech Demo
- Further deets
- Back at it!
- Tricksy closures
- Phew
- Moar physics entities
- More maps
- Feedback from beta 2
- Beta 2 is out!
- Meshes of navigation
- More stuff!
- Drop pods are back
- New maps, new weapon, new money system, new game mode!
- New command system and social portal
- Spawn points and more networking
- Finally, online multiplayer!
- Update
- Gameplay trailer
- Reloading, shadow mapping
- Schedule delays
2009 18
- v0.5a released
- New name: A3P
- New gameplay
- Stainless v0.4
- Replay functionality, new icons
- November update
- Stainless v0.3 beta released!
- Prepping for first release
- Production schedule
- More shiny!
- Panda3D distortion sample
- New artwork
- And now for something completely different...
- Network system description
- Perfunctory postage
- Networking and better particles
- Done with art for a while
- First major update