The Digital Antiquarian
A history of computer entertainment and digital culture by Jimmy Maher
- Posts
- 656 from 4 Mar 2011 to 23 Oct 2026
- Posting
- weekly (27 in the last year)
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- personal blog
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2026 23
- An Ion Storm!, Part 2: The Return to Ground Level
- This Week on The Analog Antiquarian
- An Ion Storm!, Part 1: The Ascent to Gamer Paradise
- The Lamentable Later Life of Lemmings
- Porsche Unleashed
- A Need for Speed
- The Life and Times of Maxis, Part 3: The Sims
- Y2K Will Be Quite Okay
- The Life and Times of Maxis, Part 2: SimWorld
- The Life and Times of Maxis, Part 1: SimEverything
- The Goldilocks Principle in Fantasy Strategy
- Planescape: Torment, Part 2: …to the Desktop
- Planescape: Torment, Part 1: From the Tabletop…
- The Mystery of Rennes-le-Château, Part 5: The Man Behind the Curtain
- The Mystery of Rennes-le-Château, Part 4: Non-Fiction Meets Fiction
- The Mystery of Rennes-le-Château, Part 3: A Secret History
- The Mystery of Rennes-le-Château, Part 2: Secret Codes and Hidden Messages
- The Mystery of Rennes-le-Château, Part 1: The Priest’s Treasure
- Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
- 1998 Ebook!
- Ultima IX
- Omikron: The Nomad Soul
- Homeworld
2025 26
- Huge for the Holidays: Epic Interactive Fiction of the Millennial Period
- Mr. Roberts Goes to Hollywood, Part 2: The Producer
- Mr Roberts Goes to Hollywood, Part 1: A Digital Anvil
- The Space Sim’s Last Hurrah
- A Looking Glass Half Empty, Part 2: A Series of Unfortunate Events
- A Looking Glass Half Empty, Part 1: Just Lookin’ for a Hit
- DOS Game Club
- Outcast
- Choose Your Own Adventure
- Bullfrog in the Dungeon
- Rollercoaster Tycoon (or, MicroProse’s Last Hurrah)
- The Year of Peak Might and Magic
- EverQuest
- Alpha Centauri
- It’s 1999 and I Feel Fine
- The Last Adventures of Legend
- The End of Sierra as We Knew It, Part 4: Chainsaw Monday
- The End of Sierra as We Knew It, Part 3: The Dog Days of Oakhurst
- The End of Sierra as We Knew It, Part 2: The Scandal
- The End of Sierra as We Knew It, Part 1: The Acquisition
- The CRPG Renaissance, Part 5: Fallout 2 and Baldur’s Gate
- The CRPG Renaissance, Part 4: …Long Live Dungeons & Dragons!
- The CRPG Renaissance, Part 3: TSR is Dead…
- The CRPG Renaissance, Part 2: Might and Magic VI
- The CRPG Renaissance, Part 1: Fallout
- Railroad Tycoon II
2024 27
- Half-Life
- A Conversation with Andrew Plotkin
- Social Media
- Retro No More: Interactive Fiction of the Early Comp Era
- Grim Fandango
- The Truth Is Out There, Part 4: The Downside of Belief
- The Truth Is Out There, Part 3: The Game of Belief
- The Truth is Out There, Part 2: The Power of Belief
- The Truth Is Out There, Part 1: The Will to Believe
- Sanitarium
- 1997 Ebooks
- Tex Murphy and the Coming of the DVD (A Shaggy-Dog Story)
- The Later Years of Douglas Adams
- Starcraft (A History in Two Acts)
- The Journeyman Project
- The Last Days of Zork
- 1998 Will Be Great
- Riven
- Blade Runner
- The Curse of Monkey Island
- Jedi Knight (Plus, Notes on an Expanded Universe)
- Age of Empires (or, How Microsoft Got in on Games)
- The Rise of POMG, Part 4: A World for the Taking
- The Rise of POMG, Part 3: Competition and Conflict
- The Rise of POMG, Part 2: Multima
- The Rise of POMG, Part 1: It Takes a Village…
- Televising the Revolution
2023 25
- Putting the “J” in the RPG, Part 3: Playing Final Fantasy VII (or, Old Man Yells at Cloud)
- Putting the “J” in the RPG, Part 2: PlayStation for the Win
- Putting the “J” in the RPG, Part 1: Dorakue!
- A Digital Pornutopia, Part 2: The Internet is for Porn
- A Digital Pornutopia, Part 1: The Seedy-ROM Revolution
- The Last Express
- Magic and Loss, Part 2: Magic on the Screen
- Magic and Loss, Part 1: Magic in the Cards
- Another Year Down, Many More to Go
- From Mechs to Mopar
- Realms of the Haunting
- Diablo
- Going Rogue
- A Dialog in Real Time (Strategy)
- Tomb Raider
- The Next Generation in Graphics, Part 3: Software Meets Hardware
- The Next Generation in Graphics, Part 2: Three Dimensions in Hardware
- The Next Generation in Graphics, Part 1: Three Dimensions in Software (or, Quake and Its Discontents)
- Wing Commander IV
- Spycraft: The Great Game, Part 2
- Spycraft: The Great Game, Part 1 (or, Parallel Spies)
- Sequels in Strategy Gaming, Part 3: Heroes of Might and Magic II
- Sequels in Strategy Gaming, Part 2: Master of Orion II
- Sequels in Strategy Gaming, Part 1: Civilization II
- Normality
2022 27
- Doing Windows, Part 12: David and Goliath
- Doing Windows, Part 11: The Internet Tidal Wave
- Doing Windows, Part 10: Chicago
- Mastodon Feed
- The Pandora Directive
- Titanic Visions, Part 3: An Adventure Out of Time
- Titanic Visions, Part 2: A Night to Remember
- Titanic Visions, Part 1: Sifting Through the Wreckage
- Byron Preiss’s Games (or, The Promise and Peril of the Electronic Book)
- The Case of the Rose Tattoo
- Discworld on Page and Screen, Part 2: The First Three Discworld Games
- Discworld on Page and Screen, Part 1: Serious Comedy
- Transfixed by 1996
- Broken Sword: The Shadow of the Templars
- Toonstruck (or, A Case Study in the Death of Adventure Games)
- A Web Around the World, Part 11: A Zero-Sum Game
- A Web Around the World, Part 10: A Web of Associations
- A Web Around the World, Part 9: A Network of Networks
- A Web Around the World, Part 8: The Intergalactic Computer Network
- A Web Around the World, Part 7: Computers On the Wire
- A Web Around the World, Part 6: Routing Calls
- A Web Around the World, Part 5: Selling the Telephone
- A Web Around the World, Part 4: From Telegraphy to Telephony
- A Web Around the World, Part 3: …Try, Try Again
- Alexandria and Rhodes
- A Web Around the World, Part 2: If At First You Don’t Succeed…
- A Web Around the World, Part 1: Signals Down a Wire
2021 26
- Heroes of Might and Magic
- Might and Magic
- Boffo Games
- The Dark Eye
- I Have No Mouth, and I Must Scream
- Mission Critical
- Shannara (or, Bookware Mark 2)
- The Neo-Classical Interactive Fiction of 1995
- The Beast Within: A Gabriel Knight Mystery
- Making Sierra Pay
- The Dig
- And Onward to 1995…
- Full Throttle
- The Best of Voyager
- Bob Stein and Voyager
- The Ratings Game, Part 4: E3 and Beyond
- The Ratings Game, Part 3: Dueling Standards
- The Ratings Game, Part 2: The Hearing
- The Ratings Game, Part 1: A Likely and an Unlikely Suspect
- System Shock
- Wing Commander III
- Ultima VIII (or, How to Destroy a Gaming Franchise in One Easy Step)
- The Second Coming of Star Wars
- Microsoft Space Simulator (or, Charles Guy’s Galaxy in a Box)
- The Hanging Gardens of Babylon
- The Dream of Flight
2020 26
- Lode Runner
- Ethics in Strategy Gaming, Part 2: Colonization
- Ethics in Strategy Gaming, Part 1: Panzer General
- Opening the Gold Box, Part 7: Back to the Roots
- The Oracle of Delphi
- Master of Magic
- Transport Tycoon
- X com
- Bullfrog after Populous
- Death Gate
- Superhero League of Hoboken
- Beneath a Steel Sky
- Ebooks and more as we move into 1994…
- Under a Killing Moon
- The Shareware Scene, Part 5: Narratives of DOOM
- The Shareware Scene, Part 4: DOOM
- The Shareware Scene, Part 3: The id Boys
- The Shareware Scene, Part 2: The Question of Games
- The Shareware Scene, Part 1: The Pioneers
- The (7th) Guest’s New Clothes
- Lemmings 2: The Tribes
- The 68000 Wars, Part 6: The Unraveling
- Myst (or, The Drawbacks to Success)
- The Deal of the Century (or, The Alliance of Losers)
- Master of Orion
- Buzz Aldrin’s Race into Space (and Space-Program Games in General)
2019 29
- Companions of Xanth (Preceded by the Worrisome Case of Piers Anthony)
- Eric the Unready
- New Tricks for an Old Z-Machine, Part 3: A Renaissance is Nigh
- New Tricks for an Old Z-Machine, Part 2: Hacking Deeper (or, Follies of Graham Nelson’s Youth)
- Summer Daze
- The Pyramids of Giza (A Wonders of the World Book)
- New Tricks for an Old Z-Machine, Part 1: Digging the Trenches
- Betrayal at Krondor
- Opening the Gold Box, Part 6: A Troubled Marriage
- Origin Sells Out
- Rick Loomis Could Use Your Help
- Alone in the Dark
- Gabriel Knight: Sins of the Fathers
- Chief Gates Comes to Oakhurst: A Cop Drama
- The Mortgaging of Sierra Online
- Sam and Max Hit the Road
- Day of the Tentacle
- The Last Works Before the Renaissance
- Out with 1992, In with 1993
- Return to Zork
- An Unlikely Savior
- Interplay Takes on Trek
- Darklands
- Scientology and the Fellowship
- Ultima VII
- Life Off the Grid, Part 2: Playing Ultima Underworld
- Life Off the Grid, Part 1: Making Ultima Underworld
- The Analog Antiquarian
- Life on the Grid
2018 49
- Star Control II
- A Quick Scheduling Update — and Season’s Greetings
- Controlling the Spice, Part 3: Westwood’s Dune
- Controlling the Spice, Part 2: Cryo’s Dune
- Controlling the Spice, Part 1: Dune on Page and Screen
- The Designer’s Designer
- Ten Great Adventure-Game Puzzles
- Quest for Glory III and IV
- The Sierra Discovery Adventures
- The Lost Files of Sherlock Holmes
- Whither the Software Artist? (or, How Trip Hawkins Learned to Stop Worrying and Love the Consoles)
- Indiana Jones and the Fate of Atlantis (or, Of Movies and Games and Whether the Twain Shall Meet)
- The Gateway Games of Legend (Preceded by the Legend of Gateway)
- Shades of Gray
- Agrippa (A Book of the Dead)
- The Games of Windows
- Doing Windows, Part 9: Windows Comes Home
- Doing Windows, Part 8: The Outsiders
- Doing Windows, Part 7: Third Time’s the Charm
- Doing Windows, Part 6: Look and Feel
- Doing Windows, Part 5: A Second Try
- Doing Windows, Part 4: The Rapprochement
- Doing Windows, Part 3: A Pair of Strike-Outs
- Doing Windows, Part 2: From Interface Manager to Windows
- Doing Windows, Part 1: MS-DOS and Its Discontents
- Another World
- The Incredible Machine
- What’s in a Subtitle?
- Ebooks and Future Plans
- The Dynamic Interactive Narratives of Dynamix
- The Game of Everything, Part 10: Civilization and the Limits of Progress
- The Game of Everything, Part 9: Civilization and Economics
- The Game of Everything, Part 8: Civilization and Government II (Democracy, Communism, and Anarchy)
- The Game of Everything, Part 7: Civilization and Government I (Despotism, Monarchy, and the Republic)
- The Game of Everything, Part 6: Civilization and Religion
- The Game of Everything, Part 5: Civilization and War
- The Game of Everything, Part 4: Civilization and Geography
- The Game of Everything, Part 3: Civilization and the Narrative of Progress
- The Game of Everything, Part 2: Playing Civilization
- The Game of Everything, Part 1: Making Civilization
- Wing Commander II
- The Worlds of Ultima
- Adventure-Game Rock Stars Live in Conference
- Dr. Brain
- The Sierra Network
- Sierra at the Cusp of the Multimedia Age
- Timequest
- King of Space
- A Conversation with Judith Pintar
2017 48
- The Text Adventures of 1991
- Games on the Net Before the Web, Part 3: The Persistent Multiplayer CRPG
- Games on the Net Before the Web, Part 2: MUD
- Games on the Net Before the Web, Part 1: Strategy and Simulation
- A Net Before the Web, Part 5: The Pony
- A Net Before the Web, Part 4: The Rogue, the Yuppie, and the Soldier
- A Net Before the Web, Part 3: Content and Competition
- A Net Before the Web, Part 2: Service to Community
- A Net Before the Web, Part 1: The Establishment Man and the Magnificent Rogue
- A Full-Motion-Video Consulting Detective
- The 68000 Wars, Part 5: The Age of Multimedia
- Games on the Mersey, Part 5: The Lemmings Effect
- Games on the Mersey, Part 4: The All-Importance of Graphics
- Games on the Mersey, Part 3: The Phoenix
- Games on the Mersey, Part 2: Last Days in the Bunker
- Games on the Mersey, Part 1: Taking Scousers Off the Dole
- Living Worlds of Action and Adventure, Part 3: Head Over Heels, Exile, and Dizzy
- Living Worlds of Action and Adventure, Part 2: Mercenary, Fairlight, and Spindizzy
- Living Worlds of Action and Adventure, Part 1: The Atari Adventure
- A Tale of the Mirror World, Part 8: Life After Tetris
- A Tale of the Mirror World, Part 7: Winners and Losers
- A Tale of the Mirror World, Part 6: Total War
- A Tale of the Mirror World, Part 5: The Inflection Point
- A Tale of the Mirror World, Part 4: A Different Mirror
- A Tale of the Mirror World, Part 3: A Game of Falling Shapes
- A Tale of the Mirror World, Part 2: From Mainframes to Micros
- A Tale of the Mirror World, Part 1: Calculators and Cybernetics
- Memos from Digital Antiquarian Corporate Headquarters, June 2017 Edition
- An Independent Interplay Takes on Tolkien
- The Many Faces of Middle-earth, 1954-1989
- The View from the Trenches (or, Some Deadly Sins of CRPG Design)
- From Wingleader to Wing Commander
- From Squadron to Wingleader
- The 640 K Barrier
- Ultima VI
- Opening the Gold Box, Part 5: All That Glitters is Not Gold
- What’s the Matter with Covert Action?
- Railroad Tycoon
- Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck)
- A Little Status Update
- Loom (or, how Brian Moriarty Proved That Less is Sometimes More)
- The Eastgate School of “Serious” Hypertext
- Tads
- The Spellcasting Series (or, How Much Ernie Eaglebeak is Too Much Ernie Eaglebeak?)
- Thaumistry: In Charm’s Way
- A Time of Beginnings: Legend Entertainment (or, Bob and Mike’s Excellent Adventure-Game Company)
- A Time of Endings, Part 4: Magnetic Scrolls
- A Time of Endings, Part 3: Mediagenic (or, The Patent from Hell)
2016 53
- A Time of Endings, Part 2: Epyx
- A Time of Endings, Part 1: Cinemaware
- A Working-Class Hero, Part 4: A Hero’s Legacy
- A Working-Class Hero, Part 3: Ace and Tactician
- A Working-Class Hero, Part 2: Bloody April
- Memos from Digital Antiquarian Corporate Headquarters
- A Working-Class Hero, Part 1: Proletariat, Prisoner, and Pilot
- Turning on, Booting up, and Jacking into Neuromancer
- The Prophet of Cyberspace
- How Jordan Mechner Made a Different Sort of Interactive Movie (or, The Virtues of Restraint)
- Cinemaware’s Year in the Desert
- The Manhole
- A Slow-Motion Revolution
- The Freedom to Associate
- Cracking Open the Mac
- So You Want to Be a Hero?
- Sierra Gets Creative
- IBM’s New Flavor
- A Conversation with Lane Barrow
- Agt
- Moving to California
- Arthur: The Quest for Excalibur
- Journey
- Manhole, Anyone?
- Shogun
- Peter Molyneux’s Kingdom in a Box
- Acorn and Amstrad
- One is Enough For SimCity
- Will Wright’s City in a Box
- 1988 Ebook Now Available
- The End of the Line for Level 9 as the Market Takes Its Toll on Magnetic Scrolls
- Kit Williams’s Golden Hare, Part 2: The Aftermath
- Kit Williams’s Golden Hare, Part 1: The Contest
- Tales of the Gnome Ranger
- Corrupted Fish
- Zork Zero
- The Bruce Youth
- Sherlock: The Riddle of the Crown Jewels
- Generation Nintendo
- Opening the Gold Box, Part 4: Pool of Radiance
- Opening the Gold Box, Part 3: From Tabletop to Desktop
- Opening the Gold Box, Part 2: Ten Odd Years at TSR
- Opening the Gold Box, Part 1: Joel Billings and SSI
- Wasteland
- Friends of the Wasteland: The Legacy of Flying Buffalo
- Ultima V
- The Road to V
- Silicon Hollywood: Cinemaware’s Transitional Period
- 1987 Ebook Now Available
- Bill Williams: The Story of a Life
- A Pirate’s Life for Me, Part 3: Case Studies in Copy Protection
- Rochester Ho!
- A Pirate’s Life for Me, Part 2: The Scene
2015 55
- A Pirate’s Life for Me, Part 1: Don’t Copy That Floppy!
- A Little Christmas Gift
- Dungeon Master, Part 2: The Playing of
- Dungeon Master, Part 1: The Making of
- The Faery Tale Life of MicroIllusions
- The 68000 Wars, Part 4: Rock Lobster
- Cliff Johnson’s Fool’s Errand
- Border Zone
- Beyond Zork
- Plundered Hearts
- Nord and Bert
- MIT and GUE (or, The Annotated Lurking Horror)
- The Lurking Horror
- Lovecraft on the Tabletop
- The Campy Cosmic Horror of H.P. Lovecraft
- Stationfall
- …and Into the Fire
- Bureaucracy
- Hollywood Dave’s Hijinx
- Two Books on Gaming History
- Leisure Suit Larry in the Land of the Lounge Lizards
- Splendid Isolation: Sierra at Mid-Decade
- The 14 Deadly Sins of Graphic-Adventure Design (or, Why Ron Gilbert Hated Adventure Games)
- A New Force in Games, Part 3: SCUMM
- A New Force in Games, Part 2: A Habitat in Cyberspace
- A New Force in Games, Part 1: Fractal Dreamers
- Pirates!
- A Digital Antiquarian Hall of Fame
- Accolade Gets Distinctive
- The Evolution of the (Epyx) Games
- Topologika
- Kaos
- Thieves and Jinxes (or, When Michael Met Anita)
- The Pawn’s Second Life (or, When Tony Met Anita)
- Fire and Rain
- Brian Fargo and Interplay
- On S.D.I. (Just a Little) and King of Chicago (Quite a Lot)
- Mike Berlyn Could Use a Little Helping Hand
- Defender of the Crown
- The 68000 Wars, Part 3: We Made Amiga, They Fucked It Up
- Icbm
- The 68000 Wars, Part 2: Jack Is Back!
- The 68000 Wars, Part 1: Lorraine
- MicroProse’s Simulation-Industrial Complex (or, The Ballad of Sid and Wild Bill)
- Moonmist
- Leather Goddesses of Phobos (or, Sex Comes to the Micros — Again)
- Trinity Postscript: Selling Tragedy
- T Plus 6: All Prams Lead to the Kensington Gardens
- T Plus 0: The Fulcrum of History
- T Plus 1: Bombing Japan
- T Plus 2: The Bomb at the Crossroads
- T Plus 3: Edward Teller and His Superbomb
- T Plus 4: Bombing Nevada
- T Plus 5: Bombs in Space
- Trinity
2014 47
- Out of the Frying Pan…
- Ballyhoo
- Simon & Schuster’s Treks to Nowhere
- Accolade, Artech, and Killed Until Dead
- Bookware’s Sunset
- Portal
- Dorte’s View: Alter Ego
- Alter Ego
- Jim Levy and Activision
- Starflight
- Patreon
- The Forth Dimension
- Send in the Clones
- The Fractal Phenomenon
- Amnesia
- The Magnificent Penguin Hangs Up His Tuxedo
- Leader Board
- Access Software
- Apple, Carmen Sandiego, and the Rise of Edutainment
- Project: Space Station, Part 3: The Game
- Project: Space Station, Part 2: The Dream
- Project: Space Station, Part 1: The Reality
- Human Engineered Software (or, The Software Icarus)
- Ultima IV
- The Road to IV
- Of Wizards and Bards
- Comprehend
- An Alternate Chronicle of Amber
- Nine Princes in Amber
- Perry Mason: The Case of the Mandarin Murder
- Spellbreaker
- A Mind Forever Voyaging, Part 3: Through Strange Seas of Thought, Alone
- A Mind Forever Voyaging, Part 2: Don’t Go Back to Rockvil
- A Mind Forever Voyaging, Part 1: Steve Meretzky’s Interiors
- Fooblitzky
- Wishbringer
- Down From the Top
- This Tormented Business, Part 3
- Essex and Brimstone
- Mindwheel (or, The Poet and the Hackers)
- Macware
- Macintosh
- QL Pawn
- This Tormented Business, Part 2
- The Merry Pranksters of Automata
- The Legend of Ultimate Play the Game
- Mike Singleton and The Lords of Midnight
2013 52
- Elite (or, The Universe on 32 K Per Day)
- This Tormented Business, Part 1
- Sherlock
- Suspect
- Hitchhiking the Galaxy Infocom-Style
- The Computerized Hitchhiker’s
- Douglas Adams
- Cutthroats
- Masters of the Game
- Shadowkeep
- Amazon in Pictures
- From Congo to Amazon
- Michael Crichton
- Dragonworld
- Fahrenheit 451: The Game
- Fahrenheit 451: The Book
- Rendezvous with Rama
- Bookware
- Seastalker
- Sorcerer
- Seven Cities of Gold
- How Things Work: Commodore 64 and Summer Games Edition
- From Automated Simulations to Epyx
- A Computer for Every Home?
- The Unmaking and Remaking of Sierra On-Line
- Popcorn and Peanuts
- The Quill
- Snowball
- Peter Killworth’s 1983
- 1983 in British Computing
- Amiga Magazines Free (Plus Shipping…) for the Asking
- The Laser Craze
- The Dawn of Multimedia
- Ultima III in Pictures
- The Legend of Escape from Mt. Drash
- Origin Systems
- Underway in the USA
- Infidel
- Enchanter
- Planetfall
- The Witness
- The Top of its Game
- Suspended
- Free Fall, Part 2: Murder on the Zinderneuf
- Free Fall, Part 1: Archon
- Dan Bunten and M.U.L.E.
- Audio Killed the Blogging Star
- The Pinball Wizard
- Seeing Farther
- Lisa
- Xerox PARC
- Ring in the New (Blog Initiatives)
2012 78
- Shiny and Exciting vs. Dull and Boring
- Business is War
- The Commodore 64
- Summer Camp is Over
- The Hobbit Redux
- The Hobbit
- The Speccy
- A Gallery of Unfortunate Events
- Phoenix and Acornsoft
- The BBC Micro
- Level 9
- Playing Ultima II, Part 2
- Playing Ultima II, Part 1
- The Wizardry and Ultima Sequels
- Transylvania
- The Magnificent Penguin
- Starcross
- Zork III, Part 2
- Zork III, Part 1
- The Once and Future SPAG
- Saga
- The Prisoner 2
- Choplifter
- Brøderbund
- Japanese Adventuring
- Japan
- The Zork Users Group
- Playing Deadline, Part 4
- Playing Deadline, Part 3
- Playing Deadline, Part 2
- Playing Deadline, Part 1
- Deadline
- The Dennis Wheatley Crime Dossiers
- Britain’s Occult Uncle
- Hacked!
- Ludic Murder
- Time Zone: Aftermath
- Time Zone: Tackling the Monster
- Time Zone
- Zork II, Part 2
- Zork II, Part 1
- Infocom: Going It Alone
- The IBM PC, Part 4
- The IBM PC, Part 3
- The IBM PC, Part 2
- The IBM PC, Part 1
- Micro Men
- Sentient Software
- The Future Was Here: The Commodore Amiga
- My Eamon Problem
- Castle Wolfenstein
- This Game Is Over
- Computers for the Masses
- Of Game Consoles, Home Computers, and Personal Computers
- The Wizardry Phenomenon
- Playing Wizardry
- Making Wizardry
- The Roots of Sir-tech
- Pascal and the P-Machine
- A Tale of Three Languages
- Softporn
- Sex Comes to the Micros
- Summer Camp
- Ultima, Part 3
- Ultima, Part 2
- Ultima, Part 1
- Robot War
- Silas Warner and Muse Software
- Escape!
- Exploring Zork, Part 3
- Exploring Zork, Part 2
- Exploring Zork, Part 1
- Parser Games
- Selling Zork
- ZIL and the Z-Machine
- The Birth of Infocom
- Zork on the PDP-10
- The Roots of Infocom
2011 65
- An Apple II Christmas Card
- California Pacific
- Akalabeth
- Lord British
- A Word on Akalabeth and Chronology
- The Digital Antiquarian Takes a Holiday
- The Prisoner, Part 2
- The Prisoner, Part 1
- Interactive Fantasies
- Edu-Ware
- DunjonQuest
- The Wizard and the Princess, Part 2
- The Wizard and the Princess, Part 1
- On-Line Systems is Born
- Mystery House, Part 2
- Mystery House, Part 1
- Ken and Roberta
- IF History on a Kindle (or other e-reader of your choice)
- Eamon, Part 2
- A Journey into the Wonderful World of Eamon
- Eamon, Part 1
- The Apple II
- Jobs and Woz
- Binning the Trash-80
- Robert Lafore’s Interactive Fiction
- A Busy 1980
- Temple of Apshai
- The First CRPGs
- From the Tabletop to the Computer
- Defining the CRPG
- Dungeons and Dragons
- The Rise of Experiential Games
- Ludic Narrative née Storygame
- Microsoft Adventure
- Two Adventuring Cultures
- The Count
- A Busy 1979
- A Few Questions for Lance Micklus
- Dog Star Adventure
- Adventureland, Part 2
- Adventureland, Part 1
- Eliza, Part 3
- Eliza, Part 2
- Eliza, Part 1
- The Trash-80, Part 3
- Emulating the TRS-80
- The Trash-80, Part 2
- The Trash-80, Part 1
- The Completed Adventure, Part 3
- The Completed Adventure, Part 2
- The Completed Adventure, Part 1
- An Oregon Trail Postscript
- Will Crowther’s Adventure, Part 2
- TOPS-10 in a Box
- Will Crowther’s Adventure, Part 1
- Hunt the Wumpus, Part 2
- Hunt the Wumpus, Part 1
- In Defense of BASIC
- On the Trail of the Oregon Trail, Part 5
- On the Trail of the Oregon Trail, Part 4
- On the Trail of the Oregon Trail, Part 3
- On the Trail of the Oregon Trail, Part 2
- On the Trail of the Oregon Trail, Part 1
- The Madness Spreads…
- Introducing a new blog…