Frozen Fractal : Development blog
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- Posts
- 159 from 13 Feb 2010 to 12 Oct 2026
- Posting
- monthly (8 in the last year)
- Kind
- personal blog
- Feed
- http://feeds.feedburner.com/frozenfractal/blog/
2026 6
2025 8
- Around The World, Part 28: Scaling up
- Around The World, Part 27: Planting trees
- Around The World, Part 26: Biomes
- Around The World, Part 25: Placing ports
- Around The World, Part 24: Local terrain
- Around The World, Part 23: Hydraulic erosion
- Around The World, Part 22: Dropping the ball
- Around The World, Part 21: Visibility
2024 12
- Around The World, Part 20: Two steps forward, one step back
- Why my apps will soon be gone from the Google Play Store
- Around The World, Part 19: Constructing languages
- Around The World, Part 18: Charting the seas
- Around The World, Part 17: World generation in the prototype
- Around The World, Part 16: A matter of scale
- previously blogged
- Comments
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2023 10
- Around The World, Part 9: Climate
- Around The World, Part 8: Seasons
- Around The World, Part 7: Temperature and rain
- Around The World, Part 6: Wind hacks
- previous post
- Around The World, Part 4: Basic wind
- Bye-bye Disqus
- Around The World, Part 3: Hotspots and erosion
- Around The World, Part 2: Plate tectonics
- very first post in this series
2019 2
2018 3
2017 10
2016 29
2015 19
2013 5
2012 5
2011 8
2010 42
- Performance measurements
- Activity flow
- Menu layout
- Game structure
- The navigator
- The manager
- Death Rally: an analysis
- The driver, the navigator and the manager
- Moving pictures
- Fragments
- Back to roots
- Improvements to blog comments
- Intelligent design evolution
- Website has been launched!
- More controls
- Driver code
- Rumbling!
- Controls
- Texture compiler
- Level editor
- Model compiler
- Comments
- item-gathering concept
- previous post
- Comments
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