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Frozen Fractal : Development blog

frozenfractal.com/blog

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Game developmentGraphics

Posts
159 from 13 Feb 2010 to 12 Oct 2026
Posting
monthly (8 in the last year)
Kind
personal blog
Feed
http://feeds.feedburner.com/frozenfractal/blog/

2026 6

  1. Around The World, Part 34: A pretty sky
  2. Around The World, Part 33: Clouds
  3. Around The World, Part 32: It's full of stars
  4. Around The World, Part 31: Clear blue sky
  5. Around The World, Part 30: Making better waves
  6. Around The World, Part 29: One year in

2025 8

  1. Around The World, Part 28: Scaling up
  2. Around The World, Part 27: Planting trees
  3. Around The World, Part 26: Biomes
  4. Around The World, Part 25: Placing ports
  5. Around The World, Part 24: Local terrain
  6. Around The World, Part 23: Hydraulic erosion
  7. Around The World, Part 22: Dropping the ball
  8. Around The World, Part 21: Visibility

2024 12

  1. Around The World, Part 20: Two steps forward, one step back
  2. Why my apps will soon be gone from the Google Play Store
  3. Around The World, Part 19: Constructing languages
  4. Around The World, Part 18: Charting the seas
  5. Around The World, Part 17: World generation in the prototype
  6. Around The World, Part 16: A matter of scale
  7. previously blogged
  8. Comments
  9. Comments
  10. Comments
  11. Comments
  12. Comments

2023 10

  1. Around The World, Part 9: Climate
  2. Around The World, Part 8: Seasons
  3. Around The World, Part 7: Temperature and rain
  4. Around The World, Part 6: Wind hacks
  5. previous post
  6. Around The World, Part 4: Basic wind
  7. Bye-bye Disqus
  8. Around The World, Part 3: Hotspots and erosion
  9. Around The World, Part 2: Plate tectonics
  10. very first post in this series

2019 2

  1. Comments
  2. Comments

2018 3

  1. Comments
  2. Comments
  3. Comments

2017 10

  1. Mixium postmortem
  2. Comments
  3. Comments
  4. Comments
  5. Comments
  6. Comments
  7. Comments
  8. Comments
  9. Comments
  10. Comments

2016 29

  1. Twistago at Spielwies'n
  2. Comments
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  20. Comments
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  22. Comments
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  24. Comments
  25. Comments
  26. Comments
  27. Comments
  28. Last time
  29. set of goals

2015 19

  1. Rocket Mail launched!
  2. From Glauron to Dragon Attack
  3. Interview
  4. Things that take time
  5. Going fulltime indie (again)!
  6. Comments
  7. Comments
  8. Comments
  9. Comments
  10. Comments
  11. Comments
  12. the game I blogged about last week
  13. Comments
  14. Bigcanvas
  15. Comments
  16. Comments
  17. Comments
  18. Comments
  19. Comments

2013 5

  1. Comments
  2. announced
  3. Comments
  4. Comments
  5. Bigcanvas

2012 5

  1. Comments
  2. Comments
  3. Comments
  4. Comments
  5. Comments

2011 8

  1. Comments
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  3. Comments
  4. Comments
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  8. Comments

2010 42

  1. Performance measurements
  2. Activity flow
  3. Menu layout
  4. Game structure
  5. The navigator
  6. The manager
  7. Death Rally: an analysis
  8. The driver, the navigator and the manager
  9. Moving pictures
  10. Fragments
  11. Back to roots
  12. Improvements to blog comments
  13. Intelligent design evolution
  14. Website has been launched!
  15. More controls
  16. Driver code
  17. Rumbling!
  18. Controls
  19. Texture compiler
  20. Level editor
  21. Model compiler
  22. Comments
  23. item-gathering concept
  24. previous post
  25. Comments
  26. Comments
  27. Comments
  28. Comments
  29. Comments
  30. Comments
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  42. Comments