gamedeveloper
Game programming news covering C++, C#, game engines, graphics, AI, physics, networking, optimization, tools, shaders, and development techniques.
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- 133 from 16 Sep 2025 to 30 Oct 2026
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- weekly (132 in the last year)
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2026 124
- Anthropic orders AI tool Claude to stop remaking video games
- Roblox growth slumps, but the company is betting big on AI to compensate
- John Romero's canceled game finds a new publisher amidst an overall scope change
- Report: EA shut down BioWare in favor of Star Wars: Battlefront sequel after previously decrying licensed games
- GDC Side Quest - An anti-cheat primer with Lucia Suarez
- Donald Glover to direct, star in Netflix adaptation of PUBG Battlegrounds
- Xbox CEO says console demand is outstripping supply—but sales continue to drop
- Epic VP says AI code tools have stomped out decade-old 'non-deterministic cooking bugs' in Unreal Engine
- Roblox confirms no adult content used in AI training after scraping Open3DLab data
- Valve weighs in on Next Fest AI cloning phenomenon
- Rockstar Games workers to vote on unionization right as Grand Theft Auto VI launches
- Warhorse Studios hit by an undetailed cybersecurity incident
- Crossy Road creator Matt Hall named Atari's EVP of Mobile
- Epic is updating its EULA to allow AI training on outputs from Unreal Engine and MetaHuman
- Changing acquired studios' core identity consistently leads to doom, says Nightdive Studios CEO
- Sucker Punch lays off 24 to align with current market, next project needs
- Xbox reportedly turned down a $500 million deal from Netflix to adapt its video game properties
- Xbox's first-ever COO is out after just three months
- Obituary: Voice actor Eric Bauza has passed away at 46
- GameMaker's GMRT runtime will soon be free for all developers
- Opinion: Why words matter when we prioritize 'core teams' in game development
- VR pioneer Owlchemy Labs jumps to XR for its next release
- EA closes Mass Effect, Dragon Age creator BioWare after 30 years of game development
- Fuse Games CEO breaks down codev framework for Star Wars: Galactic Racer
- Innersloth co-founder warns devs: 'there are some very bad deals out there'
- Griffin Gaming Partners, Entertainment 360 jointly unveil production company Hitpoint Entertainment
- RocketWerkz' C# framework 'BRUTAL' is now available to all developers
- Moonlighter developer delays public playtest of next game over concerns of AI cloning
- Caves of Qud: Diaspora breaks new ground by being the first early access DLC release on Steam
- Ubisoft to close Trials studio RedLynx, downsize Ubisoft Singapore
- No more hand-written code? Epic's Disney project reportedly shifts to 'AI-First' development
- Owlchemy CEO: VR is still an emerging market because it hasn't passed the 'cafe test'
- Busting myths in game writing ft. Bruno Dias, Aysha Farah, & Andrea Saravia Perez
- Ubisoft to sunset Rainbow Six Mobile just seven months after launch
- Report: Double Fine's union drive collapsed due to miscommunication and culture clash
- Design
- Mobile
- Trump administration suspends Microsoft's ability to apply for green cards, alleging fraud
- Xbox CEO unveils 'new Xbox division' for game-adjacent ventures named 'XP'
- Denuvo attempts to subpoena Discord, Valve, and Reddit in effort to identify hacker
- Star Wars Zero Company developer Bit Reactor brings back 'over half' of furloughed staff
- Former Activision Blizzard CEO Bobby Kotick named to the board of post-merger Skydance
- Electronic Arts' leveraged buyout faces a bondholder battle
- Unity unveils Unity Spark, an prompt-based tool for Google's AI game platform
- Google debuts new 'experimental' AI game platform named Google Playground
- GameStop, other retailers to sell used PlayStation 5 Pro units for 66 percent over MSRP
- Undead Labs studio head says they were 'irresponsibly transparent' in preparing staff for layoffs
- Co-dev case study: How Blackbird Interactive and Secret Mode helped Escape the Backrooms ride the Backrooms hype wave
- Arc Raiders and The Finals set for TV and film adaptations from Backrooms co-producer
- Report: Ninja Theory lays off workers after failing to spin off from Xbox
- Why it's still worth making immersive sims ft. Harvey Smith & Ben Horne
- Reigns developer Nerial enters 'hibernation mode,' lays off staff
- 'Xbox is not for sale,' CEO Asha Sharma says
- Suda 51's Grasshopper Manufacture splits from NetEase
- Ubisoft Montreal employees launch collective action to preserve hybrid work schedule
- Steam's discounts and events tab will soon be fully algorithm-driven
- Former Dying Light franchise lead joins Bloober Team horror imprint Broken Mirror Games
- Naughty Dog is working on new The Last Of Us 'projects'
- Control Resonant director lays out case for avoiding excessive 'yellow paint'
- 'We were constantly overshooting our capacity:' Arc Raiders exec says success resulted in burnout
- Microsoft CEO says Xbox is simply 'streamlining' after cutting over 5,750 jobs in three years
- GDC Side Quest - Exploring co-development opportunities with Sam Carlisle
- 'This shows the power that comes from employees joining forces:' King signs collective bargaining agreement with union workers
- Production
- Meta announces new VR glasses that weigh about 100 grams and cost $1,300
- Former Avalanche Studios chief Natalie Francis joins Massive Entertainment as managing director
- Irish Game Fund expands with additional funding pathways
- Discord re-introduces age verification policy based on 'account signal' methodology
- Report: Bethesda president tells Obsidian staff it won't lose 'creative identity' after merge
- Undead Labs makes 'significant' layoffs after splitting from Xbox
- 'We want to keep it very simple:' How Nex Playground is beating expectations during a hardware crisis
- Escape From Tarkov dev wants to bet on 'risky' games with its new publishing arm
- Xbox continues 'reset' with Halo Studios layoffs and Undead Labs divestment
- 'Do not': Rockstar outlines modding rules before GTA VI touches down
- Bungie declares it's 'not done with Destiny' as it lays out studio's future
- Sony appears to censor LGBTQ content in Marvel's Wolverine for some regions
- Kojima Productions' survival story may sound strikingly familiar to struggling devs
- French publisher Dear Villagers confirms layoffs
- MiHoYo awarded $112,000 by Chinese court after AI voice service dupes Genshin Impact characters
- How toolmakers like ARM work with devs, ft. Peter Hodges
- King workers call strike after collective agreement negotiations stall
- EA staff worries over Saudi buyout, Grand Theft Auto 6 leaks, and Peak's last major update - Patch Notes #66
- We're finally talking about AI, ft. David 'Rez' Graham and Luke Dicken
- Godot adoption is rising: what are devs getting out of the engine?
- Opinion: Deprofessionalization could foster toxic work environments on small teams
- EA taken private by Saudi Arabia, GTA marketing jumps the shark, and Devolver's huge mistake - Patch Notes #64
- Narrative Notebook #5: UNBEATABLE's music video vibes can't be beat
- Update: Unity unveils Unity 7 roadmap with update path that won't break your build
- Programming
- 'The goal of design is to efficiently communicate ideas'
- NexusMods CEO digs into the dynamics of video game modding ft. Victor Folmann
- Unreal Engine 6 will merge UE5 and UEFN into 'a single, unified engine'
- Resource management? Survival games are about time management.
- LATAM indie devs lay out how to improve your text animation
- What happened when one game writer tried making a game in 30 days with Godot
- Video codecs are a nightmare for game developers, but there's no solution in sight
- The secret to Overwatch's revitalization? Over-communicating.
- Shaping the Future of Game Security
- Bridging the Atlantic: The Future of UK-US Gaming
- Player Obsessed: Inside Helpshift’s New Approach to Support, Engagement, Community, and Trust & Safety
- Beyond Outsourcing: How US/UK Partnerships are Evolving in the Game Industry
- Data and player sentiment highlight the value of authentic LGBTQ narratives
- 1000xResist creator: the game industry needs a universal video codec for FMV games
- Finding inspiration and a bit of hope in CorgiSpace
- How can your game win the 'attention war?' Turn to storytelling
- Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche
- On the ground at GDC: how are devs responding to industry calamity?
- Donkey Kong Bananza has a big-brained approach to asset recycling
- How voxels enabled a juicy gameplay loop in Donkey Kong Bananza
- Clair Obscur secures top honors at the Game Developers Choice Awards
- Clair Obscur: Expedition 33 was built '95 percent' with Unreal Engine Blueprints
- Google Cloud's vision for AI in the game industry
- Developer use of generative AI may be declining
- Don Daglow and Rebecca Ann Heineman to be honored at 2026 Game Developers Choice Awards
- Godot veteran says 'AI slop' pull requests have become overwhelming
- Unity says its AI tech will soon be able to 'prompt full casual games into existence'
- Deep Dive: Rethinking VR interaction design through hand tracking in Dimensional Double Shift
- Extended Reality
- 36 percent of game workers use generative AI, but half think it's bad for the industry
- Business
- Godot 4.6 is here with a fresh look and a promise to prioritize workflow
- Games that sell DLC and in-app purchases appear to benefit most from subscription services
- Steam Machine Verified requirements will have 'fewer constraints' than Steam Deck, says Valve
- Book Excerpt: Designing the User Experience of Game Development Tools
2025 9
- Dev backlash over Larian CEO's genAI praise is about leadership, not just tech
- id Software workers form wall-to-wall union in response to mass Xbox layoffs
- 'We need to be humble:' Ubisoft makes its pitch for generative AI
- Ubisoft's first playable generative AI experience is an R&D experiment called 'Teammates'
- Rocketwerkz CEO says frameworks, not engines, are the future of game development
- Unity signs 'multi-title development partnership' with 2K Games
- Unity unveils new toolkit to accelerate multi-platform launches
- Console
- Devs are more worried than ever that generative AI will lower the quality of games