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Game programming news covering C++, C#, game engines, graphics, AI, physics, networking, optimization, tools, shaders, and development techniques.

Game developmentGaming

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133 from 16 Sep 2025 to 30 Oct 2026
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weekly (132 in the last year)
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2026 124

  1. Anthropic orders AI tool Claude to stop remaking video games
  2. Roblox growth slumps, but the company is betting big on AI to compensate
  3. John Romero's canceled game finds a new publisher amidst an overall scope change
  4. Report: EA shut down BioWare in favor of Star Wars: Battlefront sequel after previously decrying licensed games
  5. GDC Side Quest - An anti-cheat primer with Lucia Suarez
  6. Donald Glover to direct, star in Netflix adaptation of PUBG Battlegrounds
  7. Xbox CEO says console demand is outstripping supply—but sales continue to drop
  8. Epic VP says AI code tools have stomped out decade-old 'non-deterministic cooking bugs' in Unreal Engine
  9. Roblox confirms no adult content used in AI training after scraping Open3DLab data
  10. Valve weighs in on Next Fest AI cloning phenomenon
  11. Rockstar Games workers to vote on unionization right as Grand Theft Auto VI launches
  12. Warhorse Studios hit by an undetailed cybersecurity incident
  13. Crossy Road creator Matt Hall named Atari's EVP of Mobile
  14. Epic is updating its EULA to allow AI training on outputs from Unreal Engine and MetaHuman
  15. Changing acquired studios' core identity consistently leads to doom, says Nightdive Studios CEO
  16. Sucker Punch lays off 24 to align with current market, next project needs
  17. Xbox reportedly turned down a $500 million deal from Netflix to adapt its video game properties
  18. Xbox's first-ever COO is out after just three months
  19. Obituary: Voice actor Eric Bauza has passed away at 46
  20. GameMaker's GMRT runtime will soon be free for all developers
  21. Opinion: Why words matter when we prioritize 'core teams' in game development
  22. VR pioneer Owlchemy Labs jumps to XR for its next release
  23. EA closes Mass Effect, Dragon Age creator BioWare after 30 years of game development
  24. Fuse Games CEO breaks down codev framework for Star Wars: Galactic Racer
  25. Innersloth co-founder warns devs: 'there are some very bad deals out there'
  26. Griffin Gaming Partners, Entertainment 360 jointly unveil production company Hitpoint Entertainment
  27. RocketWerkz' C# framework 'BRUTAL' is now available to all developers
  28. Moonlighter developer delays public playtest of next game over concerns of AI cloning
  29. Caves of Qud: Diaspora breaks new ground by being the first early access DLC release on Steam
  30. Ubisoft to close Trials studio RedLynx, downsize Ubisoft Singapore
  31. No more hand-written code? Epic's Disney project reportedly shifts to 'AI-First' development
  32. Owlchemy CEO: VR is still an emerging market because it hasn't passed the 'cafe test'
  33. Busting myths in game writing ft. Bruno Dias, Aysha Farah, & Andrea Saravia Perez
  34. Ubisoft to sunset Rainbow Six Mobile just seven months after launch
  35. Report: Double Fine's union drive collapsed due to miscommunication and culture clash
  36. Design
  37. Mobile
  38. Trump administration suspends Microsoft's ability to apply for green cards, alleging fraud
  39. Xbox CEO unveils 'new Xbox division' for game-adjacent ventures named 'XP'
  40. Denuvo attempts to subpoena Discord, Valve, and Reddit in effort to identify hacker
  41. Star Wars Zero Company developer Bit Reactor brings back 'over half' of furloughed staff
  42. Former Activision Blizzard CEO Bobby Kotick named to the board of post-merger Skydance
  43. Electronic Arts' leveraged buyout faces a bondholder battle
  44. Unity unveils Unity Spark, an prompt-based tool for Google's AI game platform
  45. Google debuts new 'experimental' AI game platform named Google Playground
  46. GameStop, other retailers to sell used PlayStation 5 Pro units for 66 percent over MSRP
  47. Undead Labs studio head says they were 'irresponsibly transparent' in preparing staff for layoffs
  48. Co-dev case study: How Blackbird Interactive and Secret Mode helped Escape the Backrooms ride the Backrooms hype wave
  49. Arc Raiders and The Finals set for TV and film adaptations from Backrooms co-producer
  50. Report: Ninja Theory lays off workers after failing to spin off from Xbox
  51. Why it's still worth making immersive sims ft. Harvey Smith & Ben Horne
  52. Reigns developer Nerial enters 'hibernation mode,' lays off staff
  53. 'Xbox is not for sale,' CEO Asha Sharma says
  54. Suda 51's Grasshopper Manufacture splits from NetEase
  55. Ubisoft Montreal employees launch collective action to preserve hybrid work schedule
  56. Steam's discounts and events tab will soon be fully algorithm-driven
  57. Former Dying Light franchise lead joins Bloober Team horror imprint Broken Mirror Games
  58. Naughty Dog is working on new The Last Of Us 'projects'
  59. Control Resonant director lays out case for avoiding excessive 'yellow paint'
  60. 'We were constantly overshooting our capacity:' Arc Raiders exec says success resulted in burnout
  61. Microsoft CEO says Xbox is simply 'streamlining' after cutting over 5,750 jobs in three years
  62. GDC Side Quest - Exploring co-development opportunities with Sam Carlisle
  63. 'This shows the power that comes from employees joining forces:' King signs collective bargaining agreement with union workers
  64. Production
  65. Meta announces new VR glasses that weigh about 100 grams and cost $1,300
  66. Former Avalanche Studios chief Natalie Francis joins Massive Entertainment as managing director
  67. Irish Game Fund expands with additional funding pathways
  68. Discord re-introduces age verification policy based on 'account signal' methodology
  69. Report: Bethesda president tells Obsidian staff it won't lose 'creative identity' after merge
  70. Undead Labs makes 'significant' layoffs after splitting from Xbox
  71. 'We want to keep it very simple:' How Nex Playground is beating expectations during a hardware crisis
  72. Escape From Tarkov dev wants to bet on 'risky' games with its new publishing arm
  73. Xbox continues 'reset' with Halo Studios layoffs and Undead Labs divestment
  74. 'Do not': Rockstar outlines modding rules before GTA VI touches down
  75. Bungie declares it's 'not done with Destiny' as it lays out studio's future
  76. Sony appears to censor LGBTQ content in Marvel's Wolverine for some regions
  77. Kojima Productions' survival story may sound strikingly familiar to struggling devs
  78. French publisher Dear Villagers confirms layoffs
  79. MiHoYo awarded $112,000 by Chinese court after AI voice service dupes Genshin Impact characters
  80. How toolmakers like ARM work with devs, ft. Peter Hodges
  81. King workers call strike after collective agreement negotiations stall
  82. EA staff worries over Saudi buyout, Grand Theft Auto 6 leaks, and Peak's last major update - Patch Notes #66
  83. We're finally talking about AI, ft. David 'Rez' Graham and Luke Dicken
  84. Godot adoption is rising: what are devs getting out of the engine?
  85. Opinion: Deprofessionalization could foster toxic work environments on small teams
  86. EA taken private by Saudi Arabia, GTA marketing jumps the shark, and Devolver's huge mistake - Patch Notes #64
  87. Narrative Notebook #5: UNBEATABLE's music video vibes can't be beat
  88. Update: Unity unveils Unity 7 roadmap with update path that won't break your build
  89. Programming
  90. 'The goal of design is to efficiently communicate ideas'
  91. NexusMods CEO digs into the dynamics of video game modding ft. Victor Folmann
  92. Unreal Engine 6 will merge UE5 and UEFN into 'a single, unified engine'
  93. Resource management? Survival games are about time management.
  94. LATAM indie devs lay out how to improve your text animation
  95. What happened when one game writer tried making a game in 30 days with Godot
  96. Video codecs are a nightmare for game developers, but there's no solution in sight
  97. The secret to Overwatch's revitalization? Over-communicating.
  98. Shaping the Future of Game Security
  99. Bridging the Atlantic: The Future of UK-US Gaming
  100. Player Obsessed: Inside Helpshift’s New Approach to Support, Engagement, Community, and Trust & Safety
  101. Beyond Outsourcing: How US/UK Partnerships are Evolving in the Game Industry
  102. Data and player sentiment highlight the value of authentic LGBTQ narratives
  103. 1000xResist creator: the game industry needs a universal video codec for FMV games
  104. Finding inspiration and a bit of hope in CorgiSpace
  105. How can your game win the 'attention war?' Turn to storytelling
  106. Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche
  107. On the ground at GDC: how are devs responding to industry calamity?
  108. Donkey Kong Bananza has a big-brained approach to asset recycling
  109. How voxels enabled a juicy gameplay loop in Donkey Kong Bananza
  110. Clair Obscur secures top honors at the Game Developers Choice Awards
  111. Clair Obscur: Expedition 33 was built '95 percent' with Unreal Engine Blueprints
  112. Google Cloud's vision for AI in the game industry
  113. Developer use of generative AI may be declining
  114. Don Daglow and Rebecca Ann Heineman to be honored at 2026 Game Developers Choice Awards
  115. Godot veteran says 'AI slop' pull requests have become overwhelming
  116. Unity says its AI tech will soon be able to 'prompt full casual games into existence'
  117. Deep Dive: Rethinking VR interaction design through hand tracking in Dimensional Double Shift
  118. Extended Reality
  119. 36 percent of game workers use generative AI, but half think it's bad for the industry
  120. Business
  121. Godot 4.6 is here with a fresh look and a promise to prioritize workflow
  122. Games that sell DLC and in-app purchases appear to benefit most from subscription services
  123. Steam Machine Verified requirements will have 'fewer constraints' than Steam Deck, says Valve
  124. Book Excerpt: Designing the User Experience of Game Development Tools

2025 9

  1. Dev backlash over Larian CEO's genAI praise is about leadership, not just tech
  2. id Software workers form wall-to-wall union in response to mass Xbox layoffs
  3. 'We need to be humble:' Ubisoft makes its pitch for generative AI
  4. Ubisoft's first playable generative AI experience is an R&D experiment called 'Teammates'
  5. Rocketwerkz CEO says frameworks, not engines, are the future of game development
  6. Unity signs 'multi-title development partnership' with 2K Games
  7. Unity unveils new toolkit to accelerate multi-platform launches
  8. Console
  9. Devs are more worried than ever that generative AI will lower the quality of games