How To Market A Game
Feel Confident marketing your game
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- 346 from 20 Apr 2011 to 28 Oct 2026
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2026 27
- AI Cloners Are Here. Are Indie Devs Cooked?
- How sloppy is the October 2026 Steam Next Fest
- Wishlist inflation is real, but you still need them
- You probably shouldn’t launch a horror game in October
- Part 3: The Week Of The Golden Age: How Many Dudes?
- Part 2: The Week of the Golden Age
- The week of the golden age
- The state of virtual 3rd-party festivals 2026
- Is Friendslop saturated?
- Games that used momentum for Steam Next Fest Success
- Did AI Slop ruin Steam Next Fest June 2026?
- You cannot over-expose your game
- Most people will play your demo and not wishlist it and that is ok
- How the Steam Personal Calendar affects your launch
- June 2026 Steam Next Fest Has Started
- 2026 State of Bullet Heavens: How Vital Shell Succeeded
- 2026 Q1 Games
- 2026 Tips for making your tweets go viral
- Void Miner
- Making sense of the February 2026 Steam Next Fest
- Benchmark: How much money can you make from DLC?
- The Counterintuitive Advantage of Launching During Steam’s Busiest Event
- Only 28 games recovered from a bad launch in 2024, what do they have in common?
- Should you keep your demo up post launch?
- What the hell happened in 2025?
- PC Gaming Has Changed Less Than You Think (12 examples)
- How many games were released in 2025?
2025 39
- 2026 Games of the year
- Leftover research from 2025
- BALL x PIT: My game of the year 2025
- Review Guesser How To
- The cycle of a hit genre
- The optimistic view that indie games are in a golden age right now
- Steam Next Fest October 2025: Checking in on the games that broke through
- Ghost stories to scare indie developers
- A deep dive into the games of the spring showcases
- What are game showcases?
- 10 Reasons why you shouldn’t delay contacting content creators
- How much should we freak out about Silksong
- The demo effect: From 7000 wishlists to 42,000
- Gnomes: Tower Defense with 10-month dev time hits $367,484
- 2025 Q2 games that are selling
- Don’t make your game free
- Can you market a game with zero following?
- Merchant 64: The importance of rapid release and sharing your work
- Crafty Buildy Strategy Simulation Buyers Guide
- Consider the Horse Game
- Most people who buy your game won’t play it
- Can itch.io success translate to Steam success?
- Benchmark: Itch.io traffic
- How an itch.io game became a million-dollar hit: The Roottrees are Dead
- The biggest gap in game success
- What I heard from Valve at GDC
- The hit games of early 2025
- ARCHIVE (March 2025) Benchmarks: How Many Wishlists Can I get From Steam Next Fest
- Benchmarks: How Many Wishlists Can I get From Steam Next Fest
- GDC 2025
- When should I post my Steam coming-soon page?
- Steam Next Fest Feb 2025
- Every Daily Deal of 2024
- What is the post launch Discovery Queue
- How likely are you to overcome a failed launch? That low? So you’re telling me there’s a chance!
- Are game names getting longer: How to quit your job and write a title for your Steam game in 2025: Naming SEO Tips FAQ Guide Profits Earnings Optimization
- Do wishlists get old?
- Steam Vs People Algorithms
- What the hell happened in 2024?
2024 41
- 7 things I learned about Steam in 2024
- What are Crafty Buildy Strategy Simulation Games?
- Minami Lane: 6 months of development, $750K revenue
- How We Harvest Shadows earned 220,000 wishlists in 3 months
- How do you promote a game before Steam Next Fest?
- How was the October 2024 Steam Next Fest
- Did too many games release in Q3 of 2024
- What Jonas Tyroller’s Games reveal about the Steam Algorithm
- You don’t need to be an extrovert to be good at marketing
- Launching during a big Store event
- Success after a slow EA launch, the Terminus story
- The EA Success of Nova Drift
- How to cross promote under the new Steam Rules
- Valve just took away a valuable visibility tool
- Big in Japan
- What Steam’s big demo update means for your marketing strategy
- When “Mostly Positive” games don’t sell
- What games are selling on Steam: The Q2 Report
- Should you launch your game immediately after you appear in Steam Next Fest?
- Steam Next Fest June 2024: Top demos and genre
- Do demos help earn wishlists? Steam Next Fest June 2024
- The double jump trick to Steam Next Fest
- What is Wishlist Velocity and is it a better indicator of success?
- How Screenbound is Building in Public
- Do Steam Players Like Hard Games or Approachable Games?
- Success via a game inspired by YouTube Content
- How Weekend Deals Work
- How to get special Daily Deal featuring on the Steam Front page
- What Deep Rock Galactic: Survivor can teach us about early access
- Spirit City: Lofi Sessions. How shrinking down lead to huge success
- How creating a spinoff for a hot genre lead to success for Deep Rock Galactic Survivor
- Is the AI flood here yet? How many games have released in 2024
- GDC 2024
- How to add Steam Key codes to your business cards
- Seven Lessons For Achieving Sustainable Game Development
- Palworld: What other Nintendo games can we add guns to?
- How to get TikTok Influencers to cover your game and earn millions of impressions
- Do wishlists matter any more?
- What are the top selling indie games of 2023?
- Why 14,000 games released on Steam in 2023 isn’t that bad
- What I learned in 2023
2023 45
- What I respect about PlayWay
- Why Educational Games Don’t Work on Steam
- Why am I not getting wishlists? A step by step solution
- Part 2: What games should former AAA developers make when they go indie
- My advice to AAA-developers trying to make indie games
- Deconstructing the underwhelming launch of a automation builder game
- The other game that succeeded during the Starfield launch
- What does it take to get in the Discovery Queue?
- 14 Reasons why every indie game developer should make at least one horror game
- The missing middle in game development
- John Romero on his book Doom Guy and developing games at a small scale
- Early Access Tips Part 3
- Three inspiring marketing success stories
- Killing the myths behind Steam’s visibility
- What is the Discovery Queue?
- Estimating Early Access success
- Frequently asked questions about Steam Next Fest
- How to get wishlists using Twitter game aggregators
- Should you do Early Access?
- Was 2022 a bad year for indies?
- Where visibility comes from
- How to market a multiplayer, the Battlebit Remastered story
- Marketing your Steam game before you have a Steam Page: The Tiny Glade story
- Launching a Steam Coming Soon Page the right way
- Respect player’s time by making longer games
- Why 1000 True Fans doesn’t really work for games
- Tape To Tape: How an indie sports title generated amazing sales
- Steam’s themed events are huge opportunity for visibility and sales
- What is the difference between a Steam Wishlist and a Follower?
- What if Valve Didn’t Take 30 Percent?
- What happens when the mainstream media covers indie games?
- The games that you like probably aren’t the ones that sell well on Steam
- How to use the Prologue trick to potentially earn thousands of wishlists
- Will your games be marketed by Chat-GPT
- Frequently Asked Questions (FAQ) about marketing your game
- Why demos don’t hurt your visibility
- How New Genres Are Invented
- Editorial: Maybe mixing genres is a bad idea
- What’s the best day to release an indie game?
- How Cosmoteer’s 4.5 year marketing campaign shows that wishlists don’t get stale
- Lighting the ZERO Sievert fuse: what a Steam Strategist actually does
- Pay attention to these secretly popular sub-genres
- How a pixel art shooter achieved a million dollar launch (the ZERO Sievert story)
- Are Vampire Survivor-Likes Dead?
- What Splattercat and Wanderbot think about the games of 2022
2022 51
- Bundling is giving
- The median indie game does not earn a whole lot
- Six types of best selling games
- Done with Twitter? You should start a blog instead
- How to get covered by IGN
- Steam Next Fest October 2022: How did games perform
- What is a good median play time for a demo? [Benchmark]
- 6 Interesting lessons from the Dome Keeper Launch
- How Dome Keeper Achieved A Million Dollar Launch
- Should I translate my steam page and other effects on Steam traffic
- How many wishlists should I have when I launch my game?
- Benchmarks for selling a game on Steam
- (ARCHIVE) How many wishlists should I have when I launch my game?
- Benchmark: What is a normal number of wishlist deletes?
- What is a normal click-through rate or wishlist rate on Steam?
- What happened at PAX West 2022?
- 4 Myths about looking at the market to determine what type of game to make.
- 4 tips to help you price your indie game
- Are indie games too cheap?
- Inspiration Thursday August 4th
- How to go viral on Twitter
- Why don’t some games sell well?
- How do you get streamers to cover your game? Get a better capsule.
- June 2022 Steam next Fest: How did these games earn so many wishlists?
- Using mailing lists to gain thousands of wishlists
- One way to actually make money on your first game
- 20 Minutes Till Dawn’s half-million-dollar week
- 10 reasons you should stop targeting casual gamers
- More evidence of which genres Steam shoppers love to play
- Other indie developers are not your competition
- How Ravenous Devils made a killing and earned hundreds of thousands of dollars
- How Peglin Made $1,049,413 in 1 week.
- Elon Musk bought Twitter?! What should indie game developers do now?
- What genres are popular on Steam in 2022
- How Journalists play your show demo
- Independent Games Summit: Building The ‘SkateBIRD’ Brand In Layers
- Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)
- Community Management Summit: Was This Review Helpful? Translating Feedback into Priorities for Production
- If you build it they won’t come: marketing fallacies and missed opportunities
- Episode 2: What’s wrong with your publishing contract?
- GDC 2022 – Day 0
- What Valve says about Steam in 2022
- What should you spend money on if you have a small marketing budget
- How to market during the Steam Next Fest: Observations from the February 2022 Edition
- The Law of opposite and how to get visibility by taking on the market leader
- How to go viral on Tiktok
- Seven great tips for marketing your indie game on Tiktok
- Vampire Survivors Success: An opportunity in the Steam marketplace
- Why your first 10 reviews are the most important
- Is going viral all luck?
- How a two-person team earned 11,000 wishlists with one Reddit post
2021 49
- What worked in 2021? A summary of game dev postmortems
- Who you should follow and talk to on Twitter
- How many wishlists can you expect when you launch your game’s “coming soon” Steam page
- [ARCHIVED version from 12/12/2021] How many wishlists can you expect when you launch your game’s “coming soon” Steam page
- How to find and apply for game festivals in 2022
- The tools I use to run a blog and stream
- What Valve thinks about the future of festivals on Steam a Valve Q&A
- Beta test your marketing
- Retention: The most important number you are not paying attention to
- Don’t build your castle in other people’s kingdoms
- How Choo-Choo Charles earned 90,000 wishlists in 2 weeks
- Steam Next Fest October 2021
- Implement these features to avoid bad reviews
- Marketing Meatball Theory: How to use free to get more followers
- Why even market a game? (the bowling ball vs the feather)
- How to run cheap contests
- Does Imgur still work?
- How to get shoppers to stop waiting and just buy your game already.
- How you can beat the algorithm and release small games
- How Steam works against small games
- I am starting something new
- GDC 2021 Wrapup: The best slides of the event
- GDC 2021 Thursday wrap-up
- GDC 2021 Wednesday Wrap-up
- GDC 2021: One More Run: The Making of ‘Spelunky 2’ with Derek Yu
- GDC 2021 Tuesday Wrapup
- GDC 2021 Monday Wrap-up
- How To Market Your Indie Game in 2024: A 10 Step Plan
- How was the Summer 2021 Steam Next Festival festival?
- Wishlist Wednesday: How much promotion should you be doing?
- My Favorite Question to Ask Playtesters
- Mass wishlist deletes are coming and what to do about it!
- Neat ideas for your game’s demo
- How many Steam wishlists will you get in your first two weeks
- Keep your free Steam demo up forever!
- Capsule Trends: Spring 2021
- How to market your game using Steam’s Events system
- Yes you need to create a Steam page right now
- How to use Steam’s UTM feature to track the number of wishlists and sales your marketing is generating
- News from the Steam Q&A April 2021
- What to do if Microsoft buys Discord (Step 1 don’t panic)
- How to run a mailing list without Mailchimp’s high fees.
- Was the Steam Winter 2021 Festival Worth It?
- Valheim: 7 marketing lessons from their amazing launch
- How to use Twitter to market your game
- How to get more Twitter followers and promote your indie game
- How to spy on your competition
- Can you make a living from small games on Steam?
- Happy 2021: You are going to finish a game this year
2020 44
- 5 things you need to do before the end of the Steam Winter Sale
- How to drastically increase your game’s daily wishlist rate
- Was the Steam Autumn Festival (2020) Worth It?
- Why improving your Steam page matters
- Steam 101: What Steam tags should I watch out for?
- Steam 101: How to tag your game
- What a short stint as a political hack taught me about marketing video games
- Trends for Steam Capsule Design
- What genres are players looking for on Steam?
- How much and when should you discount your game on Steam?
- How to Broadcast your game on Steam and get on the front page
- I come in peace: Why indies are not competing against each other
- What does Valve say you should do to sell your game on Steam?
- Among Us: The 6 lessons of their viral success
- Introducing Game Data Crunch
- Example of a great email signup form. Huge wishlist counts, and why do Early Access
- 4 common email marketing mistakes and how to fix them
- The 5 types of people that you are not marketing to but should be
- Great talks at GDC Summer 2020
- Five trends in Steam capsule art
- Was the Steam Summer Festival worth it?
- 5 lessons from Devolver’s latest playable marketing experience
- How to make your game’s features more interesting
- Online game festivals 2020
- 40 lessons I learned in 40 years of living
- How to stress-test your marketing
- Why you should start your own festival
- 10 easy tips to get your game ready for the Summer sale
- 3 steps to figure out how to describe your game to strangers
- Great talks you probably missed
- Did WarriOrbs use of prologues “fail?”
- How to confront failure
- 2 inspiring stories from the community
- How one new image increased sales 20-fold.
- How to make your game acceptable
- Should we be marketing games like it is 1992?
- This is what I forgot
- How to budget for your game with Guesstimator for Steam
- More cheap tips on getting feedback on your game
- How to get feedback on your game. Cheaply!
- How to talk to your fellow game developers
- How to talk to your customers
- How to talk to Streamers
- How to find your Anchors
2019 15
- Know your game’s anchor
- How I did competitive analysis for my next game
- What is word-of-mouth?
- The stairstep approach to indie game marketing
- How to please your customers with Steam’s New Library Feature
- Methodology for a qualitative study of Steam
- If Paul McCartney needs to market himself, you do too.
- The best slides I saw at GDC 2019
- GDC 2019: Platforms Are People Too: The Importance of Finding Your Champion
- GDC 2019: Decorticating ‘Dead Cells’: A Business and Marketing Deep Dive
- GDC 2019: Getting your PC/Console Game Noticed: A comprehensive how-to-guide
- GDC 2019: No Time, No Budget, No Problem: Finishing the First Tree
- GDC 2019: Building a Community for Your Game From Scratch
- GDC 2019: Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
- GDC 2019: Slay the Spire – Success Through Marketability
2018 6
2017 5
2015 2
2012 6
2011 16
- City Tuesday progress for September 8th
- City Tuesday progress August 9th
- City Tuesday progress August 2nd
- City Tuesday progress July 26th
- City Tuesday progress July 19th
- City Tuesday progress July 19th
- Screenshots
- New cover
- New cover
- Announcement of the game
- Announcement of the game
- Let’s make these types of games
- HOW TO: Curves editor for simplified jumping
- Get the thing out
- The new thing
- The first 5 minutes are the most important or not