The Curious Engineer

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SecurityReverse engineeringLisp / Clojure / SchemeRust

Posts
40 from 15 Sep 2016 to 27 Sep 2026
Posting
now and then (4 in the last year)
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personal blog
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2026 2

  1. cgit as an Unintentional Honeypot
  2. Eschewing An Established Convention Because We Can

2025 2

  1. USB-PD Is Pretty Cool
  2. Spaced Repetition Anywhere

2024 1

  1. Sorry Guys, I Have to Troubleshoot My USB Drivers Before I Can Play With You

2023 1

  1. What I've Learned About Formal Methods In Half a Year

2022 5

  1. Pushing Haunt to Its Limits
  2. I Love My PinePhone
  3. Rust on the Flipper Zero
  4. A Good-Bye Letter To My Life-Long Companion
  5. ret2emacs

2021 2

  1. Dollar Bin Reverse Engineering
  2. UMass CTF 2021 Postmortem

2020 5

  1. UMass CTF 2020 - suckless Writeup
  2. The Many Faces of an Undying Programming Language
  3. Investigating a Backdoor.SH.SHELLBOT.AA Infection
  4. Browser Games Aren't an Easy Target
  5. First Impressions of the Myrddin Programming Language

2019 7

  1. Writeups for Dennis Yurichev's Reverse Engineering Challenges (#36-#74)
  2. Writeups for Dennis Yurichev's Reverse Engineering Challenges (#23-#35)
  3. Towards Guix for DevOps
  4. Writeups for Dennis Yurichev's Reverse Engineering Challenges (#12-#22)
  5. Transitioning to Haunt
  6. Writeups for PlaidCTF 2019
  7. Writeups for Dennis Yurichev's Reverse Engineering Challenges (#2-#11)

2018 8

  1. First Impressions of the Kotlin Programming Language
  2. Slime the World: A Postmortem
  3. Replacing Anki With org-drill
  4. First Impressions of the Rust Programming Language
  5. Installing Gentoo: One Month Later
  6. Reverse Engineering By Hand
  7. Duke on Fluidsynth
  8. Bad BEHAVIOR

2017 6

  1. BackdoorCTF 2017: FUNSIGNALS
  2. Understand Game Hacking In One Post
  3. Analyzing Executable Size, part 0 - A Small Proof-of-Concept Loader
  4. Making Your Own Music Player: A Gentle Introduction to Audio Programming
  5. Game Hacking on Linux - scanmem Basics
  6. Reverse Engineering Babby's First Archive Format

2016 1

  1. SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering