Jeremy's Blog
A blog about game engines, graphics, C++, and more.
- Posts
- 32 from 26 Mar 2018 to 3 Nov 2024
- Posting
- now and then
- Kind
- personal blog
- Feed
- https://www.jeremyong.com/%20/feed.xml
2024 8
2023 9
- The C++20 Naughty and Nice List for Game Devs
- Surface Gradient Bump Mapping Framework Overview
- Interlocked min/max on HLSL single precision floats (Part II)
- How I Evaluate Game Engines
- Interlocked min/max on HLSL single precision floats
- Dispatch IDs and you
- Interviewing Graphics Programmers
- Grokking Big Unfamiliar Codebases
- Tangent Spaces and Diamond Encoding