The Curious Engineer

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Jeremy's Blog

jeremyong.com

A blog about game engines, graphics, C++, and more.

GraphicsC++Game developmentPerformance / optimization

Posts
32 from 26 Mar 2018 to 3 Nov 2024
Posting
now and then
Kind
personal blog
Feed
https://www.jeremyong.com/%20/feed.xml

2024 8

  1. Windows Memory Mapped File IO
  2. Page2
  3. Page3
  4. Page4
  5. Page5
  6. Page6
  7. Page7
  8. Getting Started In Computer Graphics

2023 9

  1. The C++20 Naughty and Nice List for Game Devs
  2. Surface Gradient Bump Mapping Framework Overview
  3. Interlocked min/max on HLSL single precision floats (Part II)
  4. How I Evaluate Game Engines
  5. Interlocked min/max on HLSL single precision floats
  6. Dispatch IDs and you
  7. Interviewing Graphics Programmers
  8. Grokking Big Unfamiliar Codebases
  9. Tangent Spaces and Diamond Encoding

2022 4

  1. Exploring Shaders with Compiler Explorer
  2. Much Ado About Sampling
  3. Implementing the FLIP algorithm
  4. AZSL Intellisense Prototype

2021 3

  1. Debugging For Graphics Programmers
  2. Graphics Pipelines for Young Bloods
  3. C++20 Coroutines: sketching a minimal async framework

2020 1

  1. C++ Neural Network in a Weekend

2019 1

  1. Render Graph Optimization Scribbles

2018 5

  1. Vulkan Synchronization Primer - Part II
  2. Vulkan Synchronization Primer - Part I
  3. Best Practices for Authoring Generic Data Structures
  4. Thoughts on the Cpp Graphics Proposal
  5. How to Learn Vulkan

Undated 1

  1. Thanks For Your Message – Jeremy's Blog