All blogs / Algorithms / data structures
Justin Meiners Site
Welcome to my personal site about programming, math, and philosophy!
Algorithms / data structuresLisp / Clojure / SchemeMathGraphics
- Posts
- 55 from 8 Jan 2013 to 24 Nov 2025
- Posting
- now and then (1 in the last year)
- Kind
- personal blog
- Feed
- https://www.jmeiners.com/feed.xml
2025 4
2024 1
2022 10
- Thinking styles from math
- Iterating grid cell neighbors
- Volcano Drop (js13kgames entry)
- The Quake entity system: shell scripting for games
- A simple mesh adjacency data structure
- Why Train When You Can Optimize?
- Structure and Interpretation of Classical Mechanics (2nd edition, HTML)
- Literate programming is much more than commenting code
- Structure and Interpretation of Computer Programs (original HTML)
- Deploying Common Lisp Scripts
2021 9
2020 10
- Advent of Code 2020 Day 18: Rethinking Operator Precedence
- Advent of Code 2020 Day 19: An Easy way to do Part 2
- The Universal Property of Quotients
- Questioning Probability
- Understanding LINQ GroupBy
- 09/12/2020 - Gesture Recognition with Line Integrals
- Boring Benefits of Lisp
- 10 Hard Decisions: A Model for Programmer Productivity
- Keeping Up-to-date
- MultiplyPoint3x4 in Unity
2019 9
- Write Your Own Proof-of-Work Blockchain
- Common Lisp Hyperspec (LispWorks)
- Think in Math. Write in Code.
- Notes on Vector Libraries
- Foundation of Math Reading List
- The Skills Poor Programmers Lack
- McCulloch & Pitts Neural Net Simulator
- Calculus on Manifolds Course Site (By: K.K. Kubota)
- An Adventure in Pre-Rendered Backgrounds