Don Norman's JND.org
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- 260 from 17 Nov 2003 to 4 Jun 2025
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2025 1
2023 36
- Next generation air-conditioners
- United Nations
- WEIRD People: Western, Educated, Industrialized, Rich, Democratic
- Praise for Design for a Better World
- How to make a positive impact on the world
- Individual Authors
- Electric Power: Wind, Water, Sun. (and Nuclear)
- The DBW Toolkit (for Learners and Teachers, Both)
- Behavioral Economics: Policy impact and future directions
- Podcasts and articles
- Design for a Better World: Excerpts and videos from the Interaction Design Foundation (IxDF)
- Where did the term User Experience (UX) come from?
- Journals
- Climate Change: Organizations whose focus is climate change
- GPT-4: We Are in a Major Technological Change
- A video and text summary of Design for a Better World: A talk for McKinsey & Company
- Disposable clay coffee cups: Are they truly waste free?
- Unesco
- Books at the United Nations
- Creating a New Moral Economy
- Human-Made Stuff and the Legal System
- Measuring Quality of Life
- Systems Theory
- Housing
- Foundations and Organizations
- Sustainable Design Videos by me for the Interaction Design Foundation
- Humanity-Centered Design Videos by me for the Interaction Design Foundation
- Four Essential Books (and a paper)
- Human-Centered versus Humanity-Centered Design
- Examples and Opportunities in Humanity-Centered Design
- Highly Relevant Books Published After DBW
- The Uniqueness of Japanese Time
- I No Longer Give Talks — I Hold Discussions
- DBW: Chapter 35. The Future of Technology
- DBW: Chapter 1. Almost Everything Artificial Has Been Designed
- DBW: Chapter 6. Overview of the DBW book: Meaningful, Sustainable, Humanity Centered
2022 6
2020 7
- To create a better society: The 2020 MP Ranjan memorial lecture
- The Future of Design Education
- 21st Century Design (In 6 minutes)
- “The universe is made of stories, not atoms”
- Recycling: A poor solution to the wrong problem: An essay in two parts
- Changing Design Education for the 21st Century
- Why Designers don’t have much power in companies
2019 12
- People-Centered (Not Tech-Driven) Design*
- The Four Fundamental Principles ofHuman-Centered Design and Application
- Why Criticism Is Good for Creativity
- Delightful Products for Healthy Aging
- Why I Don’t Believe in Empathic Design
- 21st Century Design for Societal Problems. Combining Community and Domain Experts
- Inviting Workshop Proposals
- Overcrowded, by Roberto Verganti: In favor of criticism
- The driverless car revolution must proceed with caution
- What Is the Future of Design (in 50 seconds)?
- HOW PIZZA COULD SAVE THE WORLD
- COMMUNITY-BASED, HUMAN-CENTERED DESIGN
2018 8
2017 5
2016 5
- The Challenges of Partially Automated Driving
- The Future of Design: When you come to a fork in the road, take it
- Interview: Is Tesla Racing Recklessly Towards Driverless Cars?
- Norman & Stappers (2016). DesignX: Design and complex sociotechnical systems
- Vox Media on Norman Doors. ‘Bad doors are everywhere’
2015 11
- In memory of Naomi Miyake
- How Apple is Giving Design a Bad Name
- The “science” in the science of design
- Affordances: Commentary on the Special Issue of AI EDAM
- Encounters with HCI pioneers
- Ready or not, the fully autonomous car is coming
- Apple’s products are getting harder to use because they ignore the principles of design.
- A Product Is More than a Product — Consider the Chair
- Automatic Cars Or Distracted Drivers: We Need Automation Sooner, Not Later
- UC San Diego Postdoc in Human-Centered Healthcare
- Positive computing: technology for wellbeing and human potential (Calvo & Peters)
2014 18
- Why Procrastination Is Good
- The Human Side of Automation
- Why DesignX?
- DesignX: A Future Path for Design
- A Great Product Ruined
- Hill climbing in radical Innovation
- Verganti & Norman: Having a vision is not enough–it must be implemented
- Error Messages Are Evil
- Design at UCSD: Think Observe Make
- Human Error? No, Bad Design
- Predicting too early is as bad as not predicting at all
- State of Design: How Design Education Must Change
- Gestural Control: The Good, the Bad, and the Ugly
- Stupid Smart Stuff: Watches and Automation
- Nutrition, Nudges, and Sledge Hammers
- Why Rice Cookers Are Exciting
- Stop Cellphone Anorexia: Make Batteries Last the Day. A Rant.
- Floorplan Light Switches
2013 12
- Foreword: Computers as Theater (Brenda Laurel)
- The Paradox of Wearable Technologies
- Microinteractions (My Foreword)
- Evil by Design (My Foreword)
- Why We Fail (My Foreword)
- Opportunities and Challenges For Touch and Gesture-Based Systems
- Suggested Readings From Design of Everyday Things, Revised edition
- Preface. Design of Everyday Things, Revised Edition
- Rethinking Design Thinking
- Great Design Always Means Great Style (Misc Magazine)
- Gadgets? Who, me? (Misc Magazine)
- Complexity is Good, Simplicity Overrated (Misc Magazine)
2012 9
- Manufacturing, Design, and Innovation
- How To Find a Job or Graduate School in Design or HCI
- What Moves? Culture & Interaction Design
- Automobile Reviewers: Stuck in the Past
- The Future of Automobiles (An Interview)
- Incremental and Radical Innovation: Design Research versus Technology and Meaning Change
- My Dream: The Rise of the Small
- Yet Another Technology Cusp: Confusion, Vendor Wars, and Opportunities
- Does Culture Matter for Product Design?
2011 7
2010 12
- Why Human Systems Integration Fails (And Why the University Is the Problem)
- Why Design Education Must Change
- Looking Back, Looking Forward
- Design Without Designers
- Systems Thinking: A Product Is More Than the Product
- Why Great Ideas Can Fail
- Why Design Contests Are Bad
- Design Thinking: A Useful Myth
- Gestural Interfaces: A Step Backwards In Usability
- Talk: Research Practice Gap & 2 Kinds of innovation
- The Research-Practice Gap
- Natural User Interfaces Are Not Natural
2009 8
2008 102
- Eveready Energizer EZChange and DURACELL EASYTAB Hearing Aid Battery packages
- Trapped in a Lufthansa Airline Seat
- Chapter 11: Turn Signals Are the Facial Expressions of Automobiles
- Banner Blindness, Human Cognition and Web Design
- Affordance, Conventions and Design (Part 2)
- Advanced TV Standards
- Making Technology Invisible: A Conversation with Don Norman
- Looking Forward to the 21st Century
- The Life Cycle of a Technology: Why it is so difficult for large companies to innovate
- Affect and machine design: Lessons for the development of autonomous machines (with Andrew Ortony and Dan Russell). (August, 2002)
- Cyborgs of the New Millennium
- How Might People Interact with Agents
- Learning from the Success of Computer Games
- The Future of Education: Lessons Learned from Video Games and Museum Exhibits
- The Emotional Eye (pun Intended): Introductions
- The Personality of Automobiles
- Applying the Behavioral, Cognitive, and Social Sciences to Products
- In Defense of Cheating
- DVD Menu Design: The Failures of Web Design Recreated Yet Again
- The Complexity of Everyday Life
- Interaction Design for Automobile Interiors
- Emotional Design: People and Things
- Cockpit Complexity
- Navigation Systems
- Robots in the Home: What Might They Do?
- Minimizing the annoyance of the mobile phone
- In Defense of PowerPoint
- Emotional Autos
- Trapped In a Lufthansa Airline Seat
- Do companies fail because their technology is unusable?
- Universal Design & Auto Design: We Are Getting Older
- How To Find a Job or Graduate School in Human-Computer Interaction, Interaction, or Industrial Design
- The truth about Google’s so-called “simplicity”
- Complexity of the Modern Automobile-Isn’t Progress Wonderful?
- How To Write an Effective Manual
- Things That Make Us Smart: Forbes article
- Whose profession is design?
- To school or not to school
- Interaction Design is still an art form: Ergonomics is real engineering
- Why doing user observations first is wrong
- Interior Design Versus Product Design
- A Time For Standards
- Motorist trapped in traffic circle 14 hours
- Full-scale maps: Cartography dream realized
- Complexity again — Isn’t progress wonderful?
- Words Matter. Talk About People: Not Customers, Not Consumers, Not Users
- Dashboards for the Passengers
- A Car Is for Entertainment
- Three Challenges for Design
- People Are From Earth, Machines Are From Outer Space
- Signifiers, not affordances
- CNN Designers challenged to include disabled
- Filling Much Needed Holes
- Simplicity Is Not the Answer
- Workarounds – Leading Edge of Innovation
- Waiting: A Necessary Part of Life
- A Fetish for Numbers: Hospital Care
- With safety and security, more can be less
- Usability Is Not a Luxury
- The Post Disciplinary Revolution: Industrial Design and Human Factors? Heal Yourselves
- Commentary: Human Error and the Design of Computer Systems
- Technology and the Rise of the For-profit University
- How Might Humans Interact with Robots?
- Chapter 15: It’s a Million to One Chance
- Chapter 16: Coffee Cups in the Cockpit
- Turn Signals – Table of contents and Preface
- Chapter 17: Writing as Design, Design as Writing
- Activity-Centered Design: Why I like my Harmony Remote Control
- When Bugs Become Features
- Ad-Hoc Personas & Empathetic Focus
- Chapter 6: The Teddy
- Appliances of the Future
- Facing to the rear
- Concept Cars
- Problem of Automation: Inappropriate feedback and interaction, not over-automation
- Emotionally-centered design
- Logic Versus Usage: The Case for Activity-Centered Design
- Why is 37signals so arrogant?
- Simplicity Is Highly Overrated
- UI Breakthrough-Command Line Interfaces
- UI Breakthroughs-2-Physicality
- There’s an Automobile in HCI’s Future
- Automobile in HCI’s Future-2
- 101 Unuseless Japanese Inventions: The Art of Chindogu.
- Emotion & Design: Attractive things work better
- The Perils of Home Theater
- Being Analog 2 of 3
- Being Analog
- Being Analog 3 of 3
- The Psychology of Waiting Lines
- Toilet Paper Algorithms: I didn’t know you had to be a computer scientist to use toilet paper.
- Human-Centered Design Considered Harmful
- HCD harmful? A Clarification
- Design as Communication
- Sociable Design – Introduction
- Where Emotional Design Fails
- Design as Practiced
- In Appreciation of Jef Raskin
- Exclusive interview with Donald Norman on learner-centered design and other relevant issues
- Everyday Design
- Affordances and Design
- Chapter 1: I Go to a 6th Grade Play