The Burning Basis Vector
Uncivilized Computer Graphics Musings
- Posts
- 37 from 23 May 2014 to 7 Aug 2017
- Posting
- quiet since 2017
- Kind
- personal blog
- Feed
- http://www.joshbarczak.com/blog/?feed=rss2
2017 1
2016 6
2015 12
- Beating The GPU At Its Own Game (By Stacking the Deck)
- A Quick Study On Tokenizing
- Texel Shader Discussion
- Thoughts on Texel Shaders
- Simulating Shader Execution for GCN
- Raytracing Adendum
- I’ve Relapsed Into Raytracing Again
- Splines Are Just Obfuscated Beziers
- Why Geometry Shaders Are Slow (Unless you’re Intel)
- OpenGL Has Erupted
- Fine! I’ll Go Build My Own Disassembler! With BlackJack, and…
- Stop Misquoting Donald Knuth!
2014 18
- Why Triangles
- I Saw The Sign, And It Angered Me
- Container Study
- Staring Into The Matrix
- PowerVR has captured my Imagination
- Bits and Kibbles
- Data From the Siggraph Teapot Line
- Shadow Maps Don’t (Always) Need Mips
- Quads Considered Harmful
- Where that #!@&?$^*%! PI comes from
- Lighting is Density
- New Side Project: Pyramid ShaderAnalyzer
- Bound up in the Bindless Chain
- More Bindless
- Bindless Chain Letter
- OpenGL, Followup
- OpenGL Is Broken
- The Race to the Metal