The Curious Engineer

All blogs / Graphics

The Burning Basis Vector

joshbarczak.com/blog

Uncivilized Computer Graphics Musings

GraphicsPerformance / optimization

’15’20’25
Posts
37 from 23 May 2014 to 7 Aug 2017
Posting
quiet since 2017
Kind
personal blog
Feed
http://www.joshbarczak.com/blog/?feed=rss2

2017 1

  1. Comments on Future Directions for Compute in Graphics

2016 6

  1. Let’s Close the Buffer Zoo
  2. Why I Don’t Like FPS
  3. Vertex Cache Measurement
  4. GPU Ray Tracing The Wrong Way
  5. SPMD Is Not Intel’s Cup Of Tea
  6. You Compiled This, Driver. Trust Me….

2015 12

  1. Beating The GPU At Its Own Game (By Stacking the Deck)
  2. A Quick Study On Tokenizing
  3. Texel Shader Discussion
  4. Thoughts on Texel Shaders
  5. Simulating Shader Execution for GCN
  6. Raytracing Adendum
  7. I’ve Relapsed Into Raytracing Again
  8. Splines Are Just Obfuscated Beziers
  9. Why Geometry Shaders Are Slow (Unless you’re Intel)
  10. OpenGL Has Erupted
  11. Fine! I’ll Go Build My Own Disassembler! With BlackJack, and…
  12. Stop Misquoting Donald Knuth!

2014 18

  1. Why Triangles
  2. I Saw The Sign, And It Angered Me
  3. Container Study
  4. Staring Into The Matrix
  5. PowerVR has captured my Imagination
  6. Bits and Kibbles
  7. Data From the Siggraph Teapot Line
  8. Shadow Maps Don’t (Always) Need Mips
  9. Quads Considered Harmful
  10. Where that #!@&?$^*%! PI comes from
  11. Lighting is Density
  12. New Side Project: Pyramid ShaderAnalyzer
  13. Bound up in the Bindless Chain
  14. More Bindless
  15. Bindless Chain Letter
  16. OpenGL, Followup
  17. OpenGL Is Broken
  18. The Race to the Metal