The Curious Engineer

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kvark's dev blog

kvark.github.io

The history of kvark's ideas and hacking experiments.

GraphicsRustGame developmentAI / MLPerformance / optimization

Posts
39 from 2 Feb 2016 to 18 Sep 2026
Posting
monthly (8 in the last year)
Kind
personal blog
Feed
http://kvark.github.io/feed.xml

2026 8

  1. Starcom: remote terminal session commander
  2. Feeding the data monster
  3. AR explosion
  4. Tales from the inference land
  5. Inference Arena
  6. Blade XR Asteroids
  7. File Manager
  8. AGENTS.md doesn't make sense

2024 3

  1. UI failure
  2. Environment map importance sampling
  3. Experiments in ReSTIR land

2023 2

  1. Road to tech-anarchy
  2. The real magic

2022 7

  1. Understanding Tesla
  2. Language tax
  3. Shader translation benchmark
  4. Sayonara, Mozilla
  5. AI risk assessment
  6. Neural networks
  7. My open-source workflow

2021 6

  1. NixOS on Framework laptop
  2. Taming software complexity
  3. Problems with decision making at W3C
  4. Tale of alignment with Vulkan
  5. Horrors of SPIR-V
  6. API Validation

2020 4

  1. Platform wars
  2. wgpu API tracing infrastructure
  3. Missing structure in technical discussions
  4. Point of WebGPU on native

2019 1

  1. Implementing WebGPU in Gecko

2018 2

  1. Feasibility of low-level GPU access on the Web
  2. WebRender capture infrastructure

2017 4

  1. Overhead analysis for Vulkan Portability
  2. Rusty Object Notation
  3. Defining the Web platform
  4. Building a parallel ECS in Rust

2016 2

  1. Prototyping a new 3D API for the Web
  2. Introduction