The blog of Kyle Halladay
I build shaders, renderers, games, and other stuff that's fun to stare at.
- Posts
- 42 from 19 Nov 2012 to 14 Jul 2021
- Posting
- quiet since 2021
- Kind
- personal blog
- Feed
- https://kylehalladay.com/atom.xml
2021 1
2020 3
2019 2
2018 2
2017 12
- A Simple Device Memory Allocator For Vulkan
- Lessons Learned While Building a Vulkan Material System
- Improving Vulkan Breakout
- Comparing Uniform Data Transfer Methods in Vulkan
- GBA By Example - Sprite Animation
- GBA By Example - Getting User Input
- GBA By Example - Drawing and Moving Backgrounds
- GBA By Example - Drawing and Moving Sprites
- GBA By Example - Drawing and Moving Rectangles
- Fixeds, Floats and a Block Damage Effect
- A Pencil Sketch Effect
- Distorting Object Shapes in Screen Space
2016 2
2015 2
2014 9
- OpenMP vs OpenCL - An Unfair Comparison
- Setting Up OpenMP on Mavericks
- Getting Started With Compute Shaders In Unity
- Colouring Shadows in Unity
- Writing Shaders for Deferred Lighting in Unity3D
- A Spline Based Object Placement Tool
- On Bacon Jam and Grilling Virtual Meat
- The Basics of Fresnel Shading
- Creating GLSL Shaders at Runtime in Unity3D