The Curious Engineer

All blogs / Game development

Larst Of Us

larstofus.com

Game developmentPerformance / optimization

Posts
24 from 13 Apr 2024 to 11 Oct 2026
Posting
monthly (8 in the last year)
Kind
personal blog
Feed
https://larstofus.com/feed/

2026 7

  1. Speeding up the Unreal editor by… not using unnecessarily secure hash methods
  2. Speeding up the Unreal Editor launch (again) by not loading 1585 files
  3. How to make Unreal’s Message Log 100 times faster
  4. How Unreal struggles with renaming stuff (and how to fix it)
  5. The gold standard of optimization: A look under the hood of RollerCoaster Tycoon
  6. The curious case of Unreal’s slow asset reimport notification
  7. I tried to use Unreal on Linux… it’s rough

2025 8

  1. How to run a city builder on 16 MHz
  2. Speeding up the Unreal Editor launch by … not opening 5500 files?
  3. Speeding up the Unreal Editor launch by … not spawning 38000 tooltips?
  4. Profiling without Source code – how I diagnosed Trackmania stuttering
  5. Upgrading Unreal’s Static Mesh Editor …again!
  6. How “deleting multiplayer from the engine” can save memory
  7. When Unreal waits for Windows – Fixing Framespikes in the Unreal Editor
  8. Programming Tips for Non-Programmers

2024 9

  1. How to build an optimization toolbox
  2. Gotta go fast – Fixing Unreal’s stalling outliner
  3. A pragmatic approach to optimizing CPU performance
  4. How to upgrade Unreal’s static mesh editor
  5. Counting is hard – Fixing Unreals Mesh Socket Numbering
  6. Unreal’s Garbage Collection Spikes and how to fight them
  7. Unreal’s secret editor framerate caps
  8. How (Most) Reflections In Games Work
  9. Perforce for Unreal for Beginners