Laurence Scotford
Ideas for digital learning, games and AI
- Posts
- 82 from 4 Jul 2020 to 19 Sep 2023
- Posting
- quiet since 2023
- Kind
- personal blog
- Feed
- https://laurencescotford.net/feed/
2023 9
- Games programming from the ground up with C: Validating and processing player moves
- Games programming from the ground up with C: Building a form
- Getting my head in the cloud
- Give your web API some front
- Creating slide out or drop down mobile menus with CSS
- Recreating Manic Miner in HTML
- Player progression and reward
- No graphic artist? No problem!
- Coding as a quick fix
2021 4
2020 69
- Games programming from the ground up with C: Creating a data structure for the game
- Games programming from the ground up with C: Building a menu
- HTML games programming from the ground up: Quiz game final challenges
- HTML games programming from the ground up: Capturing user input with events
- HTML games programming from the ground up: Data with JSON
- HTML games programming from the ground up: Modifying HTML with JavaScript
- StackHack – A game prototyping project: part 4 – moving to production code
- StackHack – A game prototyping project: part 3 – developing the digital prototype
- StackHack – A game prototyping project: part 2 – digital prototyping
- StackHack – A game prototyping project: part 1 – paper prototyping
- A simple JavaScript singleton pattern
- Are MOOCs worth your time?
- Not just kid’s stuff
- A Christmas Game with Impact
- More flexibility with magnets in Omnigraffle
- Rebuilding Chip-8
- Games programming from the ground up with C: Building the user interface 2
- HTML games from the ground up: The Document Object Model (DOM)
- HTML games programming from the ground up: Forms and JavaScript
- Games programming from the ground up with C: Building the user interface 1
- Games programming from the ground up with C: Introducing the ncurses library
- Games programming from the ground up with C: Hexapawn BASIC program
- HTML games programming from the ground up: Style sheets
- Games programming from the ground up with C: Hexapawn
- Games programming from the ground up with C: Solution to challenge project 1
- Games programming from the ground up with C: Challenge project 1
- HTML games programming from the ground up: Links and images
- Games programming from the ground up with C: The final Buzzword program
- Games programming from the ground up with C: User input
- Games programming from the ground up with C: Loops
- Games programming from the ground up with C: More on decisions and functions
- Games programming from the ground up with C: Command line arguments and decisions
- Games programming from the ground up with C: Functions and random numbers
- Games programming from the ground up with C: More fun with variables and arrays
- Games programming from the ground up with C: Variables
- HTML games programming from the ground up: First steps
- HTML games programming from the ground up: Index
- Audio Fundamentals: Index
- Games programming from the ground up with C: A first program
- Games programming from the ground up with C: Index
- Games programming from the ground up with C: First Steps
- Inverting signals on the ARP 2600V
- Running old BASIC computer games
- Audio Fundamentals Part Three: Additive Synthesis
- Audio Fundamentals Part Two: The Digital Representation of Sound
- Audio Fundamentals Part One: The Nature of Sound and its Electrical Analogue
- How to Take a Bearing
- Breadboard Arduino Compatible
- Chip 8 on the COSMAC VIP: Instruction Index
- Chip-8 on the COSMAC VIP: Index
- Chip-8 on the COSMAC VIP: Binary Coded Decimal
- Chip-8 on the COSMAC VIP: The Character Set
- Chip-8 on the COSMAC VIP: Sound
- Chip-8 on the COSMAC VIP: Indexing the Memory
- Chip-8 on the COSMAC VIP: Keyboard Input
- Chip-8 on the COSMAC VIP: The General Purpose Timer
- Chip-8 on the COSMAC VIP: Drawing Sprites
- Chip-8 on the COSMAC VIP: Generating Random Numbers
- Chip-8 on the COSMAC VIP: Interrupts
- Chip-8 on the COSMAC VIP: Loading and Saving Variables
- Chip-8 on the COSMAC VIP: Skip Instructions
- Chip-8 on the COSMAC VIP: Branch and Call Instructions
- Chip-8 on the COSMAC VIP: Arithmetic and Logic Instructions
- Chip-8 on the COSMAC VIP: Machine Code Integration
- Chip-8 on the COSMAC VIP: The Call Routine (Fetch and Decode)
- Chip-8 on the COSMAC VIP: Initialisation
- Chip 8 RAM (or memory management with Chip 8)
- 1802 Overture
- Welcome