The Curious Engineer

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learn.microsoft.com/en-us/archive/blogs/etayrien

Game developmentC# / .NETGraphicsPerformance / optimizationMicrosoft blogsMSDN archive

’10’15’20’25
Posts
19 from 7 Dec 2006 to 7 Nov 2008
Posting
archived, read-only
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personal blog
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2008 7

  1. LostGarden
  2. Audio input and output formats
  3. You are hearing me talk.
  4. SoundEffect APIs in the CTP
  5. Content Importers
  6. Useful Content Pipeline Links
  7. What's the Most Confusing Part of the Content Pipeline?

2007 7

  1. Extending the ContentManager for Models
  2. SwampThingTom on Performance Analysis:
  3. Foreach and Garbage, Part 2
  4. Optimizing for Readability
  5. Opaque Data From Max and Maya
  6. Foreach, Garbage, and the CLR Profiler
  7. First Person Shooter Cameras

2006 5

  1. Alpha Blending, Part 3
  2. Oops
  3. Basic Game Engine Structure
  4. Alpha Blending, Part 2
  5. Alpha Blending (Part 1)