XNA Diaries
learn.microsoft.com/en-us/archive/blogs/garykac
A log of my (where me="Gary Kacmarcik") explorations with the XNA Framework, focusing on the creation of my game (don't we all have one) using the framework.
- Posts
- 24 from 18 Aug 2006 to 2 Dec 2006
- Posting
- archived, read-only
- Kind
- personal blog
- Feed
- https://learn.microsoft.com/en-us/archive/blogs/garykac/feed.xml
2006 24
- Game over...
- Leaving Microsoft...
- XNAExtras update
- BMFontGen update (1119)
- BitmapFont update for beta2 (Finally!)
- XNA Extras and Beta2
- XNAExtras build 0923 release
- Mixing Natural Language into Games
- Creating UI border elements in XNA
- XNAExtras build 0916 release
- "But I don't want to have to worry about sprite depths..."
- The cost of SpriteBlendMode.AlphaBlend and the SpriteSortOptions
- Don't mix ClearType with your game fonts
- 360 Controller Demo
- Creating and using bitmap fonts in XNA
- Creating Bitmap Fonts using bmfontgen
- Finally...
- One Codepage to rule them all : Unicode, C#, XNA & Fonts
- XNA Framework Content Pipeline
- First XNA Sample Code
- Rico's Talk from Gamefest
- Three Hundred and Sixty Controllers on Windows
- XNA Week 1 Summary : What we've learned
- What's this all about?