The Curious Engineer

All blogs / Game development

XNA Diaries

learn.microsoft.com/en-us/archive/blogs/garykac

A log of my (where me="Gary Kacmarcik") explorations with the XNA Framework, focusing on the creation of my game (don't we all have one) using the framework.

Game developmentC# / .NETMicrosoft blogsMSDN archive

’10’15’20’25
Posts
24 from 18 Aug 2006 to 2 Dec 2006
Posting
archived, read-only
Kind
personal blog
Feed
https://learn.microsoft.com/en-us/archive/blogs/garykac/feed.xml

2006 24

  1. Game over...
  2. Leaving Microsoft...
  3. XNAExtras update
  4. BMFontGen update (1119)
  5. BitmapFont update for beta2 (Finally!)
  6. XNA Extras and Beta2
  7. XNAExtras build 0923 release
  8. Mixing Natural Language into Games
  9. Creating UI border elements in XNA
  10. XNAExtras build 0916 release
  11. "But I don't want to have to worry about sprite depths..."
  12. The cost of SpriteBlendMode.AlphaBlend and the SpriteSortOptions
  13. Don't mix ClearType with your game fonts
  14. 360 Controller Demo
  15. Creating and using bitmap fonts in XNA
  16. Creating Bitmap Fonts using bmfontgen
  17. Finally...
  18. One Codepage to rule them all : Unicode, C#, XNA & Fonts
  19. XNA Framework Content Pipeline
  20. First XNA Sample Code
  21. Rico's Talk from Gamefest
  22. Three Hundred and Sixty Controllers on Windows
  23. XNA Week 1 Summary : What we've learned
  24. What's this all about?