The Curious Engineer

All blogs / C# / .NET

SpankyJ

learn.microsoft.com/en-us/archive/blogs/joshwil

Adventures in the guts of Oslo... M, Mg and other language fun...

C# / .NETCompilersPerformance / optimizationMicrosoft blogsMSDN archive

’05’10’15’20’25
Posts
29 from 10 Mar 2004 to 13 Nov 2008
Posting
archived, read-only
Kind
personal blog
Feed
https://learn.microsoft.com/en-us/archive/blogs/joshwil/feed.xml

2008 2

  1. MrEpl a fun way to learn MSchema
  2. Using MGrammar to create .Net instances through Xaml

2006 6

  1. Patrick is blogging, make sure to check it out!
  2. PerfConsole is my kind of 20% time...
  3. PerfConsole is unleashed...
  4. Performance Analysis
  5. Visual Studio Team System 180 day trial...
  6. Should I choose to take advantage of 64-bit?

2005 8

  1. Blog about writing profiler stubs to interact with the 2.0 runtime.
  2. BigArray<T>, getting around the 2GB array size limit
  3. What is the difference in a P/Invoke signature between “byref byte” and “byte[]”?
  4. Bit specific code in agnostic assemblies???
  5. Flipping bits on managed images to make them load with the right bitness...
  6. Isn’t my code going to be faster on 64-bit???
  7. How do exes/dlls generated with the /platform:x switch interact?
  8. Paint.Net is pretty cool, 20 minutes to get it running on 64-bit is even cooler!

2004 13

  1. Good blog entries on .Net GC
  2. Good reading about 64-bit .Net and the GAC... Via, Junfeng.
  3. How the OS Loader will force .Net v1.0/1.1 executables to run under WOW64 on a 64-Bit Machine
  4. XC#, seems like a really cool tool
  5. Mike Stall, CLR Debugger GURU is blogging!
  6. Formatting
  7. ArrayList’s vs. generic List<T> for primitive types and 64-bits
  8. Unsafe code, Stacks and IA64...
  9. I've been remiss
  10. Behavior of 1.0/1.1 managed apps on 64bit machines
  11. As promised, what is the WOW64 and what does it mean to managed apps that you run on 64bit machines?
  12. Some good 64bit background info (the next post will be about CLR and WOW64, promise!)
  13. Bigger pointers == More traction!!