Nick Gravelyn's Blog
learn.microsoft.com/en-us/archive/blogs/nicgrave
on XNA Game Studio and game development
- Posts
- 20 from 19 Jun 2010 to 26 Sep 2011
- Posting
- archived, read-only
- Kind
- personal blog
- Feed
- https://learn.microsoft.com/en-us/archive/blogs/nicgrave/feed.xml
2011 4
2010 16
- ‘using’ IDisposable objects
- Build-time content pipeline usage in Windows games
- What storage is right for me?
- Encoding and decoding images in XNA Game Studio 4.0
- Don’t build more than what you need
- Don’t reinvent those wheels
- Batch your polygons
- The delights of DualTextureEffect
- My AppWeek 2010
- I helped ship XNA Game Studio 4.0
- Rendering with XNA Framework 4.0 inside of a WPF application
- Storage in XNA Game Studio 4.0
- Landscape mode in Windows Phone Developer Tools
- Touch gestures on Windows Phone 7
- Simulating landscape mode with the Windows Phone Developer Tools April CTP
- Platform and Configuration Selection in Visual Studio 2010 Express for Windows Phone