The Curious Engineer

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Nick Gravelyn's Blog

learn.microsoft.com/en-us/archive/blogs/nicgrave

on XNA Game Studio and game development

Game developmentC# / .NETMicrosoft blogsMSDN archive

’10’15’20’25
Posts
20 from 19 Jun 2010 to 26 Sep 2011
Posting
archived, read-only
Kind
personal blog
Feed
https://learn.microsoft.com/en-us/archive/blogs/nicgrave/feed.xml

2011 4

  1. Change in UIElementRenderer behavior and update to UIElementRendererHelper
  2. Simplifying UIElementRenderer usage for full-page scenarios
  3. WPF Hosting for XNA Game Studio 4.0
  4. MediaPlayer changes in XNA Game Studio 4.0 for Windows Phone

2010 16

  1. ‘using’ IDisposable objects
  2. Build-time content pipeline usage in Windows games
  3. What storage is right for me?
  4. Encoding and decoding images in XNA Game Studio 4.0
  5. Don’t build more than what you need
  6. Don’t reinvent those wheels
  7. Batch your polygons
  8. The delights of DualTextureEffect
  9. My AppWeek 2010
  10. I helped ship XNA Game Studio 4.0
  11. Rendering with XNA Framework 4.0 inside of a WPF application
  12. Storage in XNA Game Studio 4.0
  13. Landscape mode in Windows Phone Developer Tools
  14. Touch gestures on Windows Phone 7
  15. Simulating landscape mode with the Windows Phone Developer Tools April CTP
  16. Platform and Configuration Selection in Visual Studio 2010 Express for Windows Phone