The Curious Engineer

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Robotic Pandas

learn.microsoft.com/en-us/archive/blogs/sean_mcdirmid

On abstractions for building next generation user interfaces that utilize programmable GPUs to provide naturalistic and cinematic experiences.

GraphicsC# / .NETPerformance / optimizationMicrosoft blogsMSDN archive

’10’15’20’25
Posts
15 from 10 Sep 2008 to 20 Nov 2009
Posting
archived, read-only
Kind
personal blog
Feed
https://learn.microsoft.com/en-us/archive/blogs/sean_mcdirmid/feed.xml

2009 6

  1. Designing a GPU-oriented geometry abstraction – Part Two.
  2. Designing a GPU-oriented geometry abstraction – Part One.
  3. What is a programmable abstraction?
  4. Announcing Bling 3!
  5. Fun(ctional) graphics in C#!
  6. Bling WPF hits V1

2008 9

  1. Shading Blobs with Bling WPF!
  2. Angles as doubles considered harmful
  3. Writing WPF pixel shaders in C#!
  4. Twilight of the High-level UI Toolkit
  5. Reaction Diffusion using WriteableBitmap
  6. Curved Polygons in WPF!
  7. So long Jay.
  8. WPF CompositionTarget.Rendering/Animation Responsiveness
  9. Signals for WPF in C# AND XAML!