The Curious Engineer

All blogs / Game development

Tom Miller's Blog

learn.microsoft.com/en-us/archive/blogs/tmiller

The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.

Game developmentGraphicsC# / .NETMicrosoft blogsMSDN archive

’05’10’15’20’25
Posts
119 from 6 Nov 2003 to 25 Mar 2011
Posting
archived, read-only
Kind
personal blog
Feed
https://learn.microsoft.com/en-us/archive/blogs/tmiller/feed.xml

2011 1

  1. This blog is now retired, please follow my new site instead.

2010 4

  1. It occurs to me that I forgot to announce a few things on my blog..
  2. Artists wanted!
  3. A new book on Game Studio 4.0
  4. Oh yeah, I should have posted this before

2009 4

  1. XNA Game Studio 3.1 Zune HD Extensions
  2. 2009 Dream.Build.Play winners announced
  3. Dream Build Play 2009 finalists…
  4. My blog is a constant source of new and exciting information…

2008 7

  1. Make money from your amazing game creations!
  2. Community Games!
  3. Introducing XNA Game Studio Mind Edition...
  4. I just tried to use four render targets on my Xbox 360 and it failed!!
  5. Why CornflowerBlue?
  6. Why purple?
  7. Big Announcements!

2007 4

  1. Gamefest (or "I never seem to write blog posts anymore")
  2. XNA Game Studio Express Update
  3. GDC? Books? A web site? A blog post?
  4. Reflection

2006 28

  1. XNA Game Studio Express Beta 2
  2. Managed Games? Of course!
  3. Download the Xna Game Studio Express (Beta) now..
  4. Beta
  5. Random XNA thoughts and links..
  6. Have you seen the XNA Team Blog?
  7. Wait, you can make your own Xbox 360 Games?
  8. Gamefest is tomorrow..
  9. Last weekday before Gamefest!
  10. So you wanna be a game developer?
  11. According to Amazon, I had a new book come out this week!
  12. MDX1 or MDX2.. That is the question..
  13. Why does everyone seem to think the XNA Framework is only XBox?
  14. Exciting new announcements!
  15. Managed DirectX 2.0, Xna and Me...
  16. Busy busy busy!!
  17. TrayGames..
  18. Koios Works, at it again..
  19. More Academia using MDX?
  20. So many topics today..
  21. February 2006 SDK Available..
  22. The COMPLETE Effect and HLSL Guide
  23. Haddd 3D
  24. World of Warcraft - Redux
  25. Book Source Code..
  26. Managed DirectX - It's not just games..
  27. MDXInfo
  28. Tmiller

2005 31

  1. A few cool uses of MDX @ Columbia
  2. December SDK Available.. Better late than never?
  3. Probably not quite what he intended..
  4. Stacks!
  5. Known issues with Whidbey Managed DirectX
  6. Whidbey Managed DirectX
  7. Way to go Aaron!
  8. Managed DirectX Game Engine..
  9. Professional Game Developers use Managed DirectX?
  10. Wait, so you're telling me I gotta work with this guy?!?
  11. Features? Whidbey? Oh My!!
  12. My last post on render loops (hopefully)..
  13. Win a prize ($50,000) for writing Managed DX apps..
  14. They're back!!
  15. VB.NET and MDX chat scheduled for next week..
  16. April 2005 SDK Released..
  17. The Renderloop.. Re-re-re-revisited.
  18. Las Vegas.. Without the driving...
  19. Slides from Game Developers Conference..
  20. A case study..
  21. A Managed Game Programming site...
  22. Game Developers Conference...
  23. Interested in working on the Parental Controls system for the next version of Windows?
  24. Two (Three?) new Managed DirectX applications I've recently discovered..
  25. It's come to my attention...
  26. The code!!! It doesn't compile!!!
  27. February DirectX SDK Available!
  28. Transcript from the recent MDX Chat..
  29. I guess I have to blame it on Kent..
  30. Interview..
  31. It turns out, my new book is already out...

2004 31

  1. A cornucopia of topics!
  2. The first Managed DirectX game..
  3. The DirectX SDK - Even quicker updates..
  4. Writing a game using Managed DirectX.. The Contest..
  5. Why can't I compile Managed DX code using the MC++ Compiler?
  6. You can never beat free advice..
  7. Who would have thought road trips involved so much driving?
  8. Road Trip!
  9. It's almost time for Meltdown!
  10. The Summer 2004 SDK Update For DirectX has been released..
  11. Moving Day!!!
  12. Why are these textures taking up so much memory..
  13. Now that the Whidbey Beta is out, what about Managed DirectX?
  14. Visual Studio 2005 - Beta 1 Available Now
  15. Tampa Bay Lightning - Stanley Cup Champions..
  16. The Renderloop Re-Revisted...
  17. Direct3D and the FPU..
  18. Time flies when a house is being built..
  19. Hey, it is difficult to write a book?
  20. I've been scooped!
  21. So you say that startup time is slow?
  22. Shows you how much I pay attention..
  23. Managed DirectX - Have you used it?
  24. Post show ramblings after the Game Developers Conference...
  25. Game Developers Conference...
  26. Books, Books, and more Books..
  27. Test Driven Development...
  28. To shader or not to shader, that is the question...
  29. Wow, the feedback has been awesome..
  30. What would stop you from using Managed DirectX?
  31. A new blog area on MSDN!

2003 9

  1. The speed of Managed DirectX
  2. XBox Live
  3. The joy of house buying..
  4. The Render Loop Revisited
  5. The downside of using the events
  6. Matrix: Revolutions..
  7. The .NET Show
  8. The Render Loop
  9. Managed DirectX Graphics And Game Programming Kickstart