Tobiah Marks
learn.microsoft.com/en-us/archive/blogs/tobiah
Game Evangelist and Independent Game Developer.
Game developmentMobile / iOS / AndroidMicrosoft blogsMSDN archive
- Posts
- 124 from 6 Mar 2014 to 27 Jan 2016
- Posting
- archived, read-only
- Kind
- personal blog
- Feed
- https://learn.microsoft.com/en-us/archive/blogs/tobiah/feed.xml
2016 2
2015 61
- New training videos for Unity 5 and the Kinect
- Be Indie Now 50: Will Hellwarth
- I am exactly where I want to be right now
- Microsoft HoloLens showed off at Unite 2015 keynote
- Name change and Visual Studio Code update
- First day back to work from parental leave!
- Three weeks old today!
- Be Indie Now 49: Rick Felice
- Welcome home
- 59.5 hours of life
- Zafira Zarlez #NoFilter
- Improve mobile rank by reducing file size
- GDC Vault Highlight: The Universe: How To Break The Game
- Be Indie Now 48: Adam Kapos
- GDC Vault Highlight: Less is More: Designing Awesome AI
- Apple’s WWDC15 Announcements
- Windows Proximity API Bonus: Proximity with the CoronaSDK
- Windows 10 Launch Date: July 29th
- Which platform should you release on first?
- GDC Vault Highlight: Experimental Gameplay Workshop
- Windows Proximity API Part 7: Final touches
- Interview with Corey Cole from Hero-U: Rogue to Redemption
- Visual Studio Code Ultimate Starter Guide
- Debugging CoronaCards local network sockets
- GDC Vault Highlight: Overcoming Analysis Paralysis
- Windows Proximity API Part 6: FindAllPeersAsync
- Be Indie Now 47: Lat Ware
- oDesk is now Upwork
- Windows Proximity API Part 5: PeerFinder
- GDC Vault Highlight: We Suck at Inclusivity
- Most exciting announcements Build 2015
- Build 2015 Announcements
- Windows Proximity API Part 4: Expand demo project
- Badge Collection (Can you believe I just reduced this?)
- New game: They’re staring at you
- Microsoft Virtual Academy (MVA) Game Development Learning Plan
- Windows Proximity API Part 3: ProximityDevice
- Join us for After Hours @Build on April 29th
- GDC Vault Highlight: GDC Microtalks 2015
- Windows Proximity API Part 2: Demo project setup
- Windows Proximity API Part 1: What is the Proximity API?
- Three passions, three bumper stickers.
- GDC Vault Highlight: Keep Grooving: Life Musings & Live Musics
- GameMaker HTML5 Module worth the cost?
- GDC Vault Highlight: game < design
- Upcoming MVA: Microsoft Azure Back End for Gaming
- Be Indie Now 46: Jeff Meador
- Be Indie Now 45: Zachary Snader
- GDC 2015 Day Five
- GDC 2015 Day Four
- GDC 2015 Day Three
- GDC 2015 Day Two
- Unity 5 Announcements
- GDC 2015 Day One
- Be Indie Now 44: Chris Zukowski
- Windows 10 will be the platform for gaming
- Be Indie Now 43: Nick Lindberg
- Students: Win a free trip to GDC with GameOn!
- Be Indie Now 42: Jonah Wallerstein
- Join me for “Best Practices for Small Studios: Outmaneuver Your Competition” at GDC 2015
- Next big project
2014 61
- Be Indie Now 41: La Cosa Entertainment
- Game Production Basics
- Be Indie Now 40: Amanda Lange
- New links on the resources page
- Unity 5 Roadshow coming to San Francisco
- Be Indie Now 39: George Hultgren Part 2
- “Freemium isn’t Free”
- Ten GDCs
- Be Indie Now 38: Jaycee Salinas
- Just learning how to make games?
- CoronaCards for Windows Phone 8 now available!
- Be Indie Now 37: Michael Hawker
- Should freemium games factor in Purchasing Power Parity?
- Be Indie Now 36: Scott Sizemore
- Unity Microsoft Virtual Academy now Available!
- Be Indie Now 35: Michael Todd
- Sample Unity assets from Microsoft Virtual Academy
- Intro to Git and GitHub Part 4: Merging and Rebasing overview
- Be Indie Now 34: Game Jams
- Intro to Git and GitHub Part 3: Branching
- Intro to Git and GitHub Part 2: Publishing, cloning, and forking.
- Intro to Git and GitHub Part 1: Your first repository
- Intro to Git and GitHub
- Be Indie Now 33: Lane Gresham
- Alpha Game Jam September 12th through 14th
- Be Indie Now 32: Press Start Studios
- Be Indie Now 31: Amir Littman
- Art as a developer
- Be Indie Now 30: Ironbelly studios
- Monetization strategies for Windows markets
- Be Indie Now 29: Mark Barrett
- Multiplatform game frameworks
- When should you think about multiplatform?
- Get free Prime31 plugins, plus $25,000 Fortumo offer!
- Be Indie Now 28: Hypercane Studios
- GameMaker Studio Standard now permanently free!
- GameMaker: Studio on sale again until May 25th
- What Unity plugin(s) do you use?
- Be Indie Now 25: Steven Harmon Games
- Be Indie Now 24: Hero-U: Rogue to Redemption
- Updated Resources Page
- Be Indie Now 23: Super Hero Dodgeball League
- The story of Antichamber’s “Overnight Success”
- Be Indie Now 22: Suddenly Words! by Oceanic Bears
- Day of Unity events coming to a city near you!
- Be Indie Now 21: Magnetic By Nature by Tripleslash Studios
- Build 2014 Day One Announcements
- Be Indie Now 20: Bullet Boy
- You’ve made a game, now what? Marketing and Monetization strategies
- Free to Play Game Design: How not to do it wrong
- Be Indie Now 19: Popcorn Panic
- GDC 2014 - Day Five and final summary
- GDC 2014 - Day Four
- GDC 2014 - Day Three
- GDC 2014 - Day Two
- GDC 2014 - Day One
- Be Indie Now 18: Joe Benkual
- Get free audio tools if you're an indie game developer
- Be Indie Now 17: Preparing for GDC
- File Size, an important factor often overlooked
- Apps are services, not a products