The Curious Engineer

All blogs / Game development

Tobiah Marks

learn.microsoft.com/en-us/archive/blogs/tobiah

Game Evangelist and Independent Game Developer.

Game developmentMobile / iOS / AndroidMicrosoft blogsMSDN archive

’15’20’25
Posts
124 from 6 Mar 2014 to 27 Jan 2016
Posting
archived, read-only
Kind
personal blog
Feed
https://learn.microsoft.com/en-us/archive/blogs/tobiah/feed.xml

2016 2

  1. Global Game Jam 2016 starts this weekend!
  2. Be Indie Now 51: Epic Skater

2015 61

  1. New training videos for Unity 5 and the Kinect
  2. Be Indie Now 50: Will Hellwarth
  3. I am exactly where I want to be right now
  4. Microsoft HoloLens showed off at Unite 2015 keynote
  5. Name change and Visual Studio Code update
  6. First day back to work from parental leave!
  7. Three weeks old today!
  8. Be Indie Now 49: Rick Felice
  9. Welcome home
  10. 59.5 hours of life
  11. Zafira Zarlez #NoFilter
  12. Improve mobile rank by reducing file size
  13. GDC Vault Highlight: The Universe: How To Break The Game
  14. Be Indie Now 48: Adam Kapos
  15. GDC Vault Highlight: Less is More: Designing Awesome AI
  16. Apple’s WWDC15 Announcements
  17. Windows Proximity API Bonus: Proximity with the CoronaSDK
  18. Windows 10 Launch Date: July 29th
  19. Which platform should you release on first?
  20. GDC Vault Highlight: Experimental Gameplay Workshop
  21. Windows Proximity API Part 7: Final touches
  22. Interview with Corey Cole from Hero-U: Rogue to Redemption
  23. Visual Studio Code Ultimate Starter Guide
  24. Debugging CoronaCards local network sockets
  25. GDC Vault Highlight: Overcoming Analysis Paralysis
  26. Windows Proximity API Part 6: FindAllPeersAsync
  27. Be Indie Now 47: Lat Ware
  28. oDesk is now Upwork
  29. Windows Proximity API Part 5: PeerFinder
  30. GDC Vault Highlight: We Suck at Inclusivity
  31. Most exciting announcements Build 2015
  32. Build 2015 Announcements
  33. Windows Proximity API Part 4: Expand demo project
  34. Badge Collection (Can you believe I just reduced this?)
  35. New game: They’re staring at you
  36. Microsoft Virtual Academy (MVA) Game Development Learning Plan
  37. Windows Proximity API Part 3: ProximityDevice
  38. Join us for After Hours @Build on April 29th
  39. GDC Vault Highlight: GDC Microtalks 2015
  40. Windows Proximity API Part 2: Demo project setup
  41. Windows Proximity API Part 1: What is the Proximity API?
  42. Three passions, three bumper stickers.
  43. GDC Vault Highlight: Keep Grooving: Life Musings & Live Musics
  44. GameMaker HTML5 Module worth the cost?
  45. GDC Vault Highlight: game < design
  46. Upcoming MVA: Microsoft Azure Back End for Gaming
  47. Be Indie Now 46: Jeff Meador
  48. Be Indie Now 45: Zachary Snader
  49. GDC 2015 Day Five
  50. GDC 2015 Day Four
  51. GDC 2015 Day Three
  52. GDC 2015 Day Two
  53. Unity 5 Announcements
  54. GDC 2015 Day One
  55. Be Indie Now 44: Chris Zukowski
  56. Windows 10 will be the platform for gaming
  57. Be Indie Now 43: Nick Lindberg
  58. Students: Win a free trip to GDC with GameOn!
  59. Be Indie Now 42: Jonah Wallerstein
  60. Join me for “Best Practices for Small Studios: Outmaneuver Your Competition” at GDC 2015
  61. Next big project

2014 61

  1. Be Indie Now 41: La Cosa Entertainment
  2. Game Production Basics
  3. Be Indie Now 40: Amanda Lange
  4. New links on the resources page
  5. Unity 5 Roadshow coming to San Francisco
  6. Be Indie Now 39: George Hultgren Part 2
  7. “Freemium isn’t Free”
  8. Ten GDCs
  9. Be Indie Now 38: Jaycee Salinas
  10. Just learning how to make games?
  11. CoronaCards for Windows Phone 8 now available!
  12. Be Indie Now 37: Michael Hawker
  13. Should freemium games factor in Purchasing Power Parity?
  14. Be Indie Now 36: Scott Sizemore
  15. Unity Microsoft Virtual Academy now Available!
  16. Be Indie Now 35: Michael Todd
  17. Sample Unity assets from Microsoft Virtual Academy
  18. Intro to Git and GitHub Part 4: Merging and Rebasing overview
  19. Be Indie Now 34: Game Jams
  20. Intro to Git and GitHub Part 3: Branching
  21. Intro to Git and GitHub Part 2: Publishing, cloning, and forking.
  22. Intro to Git and GitHub Part 1: Your first repository
  23. Intro to Git and GitHub
  24. Be Indie Now 33: Lane Gresham
  25. Alpha Game Jam September 12th through 14th
  26. Be Indie Now 32: Press Start Studios
  27. Be Indie Now 31: Amir Littman
  28. Art as a developer
  29. Be Indie Now 30: Ironbelly studios
  30. Monetization strategies for Windows markets
  31. Be Indie Now 29: Mark Barrett
  32. Multiplatform game frameworks
  33. When should you think about multiplatform?
  34. Get free Prime31 plugins, plus $25,000 Fortumo offer!
  35. Be Indie Now 28: Hypercane Studios
  36. GameMaker Studio Standard now permanently free!
  37. GameMaker: Studio on sale again until May 25th
  38. What Unity plugin(s) do you use?
  39. Be Indie Now 25: Steven Harmon Games
  40. Be Indie Now 24: Hero-U: Rogue to Redemption
  41. Updated Resources Page
  42. Be Indie Now 23: Super Hero Dodgeball League
  43. The story of Antichamber’s “Overnight Success”
  44. Be Indie Now 22: Suddenly Words! by Oceanic Bears
  45. Day of Unity events coming to a city near you!
  46. Be Indie Now 21: Magnetic By Nature by Tripleslash Studios
  47. Build 2014 Day One Announcements
  48. Be Indie Now 20: Bullet Boy
  49. You’ve made a game, now what? Marketing and Monetization strategies
  50. Free to Play Game Design: How not to do it wrong
  51. Be Indie Now 19: Popcorn Panic
  52. GDC 2014 - Day Five and final summary
  53. GDC 2014 - Day Four
  54. GDC 2014 - Day Three
  55. GDC 2014 - Day Two
  56. GDC 2014 - Day One
  57. Be Indie Now 18: Joe Benkual
  58. Get free audio tools if you're an indie game developer
  59. Be Indie Now 17: Preparing for GDC
  60. File Size, an important factor often overlooked
  61. Apps are services, not a products