The Curious Engineer

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Transformed by the power of scalable backend engineering and AI, gafferongames is back with a new batch of game networking articles. This time we're going for maximum bandwidth!

NetworkingGame developmentLinux / Unix

Posts
16 from 1 Apr 2024 to 8 Jul 2026
Posting
now and then (4 in the last year)
Kind
personal blog
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2026 4

  1. Come with me if you want to live
  2. Some history around Titanfall and Apex Legends multiplayer
  3. The best thing that's ever happened for multiplayer games?
  4. So I'm making a 1000 player multiplayer space game

2025 1

  1. REMATCH Accelerated by Network Next

2024 11

  1. Back in a few months, I'm networking an octopus
  2. Sending millions of packets per-second with AF_XDP
  3. Planning server locations for your multiplayer game
  4. What is lag?
  5. Creating a matchmaker for your multiplayer game
  6. The case for network acceleration in multiplayer games
  7. Choosing the right network model for your multiplayer game
  8. Creating a first person shooter with one million players
  9. Writing highly scalable backends in UDP. My solution.
  10. Writing highly scalable backends in UDP
  11. XDP for Game Programmers