Más Bandwidth
Transformed by the power of scalable backend engineering and AI, gafferongames is back with a new batch of game networking articles. This time we're going for maximum bandwidth!
- Posts
- 16 from 1 Apr 2024 to 8 Jul 2026
- Posting
- now and then (4 in the last year)
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- personal blog
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- https://mas-bandwidth.com/rss/
2026 4
2025 1
2024 11
- Back in a few months, I'm networking an octopus
- Sending millions of packets per-second with AF_XDP
- Planning server locations for your multiplayer game
- What is lag?
- Creating a matchmaker for your multiplayer game
- The case for network acceleration in multiplayer games
- Choosing the right network model for your multiplayer game
- Creating a first person shooter with one million players
- Writing highly scalable backends in UDP. My solution.
- Writing highly scalable backends in UDP
- XDP for Game Programmers