The Curious Engineer

All blogs / Game development

Matthew Miner

matthewminer.com

Software Developer (Games / Film)

Game developmentC# / .NETGeneral

Posts
117 from 20 Jul 2009 to 14 Sep 2026
Posting
now and then (2 in the last year)
Kind
personal blog
Feed
https://matthewminer.com/feed.xml

2026 2

  1. Unity 6.6 Is Here So Toss These Packages in the Trash
  2. Thirteen Photos of Street Art From Puerto Vallarta, Plus a Crocodile

2025 6

  1. The Count of Monte Cristo
  2. Unity Extension Methods
  3. A Slightly Nicer API for Unity’s NonAlloc Physics Functions
  4. Unity Menu: A macOS Menubar App
  5. Scammers Be Scamming
  6. Unity Position Visualizer

2024 9

  1. Thirteen Photos From Maui
  2. 2D Flocking in Unity
  3. C270 Art
  4. That Enigmatic Smile
  5. Recording Physics Animation in Unity
  6. Playdate Circle Transition
  7. Do the Chickens Have Large Talons?
  8. The Secret History of Mac Gaming
  9. Back to the 80s

2023 13

  1. Mind the Algorithm
  2. The Christmas Crane Comes Down
  3. Sleep Like an Astronaut
  4. Highway to the Danger Zone
  5. The Best Engineers… In Canada
  6. Netflix Gimmicks
  7. Nightmare Fuel
  8. Fungus Farmers
  9. Thirteen Photos From Costa Rica
  10. Skeuomorphism in Audio Software
  11. Cinema Speculation
  12. My Television Debut
  13. Pool Shark

2022 5

  1. 2022 Concerts
  2. Object Pools in Unity
  3. Scene View Bookmarks Available via Unity Package Manager
  4. Boil ’Em, Mash ’Em, Stick ’Em In A Stew
  5. Custom Encoder for Unity Recorder

2021 19

  1. Scalable Icons in Unity with Icon Fonts
  2. SVG Images in Unity
  3. Unity + Weta
  4. Unity Immediate Window
  5. The Hamburger Method
  6. FS 50-50 + Kickflip + Nose Manual
  7. Screenshots with Unity Recorder
  8. Unity Recorder Plugin Starter
  9. Big Image Recorder for Unity
  10. RealSense Skeletal Tracking
  11. Year of the Dank Meme
  12. Global Game Jam: Pathfinding
  13. Recipe Websites Are Bananas
  14. Global Game Jam: Fog of War
  15. Aitutaki
  16. Global Game Jam 2021
  17. Lego Almost Went Bust: Another Sign That I Don’t Understand Capitalism
  18. Every Company Needs a Chris
  19. Consolation Available via Unity Package Manager

2020 21

  1. Does the DeckLink Mini Monitor Work in Unreal?
  2. Ho Ho Oh No
  3. Christmas Crane
  4. One Goddamn Helluva Show
  5. Whole Lotta Words
  6. Mary Zingaga Is in Trouble
  7. Specialization Is for Insects
  8. Automate Character Highlighting with Highland
  9. Big Shiny Tunes 2
  10. Mister Sandman
  11. Stone Picking
  12. BBEdit Startup Items
  13. Does He Like Butter Tarts?
  14. Run Sourceless Plugins in a Custom Unreal Build
  15. On On Writing Well
  16. Shine On You Crazy Plankton
  17. Unreal Engine Video Input
  18. Tinkling Them Ivories
  19. Skydiving
  20. More Recent Reads
  21. FlatBuffers

2019 8

  1. Methodic Branding Refresh
  2. The Game
  3. New Music Playlist: Upcoming Shows
  4. OCR on the Fly with Keyboard Maestro
  5. WorldWideWeb Emulator
  6. Grouse Mountain Snowshoeing
  7. High Performance Web Sites and Even Faster Web Sites
  8. Quick Book Review: Designing Data-Intensive Applications

2018 8

  1. Component Icons in Unity Hierarchy
  2. Dark Mode CSS
  3. Creating an XPC Service in Swift
  4. SIGGRAPH 2018 (but only the show floor)
  5. Recent Reads
  6. Wonderfully Weird VR Stock Photos
  7. Unity Selection History Navigator
  8. Unity Scene View Bookmarks

2017 6

  1. Redux-esque Store in Swift
  2. Full Indie Summit 2017
  3. What Is My IP Address LaunchBar Action
  4. Methodic: Run Functions by Clicking a Button
  5. Consolation: In-Game Console for Unity
  6. Global Game Jam 2017

2016 1

  1. Hexahedral

2015 4

  1. Level Editing off the Beaten Path
  2. A Practical Example of Using Python Partials
  3. A Pattern for Async Task Queue Results
  4. Docker Dev Environment for Web App

2011 3

  1. Hello Unite
  2. Announcing Lumos Game Analytics
  3. Trajectory Wins Great Canadian Appathon’s “Wild Card” Category

2010 7

  1. Unity Editor Macros
  2. Cutscene Editor on GitHub
  3. Web Page Click Prevention
  4. Easier Prefab Creation
  5. GeekTool: Quick Access to Unity’s Debug Logs
  6. Changing Unity’s Boilerplate Script Code
  7. Unity Cutscene Editor Initial Release

2009 5

  1. Summer of Code: Progress Report on Unity3D Blog
  2. Event.Use() and Scroll Views
  3. Summer of Code: Week Two
  4. Summer of Code: A Week and a Half In
  5. Coding a Cutscene