The Curious Engineer

All blogs / Software / engineering practice

Matthieu Oger

matthieuoger.com

I am a product manager, developer and designer from France. Co-founder of Pixelnest Studio.

Software / engineering practiceEssays / personalMobile / iOS / Android

Posts
87 from 26 Jun 2013 to 9 Jun 2023
Posting
quiet since 2023
Kind
personal blog
Feed
https://matthieuoger.com/atom.xml

2023 3

  1. Formatting Dates, the Correct Way
  2. On Instagram's Start
  3. Alpha Value in CSS Color Properties

2022 4

  1. Playbooks
  2. The Blockchain, a Decade Later
  3. Iterative Loop
  4. Pseudo-Intelligent Rotation Lock for Videos on iOS

2021 1

  1. Building the Right Product, Swiftly

2020 12

  1. I Only Have To Do This Once
  2. It's the Experience
  3. Digital Product Design
  4. The Component
  5. The 100ms Rule
  6. In Search of (Software) Magic
  7. The Outcome of a Successful Strategy
  8. Systemic Actions through Automation
  9. Tech Waste
  10. Tools as Superpowers
  11. Easy Choices, Hard Life — Hard Choices, Easy Life
  12. Japan Pizza Culture

2019 11

  1. Speaking Interface
  2. Singapore
  3. Nice, Clear and… Secure
  4. Software Disenchantment
  5. The Passing of Time, Caught in a Single Photo
  6. What Will Happen to Code?
  7. Art of Lists
  8. Fast
  9. It Doesn't Have to Be Crazy at Work
  10. Withhold the Fun
  11. A Real Dial

2018 8

  1. Better Meetups and Conferences
  2. Tools
  3. Flank It
  4. The Cost of Bad Design and the “Ghetto of Inattention”
  5. “Give It Five Minutes”
  6. Unity and iPhone X's Home Indicator
  7. The Story of Glory to Rome
  8. Reboot

2016 6

  1. Cats, Taverns and Cleaning Systems
  2. Delight
  3. Why Do Many Software Engineers Hate Java?
  4. VR Is Not The Future
  5. Inside the Mind of a Master Procrastinator
  6. Invention Centers

2015 11

  1. The Sad State of Web App Deployment
  2. Compilation by a Thousand Semicolons and Commas
  3. What Makes an Indie Hit?
  4. Quantum Post-Mortem
  5. The Rule of Two
  6. Dead or Finished Libraries?
  7. The Web, the Ads and the Ad-Blockers
  8. Force Touch Affordance
  9. Space Odyssey
  10. Perspectives on Wearables
  11. Something Slightly Less Terrible

2014 4

  1. A Tiny Game That You Can Play Forever
  2. Taking a Break
  3. Design Detail in iOS 8 Messages
  4. How Netflix Reverse Engineered Hollywood

2013 27

  1. Unity 2D tutorial
  2. How Designers Destroyed the World
  3. You Must Prototype It in Code
  4. Paying for Softwares
  5. Patent Trolls
  6. Brand and Logo
  7. Microsoft Out
  8. Not for You
  9. The Gif “Video Format”
  10. The Work of Change
  11. Paying for Things
  12. Ads Influence
  13. Team of One
  14. Animations, Interactions, Transitions
  15. Marketers
  16. Zero
  17. The Future of Programming
  18. Windows Phone and WinRT
  19. New AOL CDs
  20. Life Is Too Short To Stare at Ugly Graphs — and Yes, You Should Feel Bad
  21. Changing the World…?
  22. Designer's Decision
  23. The Rule of Three
  24. Current Days Science Fiction
  25. Efficiency Is Superior UX
  26. Firefox OS
  27. A Start