Moments in Graphics
A blog by Christoph Peters
- Posts
- 67 from 1 Jul 2013 to 1 Jul 2026
- Posting
- monthly (8 in the last year)
- Kind
- personal blog
- Feed
- https://momentsingraphics.de/RSS.xml
2026 3
2025 13
- Jackknife Transmittance and MIS Weight Estimation
- Spectral rendering, part 3: Spectral vs. RGB
- Spectral rendering, part 2: Real-time rendering
- Spectral rendering, part 1: Spectra
- Spectral rendering: Overview
- Iterative Lightmap Updates for Scene Editing
- Quadric-Based Silhouette Sampling for Differentiable Rendering
- Derivatives of Spherical Harmonics
- Splatshop: Efficiently Editing Large Gaussian Splat Models
- Compression of Spectral Images using Spectral JPEG XL
- Radiometry, part 2: Spectra and photometry
- Radiometry, part 1: I got it backwards
- Radiometry: Overview
2024 1
2023 3
2022 6
- Path tracing workshop
- Versatile Geometric Flow Visualization by Controllable Shape and Volumetric Appearance
- Temporally Stable Real-Time Joint Neural Denoising and Supersampling
- My toy renderer, part 5: Animations
- Permutation Coding for Vertex-Blend Attribute Compression
- Image-based Visualization of Large Volumetric Data Using Moments
2021 10
- fma: A faster, more accurate instruction
- Matplotlib slides
- Shading with polyhedral lights
- My toy renderer, part 4: Ray tracing
- My toy renderer, part 3: Rendering basics
- My toy renderer, part 2: Scene management
- BRDF Importance Sampling for Polygonal Lights
- BRDF Importance Sampling for Linear Lights
- My toy renderer, part 1: Keep it simple
- My toy renderer: Overview
2020 3
2019 7
- Using LyX to write ACM and Eurographics articles
- Redesign of the blog
- Void-and-Cluster Sampling of Large Scattered Data and Trajectories
- Using Moments to Represent Bounded Signals for Spectral Rendering
- Spectral Rendering with the Bounded MESE and sRGB Data
- Sampling projected spherical caps with multiple importance sampling
- Sampling Projected Spherical Caps in Real Time
2018 4
2017 7
- My dissertation is available now
- Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging
- Demo with non-linearly quantized moment shadow maps and more
- Non-linearly Quantized Moment Shadow Maps
- JCGT extension out now
- Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering
- The problem with 3D blue noise
2016 7
- Free blue noise textures
- New shadow demo with documented HLSL code
- How to solve a cubic equation, revisited
- Using Markdeep for a WordPress blog
- Of posts to come
- Rendering antialiased shadows with moment shadow mapping
- Beyond Hard Shadows: Moment Shadow Maps for Single Scattering, Soft Shadows and Translucent Occluders