The Curious Engineer

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Moments in Graphics

momentsingraphics.de

A blog by Christoph Peters

GraphicsMathPerformance / optimization

Posts
67 from 1 Jul 2013 to 1 Jul 2026
Posting
monthly (8 in the last year)
Kind
personal blog
Feed
https://momentsingraphics.de/RSS.xml

2026 3

  1. Gaussian Point Splatting
  2. Computing Camera Rays
  3. Illumination-Aware Spatial Subdivision for Path Guiding

2025 13

  1. Jackknife Transmittance and MIS Weight Estimation
  2. Spectral rendering, part 3: Spectral vs. RGB
  3. Spectral rendering, part 2: Real-time rendering
  4. Spectral rendering, part 1: Spectra
  5. Spectral rendering: Overview
  6. Iterative Lightmap Updates for Scene Editing
  7. Quadric-Based Silhouette Sampling for Differentiable Rendering
  8. Derivatives of Spherical Harmonics
  9. Splatshop: Efficiently Editing Large Gaussian Splat Models
  10. Compression of Spectral Images using Spectral JPEG XL
  11. Radiometry, part 2: Spectra and photometry
  12. Radiometry, part 1: I got it backwards
  13. Radiometry: Overview

2024 1

  1. Path tracing lectures

2023 3

  1. Finding Real Polynomial Roots on GPUs
  2. Ray Tracing Spherical Harmonics Glyphs
  3. Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail

2022 6

  1. Path tracing workshop
  2. Versatile Geometric Flow Visualization by Controllable Shape and Volumetric Appearance
  3. Temporally Stable Real-Time Joint Neural Denoising and Supersampling
  4. My toy renderer, part 5: Animations
  5. Permutation Coding for Vertex-Blend Attribute Compression
  6. Image-based Visualization of Large Volumetric Data Using Moments

2021 10

  1. fma: A faster, more accurate instruction
  2. Matplotlib slides
  3. Shading with polyhedral lights
  4. My toy renderer, part 4: Ray tracing
  5. My toy renderer, part 3: Rendering basics
  6. My toy renderer, part 2: Scene management
  7. BRDF Importance Sampling for Polygonal Lights
  8. BRDF Importance Sampling for Linear Lights
  9. My toy renderer, part 1: Keep it simple
  10. My toy renderer: Overview

2020 3

  1. Linearly Transformed Spherical Harmonics Expansions
  2. Visual Analysis of Large Multivariate Scattered Data using Clustering and Probabilistic Summaries
  3. Moment-Based Opacity Optimization

2019 7

  1. Using LyX to write ACM and Eurographics articles
  2. Redesign of the blog
  3. Void-and-Cluster Sampling of Large Scattered Data and Trajectories
  4. Using Moments to Represent Bounded Signals for Spectral Rendering
  5. Spectral Rendering with the Bounded MESE and sRGB Data
  6. Sampling projected spherical caps with multiple importance sampling
  7. Sampling Projected Spherical Caps in Real Time

2018 4

  1. A brief postscript on moment-based order-independent transparency
  2. Gradient Estimation for Real-time Adaptive Temporal Filtering
  3. Moment-Based Order-Independent Transparency
  4. Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging

2017 7

  1. My dissertation is available now
  2. Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging
  3. Demo with non-linearly quantized moment shadow maps and more
  4. Non-linearly Quantized Moment Shadow Maps
  5. JCGT extension out now
  6. Improved Moment Shadow Maps for Translucent Occluders, Soft Shadows and Single Scattering
  7. The problem with 3D blue noise

2016 7

  1. Free blue noise textures
  2. New shadow demo with documented HLSL code
  3. How to solve a cubic equation, revisited
  4. Using Markdeep for a WordPress blog
  5. Of posts to come
  6. Rendering antialiased shadows with moment shadow mapping
  7. Beyond Hard Shadows: Moment Shadow Maps for Single Scattering, Soft Shadows and Translucent Occluders

2015 2

  1. Solving Trigonometric Moment Problems for Fast Transient Imaging
  2. Moment Shadow Mapping

2013 1

  1. Moment Shadow Mapping