NULL on error
Game developmentDevOps / SRE / infrastructureLuaSoftware / engineering practice
- Posts
- 48 from 12 Feb 2012 to 14 Aug 2026
- Posting
- now and then (4 in the last year)
- Kind
- personal blog
- Feed
- https://nullonerror.org/feed.xml
2026 4
2025 7
- Carimbo now have a better stack trace and Sentry integration
- Replacing Lua’s math.random module with the Xorshift algorithm
- Poor’s Man Shaders
- AI will replace programmers—just not yet, because it still generates very extremely inefficient code.
- How to avoid dynamic linking of Steam’s client library using a very old trick
- I’ve built an IoT device to let my family know when I’m in a meeting
- Building and Publishing Games to Steam Directly from GitHub Actions
2024 4
2023 6
- 2023 was a productive year
- Executing Untrusted Code in Serverless Environments: A Telegram Bot for Running C and C++ Code on Cloud Run
- Flipping Bits Whilst Updating Pixels
- What I've been automating with GitHub Actions, an automated life
- Working with compressed binary data on AWS IoT Core
- Gotta go fast with Docker on macOS
2022 9
- Parsing and asserting environment variables with Zod
- Docker multi-stage build with Poetry
- My cloud workspace
- Asynchronous and generator-based HTTP proxy in Python
- Kubernetes in Docker with Docker compose
- Orchestrating a Google Kubernetes cluster using TypeScript
- Go RESTful APIs, the practical way
- Add jemalloc to your Python Docker images
- Building a high scalable voting system