The Curious Engineer

All blogs / C++

memdump

philippegroarke.com/posts

A collection of technical articles and ramblings.

C++GraphicsGame development

Posts
27 from 20 Mar 2015 to 15 Apr 2022
Posting
quiet since 2022
Kind
personal blog
Feed
https://philippegroarke.com//posts/index.xml

2022 2

  1. Data-Driven, Descriptor Based Generative C++
  2. C++ UI Libraries

2021 1

  1. Enforcing Signatures On Templated Callbacks

2020 1

  1. I Accidentaly Wrote A Compile-Time Executable State Machine

2019 2

  1. Funky CMake
  2. Using SG14 Libraries - A Simple and Performant Event Stack

2018 4

  1. Chrono For Humans
  2. Easy Defensive Programming - Up To Eleven
  3. Easy Defensive Programming
  4. Declarative Functional APIs - A.K.A. Abusing Lambda Parameters

2017 7

  1. Simplifying Compile-Time Options With if constexpr
  2. Friendly Data-Oriented Entity-Component Managers
  3. Static Duck Typing in C++
  4. SIMD Quicktip: Understanding 16 Byte Memory Alignment Detection
  5. OpenGL Model, View, Projection Matrices Reference
  6. Not Impossible : Storing C++ Virtual Method Pointers in C Callbacks.
  7. GLSL Quicktip: Stringify Macro

2016 3

  1. Game Design Memory Lane - Legacy of Kain: Soul Reaver
  2. Eve Online - Dual monitor window on OS X
  3. Downloading Twitch replays is easy

2015 7

  1. Crispy text in Unity3D
  2. Capturing Desktop Audio on El Capitan
  3. Eve Online isn't hard, it is annoying
  4. Fun with std::threads!
  5. Adding a huge image gallery to wordpress.com
  6. LibAV, libAO and QT5 audio player tutorial.
  7. Thoughts on releasing music under CC licenses.