The Curious Engineer

All blogs / Game development

Pikuma

pikuma.com/blog

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Game developmentGraphicsCPU / microarchitectureComputing historyMath

Posts
18 from 3 Dec 2021 to 12 Oct 2026
Posting
monthly (7 in the last year)
Kind
company blog
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2026 7

  1. Can Ease of Creation Lead to Decrease in Quality & Value?
  2. The History Behind the x86 CPU: From 4004 to 486
  3. Reverse Engineering NovaLogic's Comanche Terrain Maps
  4. C's Flexible Integer Sizes were Not a Design Mistake
  5. From Front Panel to Program: Thinking Like a PDP-8
  6. SIMD in the 90s: Programming Intel's Pentium MMX
  7. Using the 'Sandwich Method' to Teach Mathematics

2024 3

  1. How PlayStation Graphics & Visual Artefacts Work
  2. The Impact of Jungle Music in 90s Video Game Development
  3. Exploring How Cache Memory Really Works

2023 2

  1. Understanding the Origins and the Evolution of Vi & Vim
  2. Fundamental Math for Game Developers

2022 2

  1. Isometric Projection in Game Development
  2. Verlet Integration and Cloth Physics Simulation

2021 4

  1. Oversimplified History of Retro Game Consoles for Programmers
  2. DOS/4GW and Protected Mode
  3. Should I Write a Game Engine or use an Existing One?
  4. Tools & Libraries to Make Your Own C++ Game Engine