The Curious Engineer

All blogs / Game development

Alex Dixon

polymonster.co.uk

Programming blog and portfolio

Game developmentGraphicsRustC++

Posts
24 from 14 Sep 2020 to 25 Oct 2026
Posting
now and then (3 in the last year)
Kind
personal blog
Feed
https://polymonster.co.uk/feed

2026 3

  1. They ruined everything: agentic coding, AI slop and losing the joy of making things
  2. ‘AI coding tools are powerful but we mustn’t let our own skills atrophy’
  3. Porting diig from iOS to Android in less than 2 weeks

2025 4

  1. Borrow checker says “No”! An error that scares me every single time!
  2. diig - A music discovery app for record diggers
  3. Maintaining CI is a pain in the…
  4. A Haiku About Debugging and the Perception of Productivity

2024 2

  1. printf debugging is OK
  2. Programming blog and portfolio – Alex Dixon

2023 2

  1. Building a new graphics engine in Rust - Part 4
  2. Building a new graphics engine in Rust - Part 3

2022 6

  1. Building a gamedev maths library in Rust from scratch
  2. Migrating CI to GitHub Actions
  3. Dear ImGui backend implementation with docking and viewports in Rust
  4. part 2
  5. Programming blog and portfolio – Alex Dixon
  6. Building a new graphics engine in Rust

2021 2

  1. Not so modern c++
  2. Hot reloading c++ for rapid development with the help of fungos/cr

2020 5

  1. Data oriented design is not about SoA and ECS
  2. A quick solution for OpenGLES lack of wireframe fill mode
  3. Programming blog and portfolio – Alex Dixon
  4. Porting a c++ game engine to the web with emscripten
  5. First post