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Pushing Pixels

pushing-pixels.org

Leaving no pixel behind

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Posts
1,189 from 14 Jun 2007 to 7 Oct 2026
Posting
weekly (30 in the last year)
Kind
personal blog
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https://www.pushing-pixels.org/feed

2026 25

  1. Costume design of “Verity” – interview with Jacqueline Demeterio
  2. Cinematography of “I Live Here Now” – interview with Aron Meinhardt
  3. Production design of “Verity” – interview with Amy Williams
  4. Production design of “Insidious: Out Of The Further” – interview with Nick Bassett
  5. Production design of “Fall 2: Deadpoint” – interview with Jacinta Leong
  6. Decorating Holly’s bedroom on “Stranger Things” with Jess Royal
  7. Casting of “Beef” – interview with Jeanie Bacharach
  8. Costume design of “Beef” – interview with Olga Mill
  9. Set decoration of “Stranger Things” – interview with Jess Royal
  10. Cinematography of “Cruel Hands” – interview with Charlie Cole
  11. Aurora 2.5.0
  12. Radiance 9.0.0
  13. Cinematography of “Beef” – interview with James Laxton
  14. Casting of “The Diplomat” – interview with Julie Schubert
  15. Cinematography of “Star City” – interview with Brendan Uegama
  16. Cinematography of “Tuner” – interview with Lowell A. Meyer
  17. Production design of “Wednesday” – interview with Mark Scruton
  18. Costume design of “The Testament of Ann Lee” – interview with Małgorzata Karpiuk
  19. Cinematography of “The Yeti” – interview with Joel Froome
  20. Cinematography of “The Burbs” – interview with Jonathan Furmanski
  21. Cinematography of “The Dreadful” – interview with Julia Swain
  22. Production design of “Psycho Killer” – interview with Roger Fires
  23. Production design of “Hamnet” – interview with Fiona Crombie
  24. Production design of “The Day of the Jackal” – interview with Richard Bullock
  25. Production design of “Frankenstein” – interview with Tamara Deverell

2025 21

  1. Production design of “The Testament of Ann Lee” – interview with Sam Bader
  2. Radiance 8.5.0
  3. Aurora 2.0.0
  4. Cinematography of “Herman” – interview with Jess Dunlap
  5. The screens of “Alien: Earth” – interview with Dave Henri and Stefan Grimm
  6. Production design of “After the Hunt” – interview with Stefano Baisi
  7. The art and craft of production design – interview with Rick Carter
  8. Production design of “The Man in My Basement” – interview with Kathrin Eder
  9. DragonCon 2025 parade highlights
  10. DragonCon 2024 parade highlights
  11. DragonCon 2023 parade highlights
  12. Chroma color system – part V, the outside world
  13. Production design of “Superman” – interview with Beth Mickle
  14. Production design of “The Penguin” – interview with Kalina Ivanov
  15. Production design of “Fight Night: The Million Dollar Heist” – interview with Toni Barton
  16. Chroma color system – part IV, surface containment
  17. Chroma color system – part III, drawing Radiance components
  18. Chroma color system – part II, color tokens and containers
  19. Chroma color system – part I, the basics of color
  20. Celebrating 20 years with Radiance 8.0.0
  21. Cinematography of “Andor” – interview with Christophe Nuyens

2024 15

  1. Production design of “September 5” – interview with Julian R. Wagner
  2. Cinematography of “X”, “Pearl” and “Maxxxine” – interview with Eliot Rockett
  3. The screens of “Demolition Man” – interview with Paul Taglianetti
  4. Production design of “Immaculate” – interview with Adam Reamer
  5. The art and craft of screen graphics – interview with Danny Ho
  6. The art and craft of screen graphics – interview with Clark Stanton
  7. Production design of “Godzilla x Kong” – interview with Tom Hammock
  8. Remembering Mark Coleran
  9. Radiance 7.5.0
  10. Cinematography of “Warrior Nun” – interview with Imanol Nabea AEC
  11. Cinematography of “Foundation” – interview with Owen McPolin
  12. Production design of “Dune” – interview with Patrice Vermette
  13. Production design of “Warrior Nun” – interview with Bárbara Pérez-Solero
  14. Cinematography of “Drugstore June” – interview with Sherri Kauk
  15. Radiance 7.0.0

2023 15

  1. Cinematography of “Where the Crawdads Sing” – interview with Polly Morgan
  2. Production design of “Infinity Pool” – interview with Zosia Mackenzie
  3. Cinematography of “Saw X” – interview with Nick Matthews
  4. Cinematography of “Poker Face” – interview with Jaron Presant
  5. Production design of “Yellowstone”, “1883” and “1923” – interview with Cary White
  6. Production design of “Daisy Jones & The Six” – interview with Jessica Kender
  7. Cinematography of “Star Trek: Strange New Worlds” – interview with Benji Bakshi
  8. The art and craft of screen graphics – interview with Noah Schloss
  9. Production design of “X” and “Pearl” – interview with Tom Hammock
  10. The art and craft of screen graphics – interview with Darby Faccinto
  11. Cinematography of “Spinning Gold” – interview with Byron Werner
  12. Production design of “The Invitation” – interview with Felicity Abbott
  13. Cinematography of “The Invitation” – interview with Autumn Eakin
  14. Cinematography of “The Immaculate Room” – interview with Rasa Partin
  15. Cinematography of “Pretty Little Liars: Original Sin” – interview with Anka Malatynska

2022 23

  1. Into 2023
  2. Production design of “A League of Their Own” – interview with Victoria Paul
  3. Radiance 6.5.0
  4. Aurora 1.3.0
  5. Production design of “American Horror Stories” – interview with Eve McCarney
  6. Aurora 1.2.0
  7. Production design of “Poser” – interview with Juli Sasaki
  8. Cinematography of “Poser” – interview with Logan Floyd
  9. Production design of “The Boys” – interview with Jeff Mossa
  10. DragonCon 2022 parade highlights
  11. Radiance 6.0.0 and looking ahead into the future
  12. Production design of “Mrs. America” – interview with Mara Lepere-Schloop
  13. Production design of “Pretty Little Liars: Original Sin” – interview with Neil Patel
  14. Bringing stories to life – interview with Jonathan Benefiel
  15. The art and craft of cinematography – interview with Amy Bench
  16. Production design of “Nightmare Alley” – interview with Tamara Deverell
  17. Shader based render effects in Compose Desktop with Skia
  18. Cinematography of “Texas Chainsaw Massacre” – interview with Ricardo Diaz
  19. Aurora 1.1.0
  20. Makeup of “Archive 81” – interview with Etzel Ecleston
  21. Drawing text on a path in Compose Desktop with Skia
  22. Native fidelity
  23. Cinematography of “Voir” – interview with Martim Vian

2021 23

  1. Compose Desktop gradients and Skia shaders
  2. Pragmatic futurism and screen graphics – interview with Mark Coleran
  3. Makeup of “A Mouthful of Air” – interview with Cynthia O’Rourke
  4. Editing of “American Crime Story: Impeachment” – interview with Chris A. Peterson, ACE
  5. Aurora 1.0.0
  6. Gradle: Copying all multi-module dependencies to a local folder
  7. Radiance 5.0.0
  8. Radiance 4.5.0 and what’s next
  9. Skia shaders in Compose Desktop
  10. The art and craft of screen graphics – interview with Rhys Yorke
  11. The art and craft of costume design – interview with Jeriana San Juan
  12. The art and craft of cinematography – interview with Maria Rusche
  13. Radiance 4.0.0
  14. The future is not quite here yet
  15. Hindsight 2021
  16. Who are you, exactly?
  17. Broken
  18. The futility of writing design documents
  19. Cinematography of “Together Together” – interview with Frank Barrera
  20. Cinematography of “9-1-1: Lone Star” – interview with Andy Strahorn
  21. Production design of “Dickinson” – interview with Neil Patel
  22. Cinematography of “A Nightmare Wakes” – interview with Oren Soffer
  23. Those who do

2020 38

  1. The sound of inevitability
  2. Cinematography of “The Craft: Legacy” – interview with Hillary Spera
  3. Fixing Twitter not loading in Firefox with “network protocol violation that cannot be repaired” error
  4. Theming in Substance, now with icons
  5. Any day now
  6. The future of movie theaters
  7. The art and craft of screen graphics – interview with Steven Bussey
  8. Radiance 3.5.0
  9. Chicken Bone VFX work on “Westworld” – interview with John Renzulli and Arissa Blasingame
  10. Invisible digital worlds – interview with John Renzulli and Arissa Blasingame of Chicken Bone VFX
  11. Production design of “Hanna” – interview with Carly Reddin
  12. Designing the Oscars 2020 – interview with Jason Sherwood
  13. New landing page
  14. Cinematography of “Hanna” – interview with Ollie Downey
  15. Production design of “Altered Carbon” – interview with Carey Meyer
  16. Editing of “Hanna” – interview with Morten Højbjerg
  17. Production design of “Hollywood” – interview with Matthew Ferguson
  18. Production design of “Ozark” – interview with David Bomba
  19. Fixing the “Failed to create the Java Virtual Machine” error on Eclipse startup on a Mac
  20. The art and craft of production design – interview with John Paino
  21. Cinematography of “Briarpatch” – interview with Zachary Galler
  22. Radiance 3.0.0
  23. Production design of “High Fidelity” – interview with Almitra Corey
  24. Production design of “Briarpatch” – interview with Richard Bloom
  25. Aberration
  26. Production design of “Little Fires Everywhere” – interview with Jessica Kender
  27. Cinematography of “Little Fires Everywhere” – interview with Jeffrey Waldron
  28. Costume design of “Watchmen” – interview with Meghan Kasperlik
  29. The screens of “Black Mirror” – interview with Clayton McDermott
  30. Catching waves – interview with John Koltai
  31. Cinematography of “Ready or Not” – interview with Brett Jutkiewicz
  32. The beauty of modern mobile websites
  33. Editing of “The Call of the Wild” – interview with David Heinz
  34. Production design of “Little America” – interview with Amy Williams
  35. Tweaking some more
  36. Production design of “Inherit the Viper” – interview with Tracy Dishman
  37. Cinematography of “Manifest” – interview with Sarah Cawley
  38. Cinematography of “Watchmen” – interview with Gregory Middleton

2019 35

  1. Cinematography of “Carnival Row” – interview with Chris Seager
  2. Production design of “El Camino” – interview with Judy Rhee
  3. Working with Retrofit and Moshi in Kotlin
  4. Production design of “Carnival Row” – interview with Frank Walsh
  5. The art and craft of cinematography – interview with Tony Miller
  6. Just one more thing for 2019
  7. Full width and hero images in WordPress
  8. Tending the web garden, 2019 edition
  9. Cinematography of “Madam Secretary” – interview with Learan Kahanov
  10. The art and craft of cinematography – interview with Carolina Costa
  11. DragonCon 2019 parade highlights
  12. Costume design of “The Handmaid’s Tale” – interview with Natalie Bronfman
  13. The craft of art direction – interview with Adam Rowe
  14. Radiance 2.5.0
  15. Pebble Beach pastel collection
  16. Cinematography of “The Man in the High Castle” – interview with Gonzalo Amat
  17. Production design of “Orange is the New Black” – interview with Malchus Janocko
  18. Cinematography of “The Deuce” – interview with Yaron Orbach
  19. Production design of “Assassination Nation” – interview with Michael Grasley
  20. The art and craft of cinematography – interview with Ula Pontikos BSC
  21. The weirdest bug I’ve ever filed (so far)
  22. The art and craft of screen graphics – interview with Stylow
  23. Guard rails
  24. Radiance 2.0.1
  25. Middle ground
  26. Technology (r)evolution
  27. Being a parent in the age of social media
  28. Pyrrhic victory
  29. The most powerful man in the world
  30. Like he was never there
  31. Amazon and traditional retailers
  32. Self-driving cars
  33. Pay to enjoy
  34. The art and craft of sound design – interview with Peter Albrechtsen
  35. Cinematography of “Terminal” – interview with Christopher Ross

2018 31

  1. Sustainability of social platforms
  2. Tending the web garden, 2018 edition
  3. The art and craft of production design – interview with Richard Hoover
  4. The art and craft of screen graphics – interview with Jamie McCallen
  5. Radiance 1.0.0
  6. The art and craft of screen graphics – interview with Bruno William
  7. Production design of “Three Billboards Outside Ebbing, Missouri” – interview with Inbal Weinberg
  8. The art and craft of screen graphics – interview with Daniel Højlund
  9. Production design of “Alias Grace” – interview with Arv Greywal
  10. The art and craft of screen graphics – interview with James Brocklebank
  11. Production design of “Elizabeth Harvest” – interview with Diana Trujillo
  12. The art and craft of screen graphics – interview with Ryan Uhrich
  13. Converting List to Enumeration in Kotlin
  14. Replacing SwingWorker with Kotlin coroutines
  15. The art and craft of screen graphics – interview with Gladys Tong
  16. Cinematography of “Ozark” – interview with Ben Kutchins
  17. The art and craft of screen graphics – interview with Guy Hancock
  18. The art and craft of screen graphics – interview with Serge Khomutovskiy
  19. Hello Radiance
  20. The art and craft of screen graphics – interview with Krista Lomax
  21. Production design of “Fargo” – interview with Elisabeth Williams
  22. Cinematography of “The Handmaid’s Tale” – interview with Colin Watkinson
  23. Connecting the dots in “Black Mirror” – interview with Erica McEwan
  24. Screen graphics of “Her” – interview with Geoff McFetridge
  25. How little is still too much?
  26. The screens of “Black Mirror” – interview with Simon Russell
  27. Releases 2018.H1
  28. Release candidates 2018.H1
  29. The art and craft of screen graphics – interview with Kristoffer Brady
  30. The art and craft of screen graphics – interview with Todd A. Marks
  31. The art and craft of screen graphics – interview with Toby Grime

2017 32

  1. Cinematography of “SS-GB” – interview with Stuart Bentley
  2. The art and craft of screen graphics – interview with Martin Crouch
  3. The future of storytelling – interview with Andrew Shulkind
  4. Cinematography of “Frank and Lola” – interview with Eric Koretz
  5. Cinematography of “Below Her Mouth” – interview with Maya Bankovic
  6. Releases 2017.H2
  7. Release candidates 2017.H2
  8. Art direction of “Miss Sloane” – interview with Mark Steel
  9. Graphic design of “The Circle” – interview with Karen Sori
  10. The art and craft of screen graphics – interview with Carly Cerquone
  11. Looking beyond the edge – interview with Khairul “Keko” Ahmed
  12. DragonCon 2017 parade highlights
  13. Production design of “Safelight” – interview with Tom Lisowski
  14. Production design of Mr Robot – interview with Anastasia White
  15. The art and craft of screen graphics – interview with Andrea Braga
  16. The art and craft of screen graphics – interview with Ryan Jefferson Hays
  17. The art and craft of screen graphics – interview with Peter Eszenyi of Territory Studio
  18. Suspension of disbelief – interview with Derek Spears
  19. The art and craft of color grading – interview with Norman Nisbet
  20. Production design of “Nocturnal Animals” – interview with Shane Valentino
  21. How deep the rabbit hole goes
  22. Cinematography of “Narcos” – interview with Carmen Cabana
  23. Invisible digital worlds – interview with Dan May
  24. Production design of Vinyl – interview with Bill Groom
  25. Screen graphics of “Mars” – interview with Nawaz Alamgir
  26. Releases 2017.H1
  27. Production design of “Black Mirror” – interview with Joel Collins
  28. Cinematography of “Legends of Tomorrow” – interview with Mahlon Todd Williams
  29. Production design of “Dixieland” – interview with Jesika Farkas
  30. Using San Francisco font in Swing applications on a Mac
  31. Daydreaming
  32. Cinematography of “Crimson Peak” – interview with Dan Laustsen

2016 31

  1. Vector icons, going into 2017
  2. Hello Substance, my old friend
  3. Screen graphics of “Independence Day: Resurgence” – interview with Derek Frederickson
  4. Cinematography of “The Neon Demon” – interview with Natasha Braier
  5. DragonCon 2016 parade highlights
  6. Designing with purpose – interview with Russ Gautier and John LePore
  7. The screens of “Black Mirror” – interview with Gemma Kingsley
  8. The art and craft of screen graphics – interview with John Hill
  9. Cinematography of “Gotham” – interview with Crescenzo Notarile, ASC
  10. Production design of “The Double” – interview with David Crank
  11. Cinematoraphy of “Miss Julie” – interview with Mikhail Krichman
  12. Dark screens with blue lines – interview with Corey Bramall
  13. The craft of screen graphics and movie user interfaces – interview with John LePore
  14. Production design of “The Angry Birds Movie” – interview with Pete Oswald
  15. Production design of “Sicario” – interview with Patrice Vermette
  16. The magic of visual effects – interview with Jay Grunfeld
  17. Production design of “The Last Witch Hunter” – interview with Julie Berghoff
  18. A conversation about fantasy user interfaces
  19. Production design of “Miss You Already” – interview with Amanda McArthur
  20. But I never got around to actually doing it
  21. Conversation with Khoi Vinh
  22. Production design of “Hannibal” – interview with Matthew Davies
  23. Production design of “The Hunger Games” – interview with Philip Messina
  24. Production design of “True Detective” – interview with Alex DiGerlando
  25. Production design of “Brooklyn” – interview with François Séguin
  26. The magic of visual effects – interview with Venti Hristova
  27. Production design of “Penny Dreadful” – interview with Jonathan McKinstry
  28. The art and craft of cinematography – interview with Jayson Crothers
  29. Surveillance
  30. A window into another world – interview with Timothy Peel
  31. Cleared for launch – screen graphics for “The Martian” with Marti Romances and David Sheldon-Hicks of Territory Studio

2015 26

  1. The art and craft of set decoration – interview with Niamh Coulter
  2. Screen graphics for animated films – interview with Justin Kohse
  3. The art and craft of screen graphics – interview with Alan Torres
  4. Screen graphics in episodic TV – interview with Seth Molson
  5. Art direction in episodic television – interview with Alison Ford
  6. Screen graphics in episodic TV – interview with Robyn Haddow
  7. Designer of holograms – interview with Anna Fraser
  8. Tech reporting
  9. The art and craft of production design – interview with Adriana Serrano
  10. Off by a pixel
  11. Table stakes
  12. Code spiral
  13. Three months
  14. Candor and fairness
  15. Code reviews
  16. Charging ahead – interview with David Sheldon-Hicks of Territory Studio
  17. Complexity
  18. Clarity
  19. Brevity and vigor
  20. One step at a time
  21. The art and craft of production design – interview with John Lavin
  22. Make peace
  23. The art and craft of production design – interview with Steve Saklad
  24. The craft of screen graphics and movie user interfaces – interview with Andrew Booth of BLIND LTD
  25. The modern landscape of the art department – interview with Caity Birmingham
  26. The art and craft of set decoration – interview with Kris Boxell

2014 15

  1. The craft of screen graphics and movie user interfaces – interview with Corey Bramall
  2. Cinematography of “Spring Breakers” – interview with Benoît Debie
  3. Cinematography of “Penny Dreadful” – interview with Owen McPolin
  4. Android bits and pieces: popups
  5. The craft of screen graphics and movie user interfaces – interview with David Sheldon-Hicks of Territory Studio
  6. Shifting gears – interview with Jonathan Freeman ASC
  7. At the intersection of the physical and digital – interview with Michael Goldman
  8. The craft of screen graphics and movie user interfaces – interview with Chris Kieffer
  9. Avatars, avatars everywhere
  10. The craft of screen graphics and movie user interfaces – interview with Jorge Almeida
  11. Cinematography of “The Truth About Emanuel” – interview with Polly Morgan
  12. Cinematography of “House of Cards” – interview with Igor Martinovic
  13. Living in a stone age
  14. The craft of screen graphics and movie user interfaces – interview with John Koltai
  15. Set decoration of “Snow White and the Hunstman” – interview with Fainche MacCarthy

2013 49

  1. Production design of “House of Cards” – interview with Steve Arnold
  2. In the world of unlikely NFL playoff scenarios
  3. Metric-driven design
  4. Production design of “The Wolverine” – interview with François Audouy
  5. The craft of screen graphics and movie user interfaces – interview with Paul Beaudry
  6. Illustrators at work – interview with Riccardo Guasco
  7. Illustrators at work – interview with Morgan Schweitzer
  8. Illustrators at work – interview with Niall McCormack
  9. Illustrators at work – interview with John Holcroft
  10. An unfair question
  11. The fine art of cinematography – interview with Seamus McGarvey ASC, BSC
  12. The art and craft of production design – interview with Scott Chambliss
  13. The art and craft of set decoration – interview with Leslie Morales
  14. Illustrators at work – interview with Dan Page
  15. Death by a thousand broken grids
  16. Android performance bits and pieces, part III – sleight of hand
  17. Android performance bits and pieces, part II – use fewer Views
  18. Android performance bits and pieces, part I – measure everything
  19. The art and craft of production design – interview with Maher Ahmad
  20. The art and craft of set design – interview with Masako Masuda
  21. Illustrators at work – interview with Andrew Lyons
  22. Illustrators at work – interview with Brian Edward Miller
  23. The invisible world of the art department – interview with Oana Bogdan
  24. Responsive everywhere
  25. The craft of screen graphics and movie user interfaces – interview with Joseph Chan
  26. Production design of “Side Effects” – interview with Howard Cummings
  27. Illustrators at work – interview with Gianmarco Magnani
  28. Skeuomorphic. One louder. To eleven.
  29. Food for thought #8
  30. Illustrators at work – interview with Pascal Blanchet
  31. Based on a true story
  32. The conclusion does not follow
  33. Fifty shades of flat
  34. Android bits and pieces: sliding tabs for ViewPager
  35. Breaking the barrier – conversation with Ash Thorp
  36. Illustrators at work – interview with Natalie Smith
  37. Flat does not have to be boring
  38. Android bits and pieces: overscroll edge effect
  39. Illustrators at work – interview with Owen Davey
  40. Illustrators at work – interview with Zara Picken
  41. Human-computer interaction in “Prometheus”
  42. The craft of screen graphics and movie user interfaces – conversation with Shaun Yue
  43. The craft of art direction – conversation with Tim Grimes
  44. The art direction of “Moonrise Kingdom” – interview with Gerald Sullivan
  45. Illustrators at work – interview with Mads Berg
  46. Going responsive
  47. Illustrators at work – interview with Steve Simpson
  48. Unsolicited redesigns and focus on visual
  49. Unsolicited redesigns

2012 36

  1. Code reviews. Seriously.
  2. Android layout aliasing
  3. Physical and perceived view bounds
  4. Content presentation: logical and visual importance
  5. Production design of “Pushing Daisies” – interview with Michael Wylie
  6. The art and craft of production design – conversation with Sarah Greenwood
  7. Complex problems, complex solutions
  8. Reading design books
  9. The craft of art direction – conversation with Judy Rhee
  10. Food for thought #7
  11. Tech nerds and Twitter
  12. That which we call a file
  13. Bitching about Twitter
  14. Pushing pixels, ten years ago
  15. Pushing pixels, seventeen years ago
  16. Pushing pixels, twenty seven years ago
  17. Illustrators at work – interview with Jack Hughes
  18. The elements of software style
  19. The usability of radial menus
  20. Reading on the web
  21. On cable TV and the leverage games behind the big money
  22. No control is an island
  23. Forget what you know about your app
  24. The production design of “Drive” – conversation with Beth Mickle
  25. The craft of screen graphics and movie user interfaces – conversation with Jayse Hansen
  26. Language grammar, mental models and fluidity
  27. Cinematography of “Colombiana” – interview with Romain Lacourbas
  28. Screenshots of Pocket for Android
  29. Screenshots of doubleTwist Alarm Clock for Android
  30. Responsive mobile design on Android: from view pager to action bar tabs
  31. The production design of “The Artist” – conversation with Laurence Bennett
  32. The iconic look of times long gone
  33. The fine craft of set decoration – conversation with Katie Spencer
  34. The cinematography of “Quantum of Solace” – interview with Roberto Schaefer ASC
  35. Screenshots of Gigbeat for Android
  36. Looking back at 2011

2011 138

  1. Food for thought #6
  2. Responsive mobile design: implementation tips
  3. Designing in iterations
  4. Interview with music video director David McClister
  5. Food for thought #5
  6. The fine craft of film projection – conversation with Kyle Westphal
  7. The production design of “Midnight In Paris” – conversation with Anne Seibel
  8. Deep dive into responsive mobile design, the conclusion
  9. Deep dive into responsive mobile design, part 4
  10. Deep dive into responsive mobile design, part 3
  11. Deep dive into responsive mobile design, part 2
  12. Deep dive into responsive mobile design, part 1
  13. About those vector icons
  14. Make it look pretty
  15. The fine art of cinematography – conversation with Jonathan Freeman ASC
  16. The colors of “Twilight”
  17. The colors of “No Strings Attached”
  18. The art of “The Edge of Love” – interview with John Greaves
  19. The art of “Cracks”
  20. What does the “desktop” mean to Microsoft?
  21. Responsive mobile design
  22. The craft of art direction – conversation with Sarah Horton
  23. Android tips and tricks: carousel animations
  24. Android tips and tricks: swipey tabs
  25. Fishing for source code
  26. The iconic images of “Key Largo”
  27. Drinking From The Firehose – Design Inspiration July 2011
  28. The art direction of “Easy Virtue” – interview with Mark Scruton
  29. Android tips and tricks: reflections
  30. The set design of “Mr and Mrs Smith”
  31. The iconic images of “To Catch A Thief”
  32. Android tips and tricks: pixel hunting
  33. Android tips and tricks: synchronized scrolling
  34. The colors of “Emma”
  35. Make-up of Tron: Legacy and beyond: conversation with Rosalina Da Silva
  36. Drinking From The Firehose – Design Inspiration June 2011
  37. The art of “The Crimson Petal and the White” – interview with Luke Dunkley
  38. Drinking From The Firehose – Design Inspiration May 2011
  39. Visual effects of Tron: Legacy and beyond – conversation with GMUNK
  40. The new dimensions of cinema experience
  41. The Art of “Tangled” – interview with Claire Keane
  42. Design, uninterrupted #185
  43. Design, uninterrupted #184
  44. Design, uninterrupted #183
  45. Drinking From The Firehose – Design Inspiration April 2011
  46. Design, uninterrupted #182
  47. Design, uninterrupted #181
  48. Design, uninterrupted #180
  49. Design, uninterrupted #179
  50. Design, uninterrupted #178
  51. The art and design of “Chloe” – interview with Phillip Barker
  52. Design, uninterrupted #177
  53. Design, uninterrupted #176
  54. Design, uninterrupted #175
  55. The iconic images of “North By Northwest”, part 2
  56. Redefining “alpha”
  57. Design, uninterrupted #174
  58. The iconic images of “North By Northwest”, part 1
  59. Design, uninterrupted #173
  60. Food for thought #4
  61. Design, uninterrupted #172
  62. Designing vs. Engineering
  63. Drinking From The Firehose – Design Inspiration March 2011
  64. Design, uninterrupted #171
  65. Design, uninterrupted #170
  66. The colors of “How Do You Know”
  67. Design, uninterrupted #169
  68. Design, uninterrupted #168
  69. The colors of “Burlesque”
  70. Design, uninterrupted #167
  71. Food for thought #3
  72. On an unrelated note
  73. Design, uninterrupted #166
  74. The art direction of “Unstoppable” – interview with Drew Boughton
  75. Design, uninterrupted #165
  76. Design, uninterrupted #164
  77. Gowalla 3 for Android: pixels at work
  78. Design, uninterrupted #163
  79. Food for thought #2
  80. Design, uninterrupted #162
  81. Design, uninterrupted #161
  82. Design, uninterrupted #160
  83. Android bits and pieces: view tags
  84. Design, uninterrupted #159
  85. Design, uninterrupted #158
  86. Design, uninterrupted #157
  87. Designing for the mobile form factor – the slides from AnDevCon
  88. Design, uninterrupted #156
  89. Screenshots of Gowalla 3 for Android
  90. Android bits and pieces: image cross-fading
  91. Design, uninterrupted #155
  92. Design, uninterrupted #154
  93. The man behind the camera – interview with Martin Ruhe
  94. Design, uninterrupted #153
  95. Design, uninterrupted #152
  96. Android bits and pieces: event interception
  97. Drinking From The Firehose – Design Inspiration February 2011
  98. Design, uninterrupted #151
  99. Design, uninterrupted #150
  100. Design, uninterrupted #149
  101. Design, uninterrupted #148
  102. Design, uninterrupted #147
  103. Android bits and pieces: hyperlinks
  104. Design, uninterrupted #146
  105. Design, uninterrupted #145
  106. Design, uninterrupted #144
  107. Design, uninterrupted #143
  108. Design, uninterrupted #142
  109. Design, uninterrupted #141
  110. Design, uninterrupted #140
  111. Design, uninterrupted #139
  112. Design, uninterrupted #138
  113. Design, uninterrupted #137
  114. Design, uninterrupted #136
  115. Drinking From The Firehose – Design Inspiration January 2011
  116. Design, uninterrupted #135
  117. Design, uninterrupted #134
  118. Design, uninterrupted #133
  119. Design, uninterrupted #132
  120. Design, uninterrupted #131
  121. Design, uninterrupted #130
  122. The costume design of “The Tourist”
  123. Designing pixels
  124. Design, uninterrupted #129
  125. Design, uninterrupted #128
  126. Design, uninterrupted #127
  127. “Tangled” book
  128. Design, uninterrupted #126
  129. Design, uninterrupted #125
  130. Design, uninterrupted #124
  131. Design, uninterrupted #123
  132. Meanwhile on Planet Earth
  133. Pushing Pixels: the best of 2010
  134. Design, uninterrupted #122
  135. Design, uninterrupted #121
  136. Drinking From The Firehose – Design Inspiration December 2010
  137. The Art of “Tangled”
  138. Design, uninterrupted #120

2010 215

  1. Design, uninterrupted #119
  2. The colors of “Tron: Legacy”
  3. Design, uninterrupted #118
  4. Design, uninterrupted #117
  5. Design, uninterrupted #116
  6. Status update on java.net projects
  7. Design, uninterrupted #115
  8. Design, uninterrupted #114
  9. Design, uninterrupted #113
  10. Meet the Green Goblin, part 4
  11. Design, uninterrupted #112
  12. Meet the Green Goblin, part 3
  13. Meet the Green Goblin, part 2
  14. Meet the Green Goblin, part 1
  15. Design, uninterrupted #111
  16. Food for thought
  17. Design, uninterrupted #110
  18. Design, uninterrupted #109
  19. Design, uninterrupted #108
  20. Design, uninterrupted #107
  21. Drinking From The Firehose – Design Inspiration November 2010
  22. Design, uninterrupted #106
  23. Design, uninterrupted #105
  24. Design, uninterrupted #104
  25. Design, uninterrupted #103
  26. Design, uninterrupted #102
  27. Design, uninterrupted #101
  28. Design, uninterrupted #100
  29. Design, uninterrupted #99
  30. Design, uninterrupted #98
  31. Design, uninterrupted #97
  32. Design, uninterrupted #96
  33. The design lesson
  34. Design, uninterrupted #95
  35. Design, uninterrupted #94
  36. Drinking From The Firehose – Design Inspiration October 2010
  37. Design, uninterrupted #93
  38. Design, uninterrupted #92
  39. Naming colors
  40. Design, uninterrupted #91
  41. Design, uninterrupted #90
  42. Design, uninterrupted #89
  43. Design, uninterrupted #88
  44. Design, uninterrupted #87
  45. Design, uninterrupted #86
  46. Design, uninterrupted #85
  47. My Monday mornings
  48. Design, uninterrupted #84
  49. Design, uninterrupted #83
  50. Design, uninterrupted #82
  51. Design, uninterrupted #81
  52. Design, uninterrupted #80
  53. Design, uninterrupted #79
  54. Design, uninterrupted #78
  55. Design, uninterrupted #77
  56. Drinking From The Firehose – Design Inspiration September 2010
  57. Design, uninterrupted #76
  58. Design, uninterrupted #75
  59. Design, uninterrupted #74
  60. Design, uninterrupted #73
  61. Design, uninterrupted #72
  62. Design, uninterrupted #71
  63. Design, uninterrupted #70
  64. Design, uninterrupted #69
  65. Design, uninterrupted #68
  66. Try again
  67. Design, uninterrupted #67
  68. Design, uninterrupted #66
  69. Drinking From The Firehose – Design Inspiration August 2010
  70. Design, uninterrupted #65
  71. Peaceful
  72. Design, uninterrupted #64
  73. Design, uninterrupted #63
  74. Design, uninterrupted #62
  75. Design, uninterrupted #61
  76. Design, uninterrupted #60
  77. Design, uninterrupted #59
  78. Design, uninterrupted #58
  79. Function before form
  80. Design, uninterrupted #57
  81. User details in TweetDeck
  82. More UI goodness from TweetDeck
  83. TweetDeck for Android: UX explorations
  84. Design, uninterrupted #56
  85. Design, uninterrupted #55
  86. Monkey see, monkey do, monkey remember
  87. Releases for Trident, Flamingo and Substance
  88. Design, uninterrupted #54
  89. Drinking From The Firehose – Design Inspiration July 2010
  90. Shifting gears: from desktop to mobile
  91. Design, ininterrupted #53
  92. Design, uninterrupted #52
  93. Release candidates for Trident, Flamingo and Substance
  94. Pixel complete
  95. Design, uninterrupted #51
  96. JavaFX is a train wreck
  97. Screenshots of Dolphin Browser HD for Android
  98. Dynamic resizing of ribbon components in Flamingo 5.0
  99. New Mariner skin for Swing applications
  100. Mariner, on the ribbon
  101. Mariner, tweaking colors
  102. Mariner, coming soon
  103. Weaving textures
  104. If latency is not important
  105. Design, uninterrupted #50
  106. Drinking From The Firehose – Design Inspiration June 2010
  107. Design, uninterrupted #49
  108. A view to kill
  109. Design, uninterrupted #48
  110. Design, uninterrupted #47
  111. This day in history
  112. Spot the differences – answers
  113. New Office Black 2007 skin in Substance 6.1
  114. Improving the integration between Substance and Flamingo
  115. More tweaking
  116. The small things
  117. Design, uninterrupted #46
  118. Spot the differences
  119. Sneak peek, as we speak
  120. Design, uninterrupted #45
  121. Design, uninterrupted #44
  122. Design, uninterrupted #43
  123. Design, uninterrupted #42
  124. Design, uninterrupted #41
  125. Design, uninterrupted #40
  126. Design, uninterrupted #39
  127. Immovable. Unshaken.
  128. Design, uninterrupted #38
  129. Design, uninterrupted #37
  130. Design, uninterrupted #36
  131. Repaint timelines in Trident 1.3
  132. Design, uninterrupted #35
  133. Design, uninterrupted #34
  134. Screenshots of doubleTwist Player for Android
  135. Design, uninterrupted #33
  136. Screenshots of Congress for Android
  137. Drinking From The Firehose – Design Inspiration May 2010
  138. Flamingo 5.0 changes
  139. Color selector popup in Flamingo 5.0
  140. Design, uninterrupted #32
  141. Design, uninterrupted #31
  142. Design, uninterrupted #30
  143. Good bye
  144. Design, uninterrupted #29
  145. Onyx reloaded
  146. Design, uninterrupted #28
  147. Adding some polish
  148. Screenshots of Seesmic for Android
  149. Design, uninterrupted #27
  150. Design, uninterrupted #26
  151. Design, uninterrupted #25
  152. Enhancing toggle menu buttons in Flamingo 5.0
  153. Design, uninterrupted #24
  154. Screenshots of Square for Android
  155. Design, uninterrupted #23
  156. Multi level menus in Flamingo
  157. Design, uninterrupted #22
  158. Toggle menu buttons in Flamingo 5.0
  159. Keyboard shortcut support in Substance 6.1
  160. Drinking From The Firehose – Design Inspiration April 2010
  161. Design, uninterrupted #21
  162. Being in control
  163. Design, uninterrupted #20
  164. New scroller panel component in Flamingo 5.0
  165. Design, uninterrupted #19
  166. Using Flamingo 5.0 command buttons to build a breadcrumb bar
  167. Design, uninterrupted #18
  168. Design, uninterrupted #17
  169. Design, uninterrupted #16
  170. Improved alignment of ribbon band content in Flamingo 5.0
  171. Design, uninterrupted #15
  172. Design, uninterrupted #14
  173. Release miscellania
  174. Trident 1.2 official release
  175. Substance 6.0 official release
  176. Fish 2.0
  177. Design, uninterrupted #13
  178. Scrollable popup menus in Flamingo 5.0
  179. Design, uninterrupted #12
  180. Design, uninterrupted #11
  181. Design, uninterrupted #10
  182. Right-to-left support for the ribbon in Flamingo 5.0
  183. Drinking From The Firehose – Design Inspiration March 2010
  184. Design, uninterrupted #9
  185. Design, uninterrupted #8
  186. Design, uninterrupted #7
  187. Window / dock icon for ribbon frame in Flamingo 5.0
  188. Right-to-left support for rich tooltips in Flamingo 5.0
  189. Right-to-left support for command buttons in Flamingo 5.0
  190. Design, uninterrupted #6
  191. Design, uninterrupted #5
  192. Design, uninterrupted #4
  193. Design, uninterrupted #3
  194. Design, uninterrupted #2
  195. Design, uninterrupted #1
  196. It’s time for… release candidates
  197. Complexity does not belong in the UI
  198. New in Trident 1.2
  199. Drinking From The Firehose – Design Inspiration February 2010
  200. The art of writing documentation
  201. Your application will be with you momentarily
  202. Swing Puzzler #1
  203. You can’t please all of the people all of the time
  204. Drinking From The Firehose – Design Inspiration January 2010
  205. Live wallpapers with Android SDK 2.1
  206. SwingX date pickers in Substance 6.0
  207. Custom component states in Substance 6.0
  208. Animations – footnotes
  209. Animations – the big picture
  210. Animations 202 – scrolling
  211. Animations 201 – color
  212. Animations 103 – going back
  213. Animations 102 – changing direction
  214. Animations 101 – from point A to point B
  215. Drinking From The Firehose – Design Inspiration December 2009

2009 116

  1. Pushing Pixels: the best of 2009
  2. Gbeginning.new()
  3. Drinking From The Firehose – Design Inspiration November 2009
  4. Adding Android support to Trident
  5. Sea Glass visuals as a Substance skin
  6. One tweet at a time: @brownbear @brownbear #whatdoyousee
  7. Drinking From The Firehose – Design Inspiration October 2009
  8. Control alignment under different fonts in Substance 6.0
  9. Control alignment in Substance 6.0
  10. Flamingo 4.2 official release
  11. Spinners in Substance 6.0
  12. Comboboxes in Substance 6.0 – feedback from Matt Nathan
  13. Comboboxes in Substance 6.0
  14. Text components in Substance 6.0
  15. Release candidate for Flamingo 4.2
  16. Enhanced ribbon application menu in Flamingo 4.2
  17. Extending the Flamingo command buttons
  18. “Star Dust” demo for Trident
  19. Substance 6.0 roadmap
  20. Trident 1.1 official release
  21. Release candidate for Trident 1.1
  22. Trident 1.1 – supporting Java-based UI toolkits
  23. Trident 1.1 – custom property interpolators
  24. Trident 1.1 – custom pulse source
  25. Trident 1.1 – extension points
  26. Trident 1.1 – interpolating properties
  27. Drinking From The Firehose – Design Inspiration September 2009
  28. Gemini Skin – Inspiration Everywhere
  29. Switching Trident animation blueprints to MusicBrainz
  30. Substance 5.3 official release
  31. Using FEST Swing to test Flamingo components
  32. 8 Overwhelmingly Easy Steps To Create Untenably Trendsetting Blogs
  33. Release candidate for Substance 5.3
  34. Revisiting Jitterbug editor for Substance color schemes
  35. Drinking From The Firehose – Design Inspiration August 2009
  36. Overlay painters in Substance
  37. New Graphite Aqua skin for Swing applications
  38. New Gemini skin for Swing applications
  39. New Magellan skin for Swing applications
  40. Animation blueprints for SWT – the conclusion
  41. Animation blueprints for SWT – complex transition scenarios
  42. Animation blueprints for SWT – scrolling layout
  43. Animation blueprints for SWT – asynchronous image loading
  44. Animation blueprints for SWT – showing load progress
  45. Animation blueprints for SWT – main application window
  46. Sleepless Nights – 10 Types of People
  47. Introducing Project Granite – Animation Blueprints for SWT
  48. Using Eclipse jobs as Trident scenario actors
  49. Close your Swing / SWT windows in style
  50. Trident 1.0 official release
  51. UI testing – interview with Alex Imrie
  52. Project Marble – augmented reality in Java with JMF, Java3D, NYArToolkit and Trident
  53. Trident and animations in augmented reality
  54. Trident – overview and roadmap
  55. Trident part 10 – extending the core with plugins
  56. Trident part 9 – key frames
  57. Trident part 8 – timeline scenarios
  58. Trident part 7 – parallel timelines in Swing and SWT
  59. Trident part 6 – simple Swing / SWT examples
  60. Trident part 5 – supporting UI toolkits
  61. Trident part 4 – duration fraction and timeline position
  62. Trident part 3 – timeline life cycle
  63. Trident part 2 – interpolating fields
  64. Trident part 1 – Hello world
  65. Usability – interview with Alex Imrie
  66. Revisiting the Raven Graphite skins, round 2
  67. Flamingo ribbon component: small buttons in ribbon galleries
  68. Slides for the JavaOne presentation on Flamingo ribbon
  69. Flamingo 4.1 official release
  70. Substance 5.2 official release
  71. Animation blueprints for Swing – the conclusion
  72. Animation blueprints for Swing – complex transition scenarios
  73. Animation blueprints for Swing – scrolling layout
  74. Animation blueprints for Swing – asynchronous image loading
  75. Animation blueprints for Swing – showing load progress
  76. Animation blueprints for Swing – main application window
  77. Introducing Project Onyx – Animation Blueprints for Swing
  78. Automatic Widgeting of Look and Feels
  79. Release candidate for Flamingo 4.1
  80. Release candidate for Substance 5.2
  81. Translucent and shaped windows in JDK 7
  82. New Twilight skin for Swing applications
  83. A peek into Substance internals
  84. Substance 5.2 – extended support for very large fonts
  85. Improving decoration area support for lists, trees and tables in Substance
  86. Google’s Java editions
  87. Color scheme association kinds in Substance
  88. Combo selector for selecting Substance skins
  89. The games we play
  90. Sleepless Nights – Damn Cats
  91. First signs of Nimbus designer in JDK 7
  92. Revisiting the Raven Graphite skins
  93. New Dust Coffee skin for Swing applications
  94. Slides for the EclipseCon session
  95. Substance (Swing) Sightings Volume 3
  96. The devil is in the details
  97. Speaking at EclipseCon next Tuesday
  98. New Dust skin for Swing applications
  99. Follow online media trends with Amber
  100. Trident progress
  101. Revolutionizing media playing in Java
  102. More Trident demos
  103. Introducing Trident – animation library for Java applications
  104. Flamingo 4.0 official release
  105. Substance 5.1 official release
  106. Why i do open source
  107. Release candidate for Flamingo 4.0
  108. Release candidate for Substance 5.1
  109. Substance 5.1 – extended support for very large fonts
  110. Reworking Office Silver skin for Substance 5.1
  111. Swing Links of the Week revived
  112. Substance 5.1 – polishing the Office Blue skin
  113. Substance goals for 2009
  114. Ice Age
  115. Substance 5.1 – introducing Jitterbug
  116. Disabled and themed icons in Substance 5.1

2008 181

  1. Pushing Pixels: the best of 2008
  2. Java desktop spotlight – interview with Elie El Khoury of Woopra
  3. Swing links of the week: December 28, 2008
  4. Reworking Office Blue skin for Substance 5.1
  5. Java desktop wishlist for 2009
  6. Flamingo 4.0 – core feature freeze and release schedule
  7. Flamingo ribbon component: support for core Swing components
  8. Swing, UI testing and beyond – interview with Alex Ruiz
  9. Swing links of the week: December 21, 2008
  10. Java desktop spotlight – interview with Sam Berlin of LimeWire
  11. Swing links of the week: December 14, 2008
  12. Flamingo ribbon component: key tips
  13. New release of A03 look-and-feel; now supports Flamingo
  14. Swing links of the week: December 7, 2008
  15. Java on the Desktop, the past, the present and the future – interview with Richard Bair
  16. And now on Twitter
  17. Extended support for native video codecs in JMC
  18. Swing links of the week: November 30, 2008
  19. Flamingo ribbon component: minimizing the ribbon
  20. Polishing the visuals of Flamingo command buttons
  21. When is the next release of Flamingo?
  22. Extending Eclipse: grouping filters for custom problem markers
  23. Flamingo ribbon component: horizontal scrolling and shrinking
  24. Swing links of the week: November 23, 2008
  25. EclipseCon 2009 submission
  26. Extending Eclipse: creating a Java project without displaying a wizard
  27. Swing links of the week: November 16, 2008
  28. Trust is hard to build and easy to destroy
  29. Flamingo ribbon component: pluggable resizing policies
  30. Extending Eclipse: live help actions in the browser control
  31. Extending Eclipse: displaying HTML content from a bundled archive
  32. Swing links of the week: November 9, 2008
  33. A move towards UI consistency in Windows 7
  34. 20 design blogs for UI developers
  35. Sun setting down on the core Swing
  36. Substance NetBeans module has a new owner
  37. Swing links of the week: November 2, 2008
  38. Flamingo ribbon component: rich tooltips on command buttons
  39. Swing, RIA and Sage browser – interview with Don DeCoteau
  40. Swing links of the week: October 26, 2008
  41. Ribbon component, AutoCAD 2009 and consistent UIs
  42. Swing links of the week: October 19, 2008
  43. Ribbon control in the Vista UX Guidelines
  44. Swing links of the week: October 12, 2008
  45. Flamingo ribbon component: enhancing the application menu button and popups
  46. Swing links of the week: October 5, 2008
  47. Flamingo ribbon component: application menu button and taskbar
  48. Swing links of the week: September 28, 2008
  49. You can contribute, and here’s how
  50. Swing links of the week: September 21, 2008
  51. SWT, Eclipse 4 and custom skinning
  52. Ribbon reaching beyond Office
  53. Microsoft, Windows and High-DPI awareness
  54. Releases for Substance, Flamingo and more
  55. Swing links of the week: September 14, 2008
  56. From Photoshop to code – conclusion
  57. From Photoshop to code – step 5, polishing the visuals
  58. From Photoshop to code – step 4, implementing the skin
  59. From Photoshop to code – step 3, implementing the decoration painting
  60. Swing links of the week: September 7, 2008
  61. From Photoshop to code – step 2, mapping design to UI toolkit
  62. From Photoshop to code – step 1, analyzing the original design
  63. Substance samples – blueprints for visually rich UIs
  64. Release candidate for Flamingo 3.1
  65. Release candidate for Substance 5.0
  66. Swing links of the week: August 31, 2008
  67. Getting ready to have a baby
  68. Discontinuing Substance NetBeans module
  69. Flamingo SVG trancoder enhancements
  70. Flamingo ribbon component: latest additions and future plans
  71. Swing links of the week: August 24, 2008
  72. Going dark
  73. Enhancing Flamingo’s ribbon component
  74. Using LightBeam to measure XRender performance
  75. Swing links of the week: August 3, 2008
  76. Native video codecs and Flash content with JMC
  77. Sleepless Nights – Still My Man
  78. Matching desktop fonts and native font rasterization
  79. Swing links of the week: July 27, 2008
  80. Java on the desktop
  81. Sleepless Nights – Getting in Shape
  82. Problem solving and innovation
  83. Swing links of the week: July 20, 2008
  84. Sleepless Nights – The Bourne Effect
  85. AWT shutdown and daemon threads
  86. Stricter checks on EDT violations in Substance
  87. Swing links of the week: July 13, 2008
  88. Swing applications and Mac OS X menu bar
  89. Sleepless Nights – The Geek Bachelorette
  90. Sleepless Nights – Watching “Cloverfield”
  91. Swing links of the week: July 6, 2008
  92. Flamingo resizable icons from .ICO format
  93. Sleepless Nights – What Ails You My Friend?
  94. Starting work on Substance plugin for JIDE components
  95. Swing links of the week: June 29, 2008
  96. Syntax coloring for the Swing editor pane
  97. Enhancing the Flamingo command button component
  98. Substance Extras pack – part II
  99. Article reprint in JavaWorld
  100. Swing links of the week: June 22, 2008
  101. Substance Extras pack
  102. Off topic
  103. Performance comparison of Substance skins
  104. LightBeam – measuring performance of Swing look-and-feels
  105. Swing links of the week: June 15, 2008
  106. Updated Substance 5 documentation
  107. Swing links of the week: June 8, 2008
  108. Using multiple skins for different Swing windows
  109. Effective Java2D
  110. Relying too much on technology
  111. Swing links of the week: June 1, 2008
  112. Swing, RIA and JVM dynamic languages – interview with Andres Almiray
  113. Desktop, browser and RIA – interview with Chet Haase
  114. Performance improvements in Substance 5, part 2
  115. Swing links of the week: May 25, 2008
  116. (Re)introducing Streetlights skin for Swing applications
  117. Swing, RIA and JavaFX – interview with David Qiao
  118. Swing, RIA and JavaFX – interview with Mikael Grev
  119. Swing, RIA and JavaFX – interview with Amy Fowler
  120. Swing links of the week: May 18, 2008
  121. Party Of One: Conclusion
  122. Party Of One: Promote
  123. Party Of One: Maintain
  124. Party Of One: Develop
  125. Party Of One: Surviving A Hobby Open-Source Project
  126. Swing links of the week: May 11, 2008
  127. Slides for the “High Resolution Monitors” BoF session
  128. Swing links of the week: May 4, 2008
  129. Performance improvements in Substance 5
  130. JavaOne session on high resolution monitors
  131. Swing links of the week: April 27, 2008
  132. Substance (Swing) Sightings Volume 2
  133. We don’t say it often enough
  134. Roadmap for Substance 5
  135. Swing links of the week: April 20, 2008
  136. Substance 4.3 official release
  137. Swing links of the week: April 13, 2008
  138. Swing links of the week: April 6, 2008
  139. Interview with Alexey Utkin from JDICPlus project
  140. Colorizing Swing components under core look-and-feels
  141. Release candidate for Substance 4.3
  142. Swing links of the week: March 30, 2008
  143. Swing and Point of Sale applications
  144. Flamingo ribbon component and Substance decoration painters
  145. Swing links of the week: March 23, 2008
  146. Demo for auto-scrolling in Swing applications
  147. Auto-scrolling in Swing applications
  148. A little update
  149. More tricks with translucent Swing windows
  150. Swing links of the week: March 16, 2008
  151. Swing links of the week: March 9, 2008
  152. Soft clipping and per-pixel translucency for Swing windows
  153. Swing links of the week: March 2, 2008
  154. Translucent and shaped windows in core Java
  155. Swing links of the week: February 24, 2008
  156. New painter types in Substance
  157. Flamingo 3.0 official release
  158. Swing links of the week: February 17, 2008
  159. Release candidate for Flamingo 3.0
  160. Swing links of the week: February 10, 2008
  161. Breadcrumb bar in Eclipse 3.4 milestone 5
  162. Flamingo component suite 3.0 – ribbon
  163. Flamingo component suite 3.0 – breadcrumb bar
  164. Substance 4.2 official release
  165. Swing links of the week: February 3, 2008
  166. Swing buzz: flying above the radar
  167. Swing links of the week: January 27, 2008
  168. Is one of my Java desktop 2008 wishes coming true?
  169. Release candidate for Substance 4.2
  170. Swing links of the week: January 20, 2008
  171. Removing visual noise from tables and scroll panes
  172. Is Yahoo trying to revive Clippy?
  173. When DISPOSE_ON_CLOSE met WebStart
  174. Swing links of the week: January 13, 2008
  175. Is this the future of the enterprise applications?
  176. Native text rendering in Swing applications – followup with Steve Northover
  177. Swing links of the week: January 6, 2008
  178. Fractal flames #1
  179. Painting vertical texts with subpixel anti-aliasing
  180. Substance theme pack updated
  181. Native text rendering in Swing applications – ready, steady, go!

2007 124

  1. Swing links of the week: December 30, 2007
  2. Swing links of the week: December 23, 2007
  3. Colorizing Swing components
  4. Nimbus is getting a new home
  5. Swing links of the week: December 16, 2007
  6. Holidays
  7. Flamingo component suite 3.0 – command button panel
  8. Swing links of the week: December 9, 2007
  9. Using visual UI designers
  10. Playing nice with KDE desktop
  11. Unwritten rule of working with Swing’s EDT
  12. Native text rendering in Swing applications – how does it work?
  13. Undocumented Swing property number 239
  14. Flamingo component suite 3.0 – command buttons
  15. Swing links of the week: December 2, 2007
  16. Substance animation primer
  17. Native text rendering in Swing applications
  18. Spot the difference
  19. Flamingo component suite 3.0 – the first drop
  20. Swing links of the week: November 18, 2007
  21. Additional screenshots of Flamingo 3.0
  22. Flamingo component suite 3.0 – the vision
  23. Flamingo component suite 3.0 – the teaser
  24. Substance 4.1 official release
  25. Swing links of the week: November 11, 2007
  26. And the longest JRE class name is…
  27. Substance skinning primer
  28. Swing links of the week: November 4, 2007
  29. Overview of Substance painters
  30. Release candidate for Substance 4.1
  31. Why i don’t care about Java 6 on Leopard
  32. Swing links of the week: October 28, 2007
  33. Java desktop wishlist for 2008
  34. Mozilla Prism – packaging web sites as desktop citizens
  35. Better visuals for the JRibbon component, part III
  36. Better visuals for the JRibbon component, part II
  37. Better visuals for the JRibbon component, part I
  38. Swing links of the week: October 21, 2007
  39. Help Menu Search in Leopard
  40. Swing links of the week: October 14, 2007
  41. New Creme Coffee skin for Swing applications
  42. Getting ready for the Substance 4.1 feature freeze
  43. Rainbow 1.1 – SVG browser for remote SVN repositories
  44. Swing links of the week: October 7, 2007
  45. SVN Breadcrumb Bar – feedback from the comments
  46. Swing Breadcrumb Bar for browsing remote SVN repositories
  47. Resolution independent Swing, part III – miscellania
  48. First look at Nimbus and “Java SE 6 Update N”
  49. Playing nice with Gnome desktop
  50. Resolution independent Swing, part II – borders
  51. Resolution independent Swing, part I – alignment and baseline
  52. New article on multicore client-side development
  53. A precious new feature in Eclipse 3.4M2
  54. Modern borders on Swing components
  55. Advanced animations on core Swing components – part V
  56. Introducing Strider
  57. System Monitor component in Synthetica Addons
  58. New version of color wheel
  59. Supporting GroupLayout baseline
  60. Look and feel related news
  61. A little teaser
  62. Key Largo, Edelweiss and Caireann are finally released
  63. New article on Swing EDT violations
  64. The customers don’t care about the technology
  65. Are you confident in your test coverage?
  66. Duck typing in Java
  67. Release candidate for Substance 4.0
  68. Are you attached to the code that you write?
  69. The perils of implementing a Swing native look-and-feel
  70. Substance (Swing) Sightings Volume 1
  71. Would you buy software from this guy?
  72. Adding some iPhone flavor to NetBeans 6.0
  73. Filthy Rich Clients – interview with Chet Haase
  74. Filthy Rich Clients – interview with Romain Guy
  75. Swing painting pipeline – the conclusion
  76. Validation overlays using multiplex look and feel
  77. Validation overlays extending a specific look and feel
  78. Validation overlays using layered panes
  79. Glass panes and lightweight popup menus
  80. Validation overlays using glass pane
  81. Validation overlays using JXLayer
  82. Validation overlays using AOP
  83. Validation overlays using paint()
  84. Bourne franchise
  85. Validation overlays using borders
  86. Validation overlays using repaint manager
  87. Substance module will be supported in NetBeans 6.0
  88. Validation overlays – the groundworks
  89. Swing painting pipeline – the introduction
  90. Showing the file system as a Swing JTree
  91. Respecting the alpha setting of JXPanel
  92. Advanced animations on SwingX components
  93. Advanced animations on core Swing components – part IV
  94. New Magma skin for Swing applications
  95. Year of the Desktop Linux
  96. IntelliJ and a very interesting interpretation of open-source
  97. Advanced animations on core Swing components – part III
  98. Advanced animations on core Swing components – part II
  99. How to handle a bug report effectively and efficiently
  100. Advanced animations on core Swing components – part I
  101. New Autumn skin for Swing applications
  102. An interesting bug in Java2D text rendering
  103. NetBeans still doesn’t get it
  104. Why having bugs is good for your project
  105. Swing WTFs
  106. What’s up with all the “underpaid developers”?
  107. My pet peeves with Swing APIs
  108. Two new third-party look and feels announced this week
  109. AquaLookAndFeel no more in Leopard?
  110. Following the Web X.0 trends
  111. Support for SwingX components – part VIII
  112. Support for SwingX components – part VII
  113. Support for SwingX components – part VI
  114. Support for SwingX components – part V
  115. Support for SwingX components – part IV
  116. When Vista crashed and took Omea Reader with it
  117. Support for SwingX components – part III
  118. Support for SwingX components – part II
  119. Substance module will not be supported in NetBeans 6.0
  120. Support for SwingX components – part I
  121. Sometimes it takes six months to fix a bug
  122. New Substance skins
  123. Implementation quirks of Safari on Windows
  124. Welcome to Pushing Pixels